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Remove probably unnecessary Seek on start

This commit is contained in:
Dean Herbert 2022-08-30 01:21:44 +09:00
parent 1bff540381
commit 27ad224f13

View File

@ -115,9 +115,6 @@ namespace osu.Game.Screens.Play
/// </summary>
protected virtual void PrepareStart()
{
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the clock source potentially taking time to enter a completely stopped state
Seek(GameplayClock.CurrentTime);
}
/// <summary>