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Remove probably unnecessary Seek
on start
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@ -115,9 +115,6 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual void PrepareStart()
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{
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// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
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// This accounts for the clock source potentially taking time to enter a completely stopped state
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Seek(GameplayClock.CurrentTime);
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}
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/// <summary>
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