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Merge branch 'master' into copyexternalurl-dialog
This commit is contained in:
commit
968f656585
@ -19,20 +19,20 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
public class TestSceneCatchUpSyncManager : OsuTestScene
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{
|
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private GameplayClockContainer master;
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private CatchUpSyncManager syncManager;
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private SpectatorSyncManager syncManager;
|
||||
|
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private Dictionary<ISpectatorPlayerClock, int> clocksById;
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private ISpectatorPlayerClock player1;
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private ISpectatorPlayerClock player2;
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private Dictionary<SpectatorPlayerClock, int> clocksById;
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private SpectatorPlayerClock player1;
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private SpectatorPlayerClock player2;
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[SetUp]
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public void Setup()
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{
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syncManager = new CatchUpSyncManager(master = new GameplayClockContainer(new TestManualClock()));
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syncManager = new SpectatorSyncManager(master = new GameplayClockContainer(new TestManualClock()));
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player1 = syncManager.CreateManagedClock();
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player2 = syncManager.CreateManagedClock();
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clocksById = new Dictionary<ISpectatorPlayerClock, int>
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clocksById = new Dictionary<SpectatorPlayerClock, int>
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{
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{ player1, 1 },
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{ player2, 2 }
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@ -64,7 +64,7 @@ namespace osu.Game.Tests.OnlinePlay
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public void TestReadyPlayersStartWhenReadyForMaximumDelayTime()
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{
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setWaiting(() => player1, false);
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AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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AddWaitStep($"wait {SpectatorSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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assertPlayerClockState(() => player1, true);
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assertPlayerClockState(() => player2, false);
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}
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@ -74,7 +74,7 @@ namespace osu.Game.Tests.OnlinePlay
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1);
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setMasterTime(SpectatorSyncManager.SYNC_TARGET + 1);
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assertCatchingUp(() => player1, false);
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}
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.OnlinePlay
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
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setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 1);
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assertCatchingUp(() => player1, true);
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assertCatchingUp(() => player2, true);
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}
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@ -93,8 +93,8 @@ namespace osu.Game.Tests.OnlinePlay
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
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setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET + 1);
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setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 1);
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setPlayerClockTime(() => player1, SpectatorSyncManager.SYNC_TARGET + 1);
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assertCatchingUp(() => player1, true);
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}
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|
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@ -103,8 +103,8 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2);
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setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET);
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setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 2);
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setPlayerClockTime(() => player1, SpectatorSyncManager.SYNC_TARGET);
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assertCatchingUp(() => player1, false);
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assertCatchingUp(() => player2, true);
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}
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@ -114,7 +114,7 @@ namespace osu.Game.Tests.OnlinePlay
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{
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setAllWaiting(false);
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setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET);
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setPlayerClockTime(() => player1, -SpectatorSyncManager.SYNC_TARGET);
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assertCatchingUp(() => player1, false);
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assertPlayerClockState(() => player1, true);
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}
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@ -124,7 +124,7 @@ namespace osu.Game.Tests.OnlinePlay
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||||
{
|
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setAllWaiting(false);
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|
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setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET - 1);
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setPlayerClockTime(() => player1, -SpectatorSyncManager.SYNC_TARGET - 1);
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// This is a silent catchup, where IsCatchingUp = false but IsRunning = false also.
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assertCatchingUp(() => player1, false);
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@ -145,13 +145,13 @@ namespace osu.Game.Tests.OnlinePlay
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assertPlayerClockState(() => player1, false);
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}
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private void setWaiting(Func<ISpectatorPlayerClock> playerClock, bool waiting)
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=> AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting);
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private void setWaiting(Func<SpectatorPlayerClock> playerClock, bool waiting)
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=> AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames = waiting);
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private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () =>
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{
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player1.WaitingOnFrames.Value = waiting;
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player2.WaitingOnFrames.Value = waiting;
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player1.WaitingOnFrames = waiting;
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player2.WaitingOnFrames = waiting;
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});
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private void setMasterTime(double time)
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@ -160,13 +160,13 @@ namespace osu.Game.Tests.OnlinePlay
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/// <summary>
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/// clock.Time = master.Time - offsetFromMaster
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/// </summary>
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private void setPlayerClockTime(Func<ISpectatorPlayerClock> playerClock, double offsetFromMaster)
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private void setPlayerClockTime(Func<SpectatorPlayerClock> playerClock, double offsetFromMaster)
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=> AddStep($"set player clock {clocksById[playerClock()]} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
|
||||
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||||
private void assertCatchingUp(Func<ISpectatorPlayerClock> playerClock, bool catchingUp) =>
|
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private void assertCatchingUp(Func<SpectatorPlayerClock> playerClock, bool catchingUp) =>
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AddAssert($"player clock {clocksById[playerClock()]} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
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private void assertPlayerClockState(Func<ISpectatorPlayerClock> playerClock, bool running)
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private void assertPlayerClockState(Func<SpectatorPlayerClock> playerClock, bool running)
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=> AddAssert($"player clock {clocksById[playerClock()]} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running);
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private class TestManualClock : ManualClock, IAdjustableClock
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|
@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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checkPausedInstant(PLAYER_2_ID, true);
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// Wait for the start delay seconds...
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AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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||||
// Player 1 should start playing by itself, player 2 should remain paused.
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checkPausedInstant(PLAYER_1_ID, false);
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@ -318,7 +318,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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loadSpectateScreen();
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sendFrames(PLAYER_1_ID, 300);
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AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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checkPaused(PLAYER_1_ID, false);
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sendFrames(PLAYER_2_ID, 300);
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|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Cursor;
|
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using osu.Game.Graphics.UserInterface;
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||||
using osu.Game.Online.API;
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||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -70,85 +71,90 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
Masking = true,
|
||||
CornerRadius = avatar_size * 0.25f,
|
||||
},
|
||||
new Container
|
||||
new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
Children = new Drawable[]
|
||||
Child = new Container
|
||||
{
|
||||
new FillFlowContainer
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
new FillFlowContainer
|
||||
{
|
||||
new FillFlowContainer
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
new FillFlowContainer
|
||||
{
|
||||
usernameText = new OsuSpriteText
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Regular)
|
||||
},
|
||||
openUserExternally = new ExternalLinkButton
|
||||
{
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
}
|
||||
},
|
||||
titleText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Regular)
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
supporterTag = new SupporterIcon
|
||||
{
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = 5 }
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1.5f,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Colour = colourProvider.Light1,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
userFlag = new UpdateableFlag
|
||||
{
|
||||
Size = new Vector2(28, 20),
|
||||
ShowPlaceholderOnUnknown = false,
|
||||
},
|
||||
userCountryText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 17.5f, weight: FontWeight.Regular),
|
||||
Margin = new MarginPadding { Left = 10 },
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Colour = colourProvider.Light1,
|
||||
usernameText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Regular)
|
||||
},
|
||||
openUserExternally = new ExternalLinkButton
|
||||
{
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
titleText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Regular)
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
supporterTag = new SupporterIcon
|
||||
{
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = 5 }
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1.5f,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Colour = colourProvider.Light1,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
userFlag = new UpdateableFlag
|
||||
{
|
||||
Size = new Vector2(28, 20),
|
||||
ShowPlaceholderOnUnknown = false,
|
||||
},
|
||||
userCountryText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 17.5f, weight: FontWeight.Regular),
|
||||
Margin = new MarginPadding { Left = 10 },
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Colour = colourProvider.Light1,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,95 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ISpectatorPlayerClock"/> which catches up using rate adjustment.
|
||||
/// </summary>
|
||||
public class CatchUpSpectatorPlayerClock : ISpectatorPlayerClock
|
||||
{
|
||||
/// <summary>
|
||||
/// The catch up rate.
|
||||
/// </summary>
|
||||
public const double CATCHUP_RATE = 2;
|
||||
|
||||
public readonly IFrameBasedClock Source;
|
||||
|
||||
public double CurrentTime { get; private set; }
|
||||
|
||||
public bool IsRunning { get; private set; }
|
||||
|
||||
public CatchUpSpectatorPlayerClock(IFrameBasedClock source)
|
||||
{
|
||||
Source = source;
|
||||
}
|
||||
|
||||
public void Reset() => CurrentTime = 0;
|
||||
|
||||
public void Start() => IsRunning = true;
|
||||
|
||||
public void Stop() => IsRunning = false;
|
||||
|
||||
void IAdjustableClock.Start()
|
||||
{
|
||||
// Our running state should only be managed by an ISyncManager, ignore calls from external sources.
|
||||
}
|
||||
|
||||
void IAdjustableClock.Stop()
|
||||
{
|
||||
// Our running state should only be managed by an ISyncManager, ignore calls from external sources.
|
||||
}
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
CurrentTime = position;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ResetSpeedAdjustments()
|
||||
{
|
||||
}
|
||||
|
||||
public double Rate => IsCatchingUp ? CATCHUP_RATE : 1;
|
||||
|
||||
double IAdjustableClock.Rate
|
||||
{
|
||||
get => Rate;
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
double IClock.Rate => Rate;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
ElapsedFrameTime = 0;
|
||||
FramesPerSecond = 0;
|
||||
|
||||
Source.ProcessFrame();
|
||||
|
||||
if (IsRunning)
|
||||
{
|
||||
double elapsedSource = Source.ElapsedFrameTime;
|
||||
double elapsed = elapsedSource * Rate;
|
||||
|
||||
CurrentTime += elapsed;
|
||||
ElapsedFrameTime = elapsed;
|
||||
FramesPerSecond = Source.FramesPerSecond;
|
||||
}
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime { get; private set; }
|
||||
|
||||
public double FramesPerSecond { get; private set; }
|
||||
|
||||
public FrameTimeInfo TimeInfo => new FrameTimeInfo { Elapsed = ElapsedFrameTime, Current = CurrentTime };
|
||||
|
||||
public Bindable<bool> WaitingOnFrames { get; } = new Bindable<bool>(true);
|
||||
|
||||
public bool IsCatchingUp { get; set; }
|
||||
}
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
|
||||
/// </summary>
|
||||
public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock
|
||||
{
|
||||
/// <summary>
|
||||
/// Starts this <see cref="ISpectatorPlayerClock"/>.
|
||||
/// </summary>
|
||||
new void Start();
|
||||
|
||||
/// <summary>
|
||||
/// Stops this <see cref="ISpectatorPlayerClock"/>.
|
||||
/// </summary>
|
||||
new void Stop();
|
||||
|
||||
/// <summary>
|
||||
/// Whether this clock is waiting on frames to continue playback.
|
||||
/// </summary>
|
||||
Bindable<bool> WaitingOnFrames { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this clock is behind the master clock and running at a higher rate to catch up to it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Of note, this will be false if this clock is *ahead* of the master clock.
|
||||
/// </remarks>
|
||||
bool IsCatchingUp { get; set; }
|
||||
}
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
|
||||
/// </summary>
|
||||
public interface ISyncManager
|
||||
{
|
||||
/// <summary>
|
||||
/// An event which is invoked when gameplay is ready to start.
|
||||
/// </summary>
|
||||
event Action? ReadyToStart;
|
||||
|
||||
/// <summary>
|
||||
/// The master clock which player clocks should synchronise to.
|
||||
/// </summary>
|
||||
GameplayClockContainer MasterClock { get; }
|
||||
|
||||
/// <summary>
|
||||
/// An event which is invoked when the state of <see cref="MasterClock"/> is changed.
|
||||
/// </summary>
|
||||
IBindable<MasterClockState> MasterState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new managed <see cref="ISpectatorPlayerClock"/>.
|
||||
/// </summary>
|
||||
/// <returns>The newly created <see cref="ISpectatorPlayerClock"/>.</returns>
|
||||
ISpectatorPlayerClock CreateManagedClock();
|
||||
|
||||
/// <summary>
|
||||
/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="ISyncManager"/>.
|
||||
/// </summary>
|
||||
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
|
||||
void RemoveManagedClock(ISpectatorPlayerClock clock);
|
||||
}
|
||||
}
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -14,15 +13,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// </summary>
|
||||
public class MultiSpectatorPlayer : SpectatorPlayer
|
||||
{
|
||||
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>(true);
|
||||
private readonly ISpectatorPlayerClock spectatorPlayerClock;
|
||||
private readonly SpectatorPlayerClock spectatorPlayerClock;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MultiSpectatorPlayer"/>.
|
||||
/// </summary>
|
||||
/// <param name="score">The score containing the player's replay.</param>
|
||||
/// <param name="spectatorPlayerClock">The clock controlling the gameplay running state.</param>
|
||||
public MultiSpectatorPlayer(Score score, ISpectatorPlayerClock spectatorPlayerClock)
|
||||
public MultiSpectatorPlayer(Score score, SpectatorPlayerClock spectatorPlayerClock)
|
||||
: base(score, new PlayerConfiguration { AllowUserInteraction = false })
|
||||
{
|
||||
this.spectatorPlayerClock = spectatorPlayerClock;
|
||||
@ -31,8 +29,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
spectatorPlayerClock.WaitingOnFrames.BindTo(waitingOnFrames);
|
||||
|
||||
HUDOverlay.PlayerSettingsOverlay.Expire();
|
||||
HUDOverlay.HoldToQuit.Expire();
|
||||
}
|
||||
@ -40,9 +36,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
protected override void Update()
|
||||
{
|
||||
// The player clock's running state is controlled externally, but the local pausing state needs to be updated to start/stop gameplay.
|
||||
CatchUpSpectatorPlayerClock catchUpClock = (CatchUpSpectatorPlayerClock)GameplayClockContainer.SourceClock;
|
||||
|
||||
if (catchUpClock.IsRunning)
|
||||
if (GameplayClockContainer.SourceClock.IsRunning)
|
||||
GameplayClockContainer.Start();
|
||||
else
|
||||
GameplayClockContainer.Stop();
|
||||
@ -55,7 +49,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// This is required because the frame stable clock is set to WaitingOnFrames = false for one frame.
|
||||
waitingOnFrames.Value = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || Score.Replay.Frames.Count == 0;
|
||||
spectatorPlayerClock.WaitingOnFrames = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || Score.Replay.Frames.Count == 0;
|
||||
}
|
||||
|
||||
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
|
||||
|
@ -4,11 +4,9 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
@ -47,11 +45,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
private readonly PlayerArea[] instances;
|
||||
private MasterGameplayClockContainer masterClockContainer = null!;
|
||||
private ISyncManager syncManager = null!;
|
||||
private SpectatorSyncManager syncManager = null!;
|
||||
private PlayerGrid grid = null!;
|
||||
private MultiSpectatorLeaderboard leaderboard = null!;
|
||||
private PlayerArea? currentAudioSource;
|
||||
private bool canStartMasterClock;
|
||||
|
||||
private readonly Room room;
|
||||
private readonly MultiplayerRoomUser[] users;
|
||||
@ -76,50 +73,54 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
FillFlowContainer leaderboardFlow;
|
||||
Container scoreDisplayContainer;
|
||||
|
||||
masterClockContainer = CreateMasterGameplayClockContainer(Beatmap.Value);
|
||||
|
||||
InternalChildren = new[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
(Drawable)(syncManager = new CatchUpSyncManager(masterClockContainer)),
|
||||
masterClockContainer.WithChild(new GridContainer
|
||||
masterClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
Content = new[]
|
||||
Child = new GridContainer
|
||||
{
|
||||
new Drawable[]
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
Content = new[]
|
||||
{
|
||||
scoreDisplayContainer = new Container
|
||||
new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
Content = new[]
|
||||
scoreDisplayContainer = new Container
|
||||
{
|
||||
new Drawable[]
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
Content = new[]
|
||||
{
|
||||
leaderboardFlow = new FillFlowContainer
|
||||
new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5)
|
||||
},
|
||||
grid = new PlayerGrid { RelativeSizeAxes = Axes.Both }
|
||||
leaderboardFlow = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5)
|
||||
},
|
||||
grid = new PlayerGrid { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
},
|
||||
syncManager = new SpectatorSyncManager(masterClockContainer)
|
||||
{
|
||||
ReadyToStart = performInitialSeek,
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < Users.Count; i++)
|
||||
@ -156,9 +157,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
base.LoadComplete();
|
||||
|
||||
masterClockContainer.Reset();
|
||||
|
||||
syncManager.ReadyToStart += onReadyToStart;
|
||||
syncManager.MasterState.BindValueChanged(onMasterStateChanged, true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -168,7 +166,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
if (!isCandidateAudioSource(currentAudioSource?.GameplayClock))
|
||||
{
|
||||
currentAudioSource = instances.Where(i => isCandidateAudioSource(i.GameplayClock))
|
||||
.OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.MasterClock.CurrentTime))
|
||||
.OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.CurrentMasterTime))
|
||||
.FirstOrDefault();
|
||||
|
||||
foreach (var instance in instances)
|
||||
@ -176,10 +174,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
}
|
||||
}
|
||||
|
||||
private bool isCandidateAudioSource(ISpectatorPlayerClock? clock)
|
||||
=> clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value;
|
||||
private bool isCandidateAudioSource(SpectatorPlayerClock? clock)
|
||||
=> clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames;
|
||||
|
||||
private void onReadyToStart()
|
||||
private void performInitialSeek()
|
||||
{
|
||||
// Seek the master clock to the gameplay time.
|
||||
// This is chosen as the first available frame in the players' replays, which matches the seek by each individual SpectatorPlayer.
|
||||
@ -191,25 +189,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
masterClockContainer.StartTime = startTime;
|
||||
masterClockContainer.Reset(true);
|
||||
|
||||
// Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it.
|
||||
canStartMasterClock = true;
|
||||
}
|
||||
|
||||
private void onMasterStateChanged(ValueChangedEvent<MasterClockState> state)
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case MasterClockState.Synchronised:
|
||||
if (canStartMasterClock)
|
||||
masterClockContainer.Start();
|
||||
|
||||
break;
|
||||
|
||||
case MasterClockState.TooFarAhead:
|
||||
masterClockContainer.Stop();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState)
|
||||
@ -251,7 +230,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
return base.OnBackButton();
|
||||
}
|
||||
|
||||
protected virtual MasterGameplayClockContainer CreateMasterGameplayClockContainer(WorkingBeatmap beatmap) => new MasterGameplayClockContainer(beatmap, 0);
|
||||
}
|
||||
}
|
||||
|
@ -38,9 +38,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
public readonly int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ISpectatorPlayerClock"/> used to control the gameplay running state of a loaded <see cref="Player"/>.
|
||||
/// The <see cref="SpectatorPlayerClock"/> used to control the gameplay running state of a loaded <see cref="Player"/>.
|
||||
/// </summary>
|
||||
public readonly ISpectatorPlayerClock GameplayClock;
|
||||
public readonly SpectatorPlayerClock GameplayClock;
|
||||
|
||||
/// <summary>
|
||||
/// The currently-loaded score.
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
private readonly LoadingLayer loadingLayer;
|
||||
private OsuScreenStack? stack;
|
||||
|
||||
public PlayerArea(int userId, ISpectatorPlayerClock clock)
|
||||
public PlayerArea(int userId, SpectatorPlayerClock clock)
|
||||
{
|
||||
UserId = userId;
|
||||
GameplayClock = clock;
|
||||
|
@ -0,0 +1,100 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A clock which catches up using rate adjustment.
|
||||
/// </summary>
|
||||
public class SpectatorPlayerClock : IFrameBasedClock, IAdjustableClock
|
||||
{
|
||||
/// <summary>
|
||||
/// The catch up rate.
|
||||
/// </summary>
|
||||
private const double catchup_rate = 2;
|
||||
|
||||
private readonly GameplayClockContainer masterClock;
|
||||
|
||||
public double CurrentTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this clock is waiting on frames to continue playback.
|
||||
/// </summary>
|
||||
public bool WaitingOnFrames { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this clock is behind the master clock and running at a higher rate to catch up to it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Of note, this will be false if this clock is *ahead* of the master clock.
|
||||
/// </remarks>
|
||||
public bool IsCatchingUp { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this spectator clock should be running.
|
||||
/// Use instead of <see cref="Start"/> / <see cref="Stop"/> to control time.
|
||||
/// </summary>
|
||||
public bool IsRunning { get; set; }
|
||||
|
||||
public SpectatorPlayerClock(GameplayClockContainer masterClock)
|
||||
{
|
||||
this.masterClock = masterClock;
|
||||
}
|
||||
|
||||
public void Reset() => CurrentTime = 0;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
// Our running state should only be managed by SpectatorSyncManager via IsRunning.
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
// Our running state should only be managed by an SpectatorSyncManager via IsRunning.
|
||||
}
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
CurrentTime = position;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ResetSpeedAdjustments()
|
||||
{
|
||||
}
|
||||
|
||||
public double Rate
|
||||
{
|
||||
get => IsCatchingUp ? catchup_rate : 1;
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
if (IsRunning)
|
||||
{
|
||||
double elapsedSource = masterClock.ElapsedFrameTime;
|
||||
double elapsed = elapsedSource * Rate;
|
||||
|
||||
CurrentTime += elapsed;
|
||||
ElapsedFrameTime = elapsed;
|
||||
FramesPerSecond = masterClock.FramesPerSecond;
|
||||
}
|
||||
else
|
||||
{
|
||||
ElapsedFrameTime = 0;
|
||||
FramesPerSecond = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime { get; private set; }
|
||||
|
||||
public double FramesPerSecond { get; private set; }
|
||||
|
||||
public FrameTimeInfo TimeInfo => new FrameTimeInfo { Elapsed = ElapsedFrameTime, Current = CurrentTime };
|
||||
}
|
||||
}
|
@ -4,16 +4,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ISyncManager"/> which synchronises de-synced player clocks through catchup.
|
||||
/// Manages the synchronisation between one or more <see cref="SpectatorPlayerClock"/>s in relation to a master clock.
|
||||
/// </summary>
|
||||
public class CatchUpSyncManager : Component, ISyncManager
|
||||
public class SpectatorSyncManager : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The offset from the master clock to which player clocks should remain within to be considered in-sync.
|
||||
@ -30,41 +30,53 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// </summary>
|
||||
public const double MAXIMUM_START_DELAY = 15000;
|
||||
|
||||
public event Action? ReadyToStart;
|
||||
/// <summary>
|
||||
/// An event which is invoked when gameplay is ready to start.
|
||||
/// </summary>
|
||||
public Action? ReadyToStart;
|
||||
|
||||
public double CurrentMasterTime => masterClock.CurrentTime;
|
||||
|
||||
/// <summary>
|
||||
/// The master clock which is used to control the timing of all player clocks clocks.
|
||||
/// </summary>
|
||||
public GameplayClockContainer MasterClock { get; }
|
||||
|
||||
public IBindable<MasterClockState> MasterState => masterState;
|
||||
private readonly GameplayClockContainer masterClock;
|
||||
|
||||
/// <summary>
|
||||
/// The player clocks.
|
||||
/// </summary>
|
||||
private readonly List<ISpectatorPlayerClock> playerClocks = new List<ISpectatorPlayerClock>();
|
||||
private readonly List<SpectatorPlayerClock> playerClocks = new List<SpectatorPlayerClock>();
|
||||
|
||||
private readonly Bindable<MasterClockState> masterState = new Bindable<MasterClockState>();
|
||||
private MasterClockState masterState = MasterClockState.Synchronised;
|
||||
|
||||
private bool hasStarted;
|
||||
|
||||
private double? firstStartAttemptTime;
|
||||
|
||||
public CatchUpSyncManager(GameplayClockContainer master)
|
||||
public SpectatorSyncManager(GameplayClockContainer master)
|
||||
{
|
||||
MasterClock = master;
|
||||
masterClock = master;
|
||||
}
|
||||
|
||||
public ISpectatorPlayerClock CreateManagedClock()
|
||||
/// <summary>
|
||||
/// Create a new managed <see cref="SpectatorPlayerClock"/>.
|
||||
/// </summary>
|
||||
/// <returns>The newly created <see cref="SpectatorPlayerClock"/>.</returns>
|
||||
public SpectatorPlayerClock CreateManagedClock()
|
||||
{
|
||||
var clock = new CatchUpSpectatorPlayerClock(MasterClock);
|
||||
var clock = new SpectatorPlayerClock(masterClock);
|
||||
playerClocks.Add(clock);
|
||||
return clock;
|
||||
}
|
||||
|
||||
public void RemoveManagedClock(ISpectatorPlayerClock clock)
|
||||
/// <summary>
|
||||
/// Removes an <see cref="SpectatorPlayerClock"/>, stopping it from being managed by this <see cref="SpectatorSyncManager"/>.
|
||||
/// </summary>
|
||||
/// <param name="clock">The <see cref="SpectatorPlayerClock"/> to remove.</param>
|
||||
public void RemoveManagedClock(SpectatorPlayerClock clock)
|
||||
{
|
||||
playerClocks.Remove(clock);
|
||||
clock.Stop();
|
||||
clock.IsRunning = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -75,7 +87,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
// Ensure all player clocks are stopped until the start succeeds.
|
||||
foreach (var clock in playerClocks)
|
||||
clock.Stop();
|
||||
clock.IsRunning = false;
|
||||
return;
|
||||
}
|
||||
|
||||
@ -95,7 +107,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
if (playerClocks.Count == 0)
|
||||
return false;
|
||||
|
||||
int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value);
|
||||
int readyCount = playerClocks.Count(s => !s.WaitingOnFrames);
|
||||
|
||||
if (readyCount == playerClocks.Count)
|
||||
return performStart();
|
||||
@ -128,7 +140,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
// How far this player's clock is out of sync, compared to the master clock.
|
||||
// A negative value means the player is running fast (ahead); a positive value means the player is running behind (catching up).
|
||||
double timeDelta = MasterClock.CurrentTime - clock.CurrentTime;
|
||||
double timeDelta = masterClock.CurrentTime - clock.CurrentTime;
|
||||
|
||||
// Check that the player clock isn't too far ahead.
|
||||
// This is a quiet case in which the catchup is done by the master clock, so IsCatchingUp is not set on the player clock.
|
||||
@ -137,15 +149,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
// Importantly, set the clock to a non-catchup state. if this isn't done, updateMasterState may incorrectly pause the master clock
|
||||
// when it is required to be running (ie. if all players are ahead of the master).
|
||||
clock.IsCatchingUp = false;
|
||||
clock.Stop();
|
||||
clock.IsRunning = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Make sure the player clock is running if it can.
|
||||
if (!clock.WaitingOnFrames.Value)
|
||||
clock.Start();
|
||||
else
|
||||
clock.Stop();
|
||||
clock.IsRunning = !clock.WaitingOnFrames;
|
||||
|
||||
if (clock.IsCatchingUp)
|
||||
{
|
||||
@ -167,8 +176,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// </summary>
|
||||
private void updateMasterState()
|
||||
{
|
||||
bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp);
|
||||
masterState.Value = anyInSync ? MasterClockState.Synchronised : MasterClockState.TooFarAhead;
|
||||
MasterClockState newState = playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead;
|
||||
|
||||
if (masterState == newState)
|
||||
return;
|
||||
|
||||
masterState = newState;
|
||||
Logger.Log($"{nameof(SpectatorSyncManager)}'s master clock become {masterState}");
|
||||
|
||||
switch (masterState)
|
||||
{
|
||||
case MasterClockState.Synchronised:
|
||||
if (hasStarted)
|
||||
masterClock.Start();
|
||||
|
||||
break;
|
||||
|
||||
case MasterClockState.TooFarAhead:
|
||||
masterClock.Stop();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -55,8 +55,6 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) ||
|
||||
criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode);
|
||||
|
||||
match &= criteria.Sort != SortMode.DateRanked || BeatmapInfo.BeatmapSet?.DateRanked != null;
|
||||
|
||||
match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
|
||||
|
||||
if (match && criteria.SearchTerms.Length > 0)
|
||||
|
@ -99,6 +99,13 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
case SortMode.Difficulty:
|
||||
return compareUsingAggregateMax(otherSet, b => b.StarRating);
|
||||
|
||||
case SortMode.DateSubmitted:
|
||||
// Beatmaps which have no submitted date should already be filtered away in this mode.
|
||||
if (BeatmapSet.DateSubmitted == null || otherSet.BeatmapSet.DateSubmitted == null)
|
||||
return 0;
|
||||
|
||||
return otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -122,7 +129,12 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
Filtered.Value = Items.All(i => i.Filtered.Value);
|
||||
bool match = Items.All(i => i.Filtered.Value);
|
||||
|
||||
match &= criteria.Sort != SortMode.DateRanked || BeatmapSet?.DateRanked != null;
|
||||
match &= criteria.Sort != SortMode.DateSubmitted || BeatmapSet?.DateSubmitted != null;
|
||||
|
||||
Filtered.Value = match;
|
||||
}
|
||||
|
||||
public override string ToString() => BeatmapSet.ToString();
|
||||
|
@ -20,6 +20,9 @@ namespace osu.Game.Screens.Select.Filter
|
||||
[LocalisableDescription(typeof(SortStrings), nameof(SortStrings.ArtistTracksBpm))]
|
||||
BPM,
|
||||
|
||||
[Description("Date Submitted")]
|
||||
DateSubmitted,
|
||||
|
||||
[Description("Date Added")]
|
||||
DateAdded,
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user