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Merge pull request #19534 from andy840119/fix-up-remaining-issue-in-the-mods

Update nullability specifications in osu!catch and osu!taiko mods
This commit is contained in:
Dan Balasescu 2022-08-02 12:09:44 +09:00 committed by GitHub
commit 9a468f85f7
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4 changed files with 6 additions and 14 deletions

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Catch.Mods
public override float DefaultFlashlightSize => 350;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield.AsNonNull());
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
private CatchPlayfield? playfield;
private CatchPlayfield playfield = null!;
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override string Description => @"Use the mouse to control the catcher.";
private DrawableRuleset<CatchHitObject>? drawableRuleset;
private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
@ -28,8 +27,6 @@ namespace osu.Game.Rulesets.Catch.Mods
public void ApplyToPlayer(Player player)
{
Debug.Assert(drawableRuleset != null);
if (!drawableRuleset.HasReplayLoaded.Value)
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Configuration;
@ -37,9 +36,9 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override float DefaultFlashlightSize => 250;
protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield.AsNonNull());
protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield);
private TaikoPlayfield? playfield;
private TaikoPlayfield playfield = null!;
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
/// </summary>
private const float fade_out_duration = 0.375f;
private DrawableTaikoRuleset? drawableRuleset;
private DrawableTaikoRuleset drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
@ -45,8 +44,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
Debug.Assert(drawableRuleset != null);
switch (hitObject)
{
case DrawableDrumRollTick: