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Fix incorrect IsRunning
value
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parent
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@ -91,7 +91,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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// Ensure all player clocks are stopped until the start succeeds.
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foreach (var clock in playerClocks)
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clock.IsRunning = true;
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clock.IsRunning = false;
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return;
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}
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