mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:02:55 +08:00
Balancing slider bonus
This commit is contained in:
parent
05b44f5df4
commit
a77a9a2309
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
|
||||
|
||||
private const double min_velocity = 0.5;
|
||||
private const double slider_multiplier = 2.5;
|
||||
private const double slider_multiplier = 1.3;
|
||||
|
||||
private double currentStrain;
|
||||
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
// Reward sliders based on velocity.
|
||||
double normalisedTravelDistance = osuCurrent.TravelDistance / scalingFactor;
|
||||
sliderBonus = Math.Max(0.0, (normalisedTravelDistance) / osuCurrent.TravelTime - min_velocity);
|
||||
sliderBonus = Math.Pow(Math.Max(0.0, (normalisedTravelDistance) / osuCurrent.TravelTime - min_velocity), 0.5);
|
||||
// Longer sliders require more memorisation.
|
||||
sliderBonus *= normalisedTravelDistance;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user