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Add localisation support for beatmap editor setup
This commit is contained in:
parent
76fea25668
commit
2499b7f0cd
@ -13,6 +13,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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@ -26,9 +27,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
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{
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public BindableList<Colour4> Colours { get; } = new BindableList<Colour4>();
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private string colourNamePrefix = "Colour";
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private LocalisableString colourNamePrefix = "Colour";
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public string ColourNamePrefix
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public LocalisableString ColourNamePrefix
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{
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get => colourNamePrefix;
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set
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@ -5,6 +5,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -17,7 +18,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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public BindableList<Colour4> Colours => Component.Colours;
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public string ColourNamePrefix
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public LocalisableString ColourNamePrefix
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{
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get => Component.ColourNamePrefix;
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set => Component.ColourNamePrefix = value;
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24
osu.Game/Localisation/EditorSetupColoursStrings.cs
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24
osu.Game/Localisation/EditorSetupColoursStrings.cs
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@ -0,0 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupColoursStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupColours";
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/// <summary>
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/// "Colours"
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/// </summary>
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public static LocalisableString Colours => new TranslatableString(getKey(@"colours"), @"Colours");
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/// <summary>
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/// "Hitcircle / Slider Combos"
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/// </summary>
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public static LocalisableString HitcircleSliderCombos => new TranslatableString(getKey(@"hitcircle_slider_combos"), @"Hitcircle / Slider Combos");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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84
osu.Game/Localisation/EditorSetupDesignStrings.cs
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84
osu.Game/Localisation/EditorSetupDesignStrings.cs
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@ -0,0 +1,84 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupDesignStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDesign";
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/// <summary>
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/// "Design"
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/// </summary>
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public static LocalisableString Design => new TranslatableString(getKey(@"design"), @"Design");
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/// <summary>
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/// "Enable countdown"
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/// </summary>
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public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown");
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/// <summary>
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/// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
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/// </summary>
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public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
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/// <summary>
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/// "Countdown speed"
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/// </summary>
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public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed");
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/// <summary>
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/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
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/// </summary>
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public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
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/// <summary>
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/// "Countdown offset"
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/// </summary>
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public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset");
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/// <summary>
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/// "Widescreen support"
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/// </summary>
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public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support");
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/// <summary>
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/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
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/// </summary>
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public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
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/// <summary>
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/// "Epilepsy warning"
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/// </summary>
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public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning");
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/// <summary>
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/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
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/// </summary>
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public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
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/// <summary>
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/// "Letterbox during breaks"
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/// </summary>
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public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks");
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/// <summary>
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/// "Adds horizontal letterboxing to give a cinematic look during breaks."
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/// </summary>
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public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
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/// <summary>
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/// "Samples match playback rate"
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/// </summary>
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public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate");
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/// <summary>
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/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
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/// </summary>
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public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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34
osu.Game/Localisation/EditorSetupDifficultyStrings.cs
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34
osu.Game/Localisation/EditorSetupDifficultyStrings.cs
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupDifficultyStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDifficulty";
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/// <summary>
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/// "The size of all hit objects"
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/// </summary>
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public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects");
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/// <summary>
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/// "The rate of passive health drain throughout playable time"
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/// </summary>
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public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time");
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/// <summary>
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/// "The speed at which objects are presented to the player"
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/// </summary>
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public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player");
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/// <summary>
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/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
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/// </summary>
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public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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39
osu.Game/Localisation/EditorSetupMetadataStrings.cs
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39
osu.Game/Localisation/EditorSetupMetadataStrings.cs
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@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupMetadataStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupMetadata";
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/// <summary>
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/// "Metadata"
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/// </summary>
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public static LocalisableString Metadata => new TranslatableString(getKey(@"metadata"), @"Metadata");
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/// <summary>
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/// "Romanised Artist"
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/// </summary>
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public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist");
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/// <summary>
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/// "Romanised Title"
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/// </summary>
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public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title");
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/// <summary>
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/// "Creator"
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/// </summary>
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public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator");
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/// <summary>
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/// "Difficulty Name"
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/// </summary>
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public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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44
osu.Game/Localisation/EditorSetupResourcesStrings.cs
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44
osu.Game/Localisation/EditorSetupResourcesStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupResourcesStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupResources";
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/// <summary>
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/// "Resources"
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/// </summary>
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public static LocalisableString Resources => new TranslatableString(getKey(@"resources"), @"Resources");
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/// <summary>
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/// "Audio Track"
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/// </summary>
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public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track");
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/// <summary>
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/// "Click to select a track"
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/// </summary>
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public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track");
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/// <summary>
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/// "Click to replace the track"
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/// </summary>
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public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track");
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/// <summary>
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/// "Click to select a background image"
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/// </summary>
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public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image");
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/// <summary>
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/// "Click to replace the background image"
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/// </summary>
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public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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19
osu.Game/Localisation/EditorSetupRulesetStrings.cs
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19
osu.Game/Localisation/EditorSetupRulesetStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupRulesetStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupRuleset";
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/// <summary>
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/// "Ruleset ({0})"
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/// </summary>
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public static LocalisableString Ruleset(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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24
osu.Game/Localisation/EditorSetupStrings.cs
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24
osu.Game/Localisation/EditorSetupStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetup";
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/// <summary>
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/// "beatmap setup"
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/// </summary>
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public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"beatmap setup");
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/// <summary>
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/// "change general settings of your beatmap"
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/// </summary>
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public static LocalisableString BeatmapSetupDescription => new TranslatableString(getKey(@"beatmap_setup_description"), @"change general settings of your beatmap");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -7,12 +7,14 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal class ColoursSection : SetupSection
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{
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public override LocalisableString Title => "Colours";
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public override LocalisableString Title => EditorSetupColoursStrings.Colours;
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private LabelledColourPalette comboColours;
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@ -23,9 +25,9 @@ namespace osu.Game.Screens.Edit.Setup
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{
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comboColours = new LabelledColourPalette
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{
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Label = "Hitcircle / Slider Combos",
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Label = EditorSetupColoursStrings.HitcircleSliderCombos,
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FixedLabelWidth = LABEL_WIDTH,
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ColourNamePrefix = "Combo"
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ColourNamePrefix = MatchesStrings.MatchScoreStatsCombo
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}
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};
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@ -13,6 +13,7 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -29,7 +30,7 @@ namespace osu.Game.Screens.Edit.Setup
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private LabelledSwitchButton letterboxDuringBreaks;
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private LabelledSwitchButton samplesMatchPlaybackRate;
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public override LocalisableString Title => "Design";
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public override LocalisableString Title => EditorSetupDesignStrings.Design;
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[BackgroundDependencyLoader]
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private void load()
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@ -38,9 +39,9 @@ namespace osu.Game.Screens.Edit.Setup
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{
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EnableCountdown = new LabelledSwitchButton
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{
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Label = "Enable countdown",
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Label = EditorSetupDesignStrings.EnableCountdown,
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Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
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Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
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Description = EditorSetupDesignStrings.CountdownDescription
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},
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CountdownSettings = new FillFlowContainer
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{
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@ -52,41 +53,41 @@ namespace osu.Game.Screens.Edit.Setup
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{
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CountdownSpeed = new LabelledEnumDropdown<CountdownType>
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{
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Label = "Countdown speed",
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Label = EditorSetupDesignStrings.CountdownSpeed,
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Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
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Items = Enum.GetValues(typeof(CountdownType)).Cast<CountdownType>().Where(type => type != CountdownType.None)
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},
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CountdownOffset = new LabelledNumberBox
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{
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Label = "Countdown offset",
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Label = EditorSetupDesignStrings.CountdownOffset,
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Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
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Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.",
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Description = EditorSetupDesignStrings.CountdownOffsetDescription,
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}
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}
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},
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Empty(),
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widescreenSupport = new LabelledSwitchButton
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{
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Label = "Widescreen support",
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Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.",
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Label = EditorSetupDesignStrings.WidescreenSupport,
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Description = EditorSetupDesignStrings.WidescreenSupportDescription,
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Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
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},
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epilepsyWarning = new LabelledSwitchButton
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{
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Label = "Epilepsy warning",
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Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.",
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Label = EditorSetupDesignStrings.EpilepsyWarning,
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Description = EditorSetupDesignStrings.EpilepsyWarningDescription,
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Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
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},
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letterboxDuringBreaks = new LabelledSwitchButton
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{
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Label = "Letterbox during breaks",
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Description = "Adds horizontal letterboxing to give a cinematic look during breaks.",
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Label = EditorSetupDesignStrings.LetterboxDuringBreaks,
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Description = EditorSetupDesignStrings.LetterboxDuringBreaksDescription,
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Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
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},
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samplesMatchPlaybackRate = new LabelledSwitchButton
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{
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Label = "Samples match playback rate",
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Description = "When enabled, all samples will speed up or slow down when rate-changing mods are enabled.",
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Label = EditorSetupDesignStrings.SamplesMatchPlaybackRate,
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Description = EditorSetupDesignStrings.SamplesMatchPlaybackRateDescription,
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Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
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}
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};
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@ -11,6 +11,7 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Resources.Localisation.Web;
|
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using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -21,7 +22,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private LabelledSliderBar<float> approachRateSlider;
|
||||
private LabelledSliderBar<float> overallDifficultySlider;
|
||||
|
||||
public override LocalisableString Title => "Difficulty";
|
||||
public override LocalisableString Title => BeatmapDiscussionsStrings.OwnerEditorVersion;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCs,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The size of all hit objects",
|
||||
Description = EditorSetupDifficultyStrings.CircleSizeDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
@ -45,7 +46,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The rate of passive health drain throughout playable time",
|
||||
Description = EditorSetupDifficultyStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
@ -58,7 +59,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAr,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The speed at which objects are presented to the player",
|
||||
Description = EditorSetupDifficultyStrings.ApproachRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
@ -71,7 +72,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
|
||||
Description = EditorSetupDifficultyStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private LabelledTextBox sourceTextBox;
|
||||
private LabelledTextBox tagsTextBox;
|
||||
|
||||
public override LocalisableString Title => "Metadata";
|
||||
public override LocalisableString Title => EditorSetupMetadataStrings.Metadata;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -35,22 +36,22 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
ArtistTextBox = createTextBox<LabelledTextBox>("Artist",
|
||||
ArtistTextBox = createTextBox<LabelledTextBox>(ArtistStrings.TracksIndexFormArtist,
|
||||
!string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist),
|
||||
RomanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>("Romanised Artist",
|
||||
RomanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupMetadataStrings.RomanisedArtist,
|
||||
!string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
|
||||
|
||||
Empty(),
|
||||
|
||||
TitleTextBox = createTextBox<LabelledTextBox>("Title",
|
||||
TitleTextBox = createTextBox<LabelledTextBox>(BeatmapsetWatchesStrings.IndexTableTitle,
|
||||
!string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title),
|
||||
RomanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>("Romanised Title",
|
||||
RomanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupMetadataStrings.RomanisedTitle,
|
||||
!string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
|
||||
|
||||
Empty(),
|
||||
|
||||
creatorTextBox = createTextBox<LabelledTextBox>("Creator", metadata.Author.Username),
|
||||
difficultyTextBox = createTextBox<LabelledTextBox>("Difficulty Name", Beatmap.BeatmapInfo.DifficultyName),
|
||||
creatorTextBox = createTextBox<LabelledTextBox>(EditorSetupMetadataStrings.Creator, metadata.Author.Username),
|
||||
difficultyTextBox = createTextBox<LabelledTextBox>(EditorSetupMetadataStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName),
|
||||
sourceTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoSource, metadata.Source),
|
||||
tagsTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoTags, metadata.Tags)
|
||||
};
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -19,7 +20,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private LabelledFileChooser audioTrackChooser;
|
||||
private LabelledFileChooser backgroundChooser;
|
||||
|
||||
public override LocalisableString Title => "Resources";
|
||||
public override LocalisableString Title => EditorSetupResourcesStrings.Resources;
|
||||
|
||||
[Resolved]
|
||||
private MusicController music { get; set; }
|
||||
@ -43,13 +44,13 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png")
|
||||
{
|
||||
Label = "Background",
|
||||
Label = GameplaySettingsStrings.BackgroundHeader,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg")
|
||||
{
|
||||
Label = "Audio Track",
|
||||
Label = EditorSetupResourcesStrings.AudioTrack,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
@ -144,12 +145,12 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private void updatePlaceholderText()
|
||||
{
|
||||
audioTrackChooser.Text = audioTrackChooser.Current.Value == null
|
||||
? "Click to select a track"
|
||||
: "Click to replace the track";
|
||||
? EditorSetupResourcesStrings.ClickToSelectTrack
|
||||
: EditorSetupResourcesStrings.ClickToReplaceTrack;
|
||||
|
||||
backgroundChooser.Text = backgroundChooser.Current.Value == null
|
||||
? "Click to select a background image"
|
||||
: "Click to replace the background image";
|
||||
? EditorSetupResourcesStrings.ClickToSelectBackground
|
||||
: EditorSetupResourcesStrings.ClickToReplaceBackground;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,12 +5,13 @@
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
public abstract class RulesetSetupSection : SetupSection
|
||||
{
|
||||
public sealed override LocalisableString Title => $"Ruleset ({rulesetInfo.Name})";
|
||||
public sealed override LocalisableString Title => EditorSetupRulesetStrings.Ruleset(rulesetInfo.Name);
|
||||
|
||||
private readonly RulesetInfo rulesetInfo;
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -77,8 +78,8 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
public SetupScreenTitle()
|
||||
{
|
||||
Title = "beatmap setup";
|
||||
Description = "change general settings of your beatmap";
|
||||
Title = EditorSetupStrings.BeatmapSetup;
|
||||
Description = EditorSetupStrings.BeatmapSetupDescription;
|
||||
IconTexture = "Icons/Hexacons/social";
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user