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Add preset column to solo mod select overlay

This commit is contained in:
Bartłomiej Dach 2022-07-23 23:51:29 +02:00
parent b318bbd5e6
commit 839409d7ac
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
3 changed files with 68 additions and 37 deletions

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@ -137,7 +137,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("any column dimmed", () => this.ChildrenOfType<ModColumn>().Any(column => !column.Active.Value));
ModColumn lastColumn = null;
ModSelectColumn lastColumn = null;
AddAssert("last column dimmed", () => !this.ChildrenOfType<ModColumn>().Last().Active.Value);
AddStep("request scroll to last column", () =>

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@ -11,12 +11,14 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
@ -72,6 +74,11 @@ namespace osu.Game.Overlays.Mods
/// </summary>
protected virtual bool AllowCustomisation => true;
/// <summary>
/// Whether the column with available mod presets should be shown.
/// </summary>
protected virtual bool ShowPresets => false;
protected virtual ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, false);
protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection) => newSelection;
@ -139,40 +146,37 @@ namespace osu.Game.Overlays.Mods
MainAreaContent.AddRange(new Drawable[]
{
new Container
new OsuContextMenuContainer
{
Padding = new MarginPadding
{
Top = (ShowTotalMultiplier ? DifficultyMultiplierDisplay.HEIGHT : 0) + PADDING,
Bottom = PADDING
},
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
Child = new PopoverContainer
{
columnScroll = new ColumnScrollContainer
Padding = new MarginPadding
{
RelativeSizeAxes = Axes.Both,
Masking = false,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = columnFlow = new ColumnFlowContainer
Top = (ShowTotalMultiplier ? DifficultyMultiplierDisplay.HEIGHT : 0) + PADDING,
Bottom = PADDING
},
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
columnScroll = new ColumnScrollContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Shear = new Vector2(SHEAR, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Margin = new MarginPadding { Horizontal = 70 },
Padding = new MarginPadding { Bottom = 10 },
Children = new[]
RelativeSizeAxes = Axes.Both,
Masking = false,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = columnFlow = new ColumnFlowContainer
{
createModColumnContent(ModType.DifficultyReduction),
createModColumnContent(ModType.DifficultyIncrease),
createModColumnContent(ModType.Automation),
createModColumnContent(ModType.Conversion),
createModColumnContent(ModType.Fun)
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Shear = new Vector2(SHEAR, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Margin = new MarginPadding { Horizontal = 70 },
Padding = new MarginPadding { Bottom = 10 },
ChildrenEnumerable = createColumns()
}
}
}
@ -282,6 +286,23 @@ namespace osu.Game.Overlays.Mods
column.DeselectAll();
}
private IEnumerable<ColumnDimContainer> createColumns()
{
if (ShowPresets)
{
yield return new ColumnDimContainer(new ModPresetColumn
{
Margin = new MarginPadding { Right = 10 }
});
}
yield return createModColumnContent(ModType.DifficultyReduction);
yield return createModColumnContent(ModType.DifficultyIncrease);
yield return createModColumnContent(ModType.Automation);
yield return createModColumnContent(ModType.Conversion);
yield return createModColumnContent(ModType.Fun);
}
private ColumnDimContainer createModColumnContent(ModType modType)
{
var column = CreateModColumn(modType).With(column =>
@ -290,12 +311,7 @@ namespace osu.Game.Overlays.Mods
column.Margin = new MarginPadding { Right = 10 };
});
return new ColumnDimContainer(column)
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
RequestScroll = col => columnScroll.ScrollIntoView(col, extraScroll: 140),
};
return new ColumnDimContainer(column);
}
private void createLocalMods()
@ -594,6 +610,7 @@ namespace osu.Game.Overlays.Mods
/// <summary>
/// Manages horizontal scrolling of mod columns, along with the "active" states of each column based on visibility.
/// </summary>
[Cached]
internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
{
public ColumnScrollContainer()
@ -668,12 +685,21 @@ namespace osu.Game.Overlays.Mods
[Resolved]
private OsuColour colours { get; set; } = null!;
public ColumnDimContainer(ModColumn column)
public ColumnDimContainer(ModSelectColumn column)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Child = Column = column;
column.Active.BindTo(Active);
}
[BackgroundDependencyLoader]
private void load(ColumnScrollContainer columnScroll)
{
RequestScroll = col => columnScroll.ScrollIntoView(col, extraScroll: 140);
}
protected override void LoadComplete()
{
base.LoadComplete();

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@ -313,7 +313,7 @@ namespace osu.Game.Screens.Select
(new FooterButtonOptions(), BeatmapOptions)
};
protected virtual ModSelectOverlay CreateModSelectOverlay() => new UserModSelectOverlay();
protected virtual ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay();
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
{
@ -927,5 +927,10 @@ namespace osu.Game.Screens.Select
return base.OnHover(e);
}
}
private class SoloModSelectOverlay : UserModSelectOverlay
{
protected override bool ShowPresets => true;
}
}
}