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Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer

This commit is contained in:
Salman Ahmed 2022-08-29 09:23:53 +03:00
parent 3e246caf05
commit 3ff2058975

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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (result != 0) return result;
}
return CompareReverseChildID(y, x);
return CompareReverseChildID(x, y);
}
protected override void Dispose(bool isDisposing)