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Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (result != 0) return result;
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}
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return CompareReverseChildID(y, x);
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return CompareReverseChildID(x, y);
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}
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protected override void Dispose(bool isDisposing)
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