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Fix typo in long comment

This commit is contained in:
Dean Herbert 2022-08-26 15:20:09 +09:00
parent a260d7872d
commit 9862b79b47

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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play
// This accounts for the clock source potentially taking time to enter a completely stopped state
Seek(GameplayClock.CurrentTime);
// The case which cause this to be added is FrameStabilityContainer, which manages its own current and elapsed time.
// The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time.
// Because we generally update our own current time quicker than children can query it (via Start/Seek/Update),
// this means that the first frame ever exposed to children may have a non-zero current time.
//