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Move OkResult
from drawable swell to judgement
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parent
bcb9cba2d7
commit
f47b74a938
@ -9,6 +9,11 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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public class TaikoSwellJudgement : TaikoJudgement
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{
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/// <summary>
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/// The <see cref="HitResult"/> to grant when the player has hit more than half of swell ticks.
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/// </summary>
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public virtual HitResult OkResult => HitResult.Ok;
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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@ -137,6 +137,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
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private class TaikoClassicSwellJudgement : TaikoSwellJudgement
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{
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public override HitResult MaxResult => HitResult.LargeBonus;
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public override HitResult OkResult => HitResult.SmallBonus;
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}
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private class ClassicSwell : Swell
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@ -156,8 +158,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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private class ClassicDrawableSwell : DrawableSwell
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{
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public override bool DisplayResult => false;
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protected override HitResult OkResult => HitResult.SmallBonus;
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}
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#endregion
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@ -16,7 +16,7 @@ using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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private const double ring_appear_offset = 100;
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protected virtual HitResult OkResult => HitResult.Ok;
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private readonly Container<DrawableSwellTick> ticks;
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private readonly Container bodyContainer;
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private readonly CircularContainer targetRing;
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@ -223,7 +222,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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tick.TriggerResult(false);
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}
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ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? OkResult : r.Judgement.MinResult);
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ApplyResult(r =>
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{
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var swellJudgement = (TaikoSwellJudgement)r.Judgement;
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r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.OkResult : swellJudgement.MinResult;
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});
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}
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}
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