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https://github.com/ppy/osu.git
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Merge branch 'master' into taiko-geki-katu
This commit is contained in:
commit
5b758afd09
@ -117,6 +117,26 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
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}
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|
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[Test]
|
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public void TestEarliestStartTimeWithLoopAlphas()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
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|
||||
using (var resStream = TestResources.OpenResource("loop-containing-earlier-non-zero-fade.osb"))
|
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using (var stream = new LineBufferedReader(resStream))
|
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{
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var storyboard = decoder.Decode(stream);
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|
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StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
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Assert.AreEqual(2, background.Elements.Count);
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Assert.AreEqual(1000, background.Elements[0].StartTime);
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Assert.AreEqual(1000, background.Elements[1].StartTime);
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Assert.AreEqual(1000, storyboard.EarliestEventTime);
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}
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}
|
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|
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[Test]
|
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public void TestDecodeVariableWithSuffix()
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{
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|
@ -0,0 +1,14 @@
|
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osu file format v14
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|
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[Events]
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//Storyboard Layer 0 (Background)
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Sprite,Background,TopCentre,"img.jpg",320,240
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L,1000,1
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F,0,0,,1 // fade inside a loop with non-zero alpha and an earlier start time should be the true start time..
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F,0,2000,,0 // ..not a zero alpha fade with a later start time
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Sprite,Background,TopCentre,"img.jpg",320,240
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L,2000,1
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F,0,0,24,0 // fade inside a loop with zero alpha but later start time than the top-level zero alpha start time.
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F,0,24,48,1
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F,0,1000,,1 // ..so this should be the true start time
|
85
osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs
Normal file
85
osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
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using System.Linq;
|
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
|
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using osu.Game.Storyboards;
|
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using osu.Game.Tests.Beatmaps.IO;
|
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using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneDifficultyDelete : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
protected override bool IsolateSavingFromDatabase => false;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
private BeatmapSetInfo importedBeatmapSet = null!;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null!)
|
||||
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First());
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely());
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteDifficulties()
|
||||
{
|
||||
Guid deletedDifficultyID = Guid.Empty;
|
||||
int countBeforeDeletion = 0;
|
||||
string beatmapSetHashBefore = string.Empty;
|
||||
|
||||
for (int i = 0; i < 12; i++)
|
||||
{
|
||||
// Will be reloaded after each deletion.
|
||||
AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true);
|
||||
|
||||
AddStep("store selected difficulty", () =>
|
||||
{
|
||||
deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID;
|
||||
countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count;
|
||||
beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash;
|
||||
});
|
||||
|
||||
AddStep("click File", () => this.ChildrenOfType<DrawableOsuMenuItem>().First().TriggerClick());
|
||||
|
||||
if (i == 11)
|
||||
{
|
||||
// last difficulty shouldn't be able to be deleted.
|
||||
AddAssert("Delete menu item disabled", () => getDeleteMenuItem().Item.Action.Disabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddStep("click delete", () => getDeleteMenuItem().TriggerClick());
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
|
||||
AddStep("confirm", () => InputManager.Key(Key.Number1));
|
||||
|
||||
AddAssert($"difficulty {i} is deleted", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID));
|
||||
AddAssert("count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1));
|
||||
AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType<DrawableOsuMenuItem>()
|
||||
.Single(item => item.ChildrenOfType<SpriteText>().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal)));
|
||||
}
|
||||
}
|
@ -66,18 +66,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestCase(-10000, -10000, true)]
|
||||
public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop)
|
||||
{
|
||||
const double loop_start_time = -20000;
|
||||
|
||||
var storyboard = new Storyboard();
|
||||
|
||||
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
||||
|
||||
// these should be ignored as we have an alpha visibility blocker proceeding this command.
|
||||
sprite.TimelineGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
|
||||
var loopGroup = sprite.AddLoop(-20000, 50);
|
||||
loopGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
|
||||
sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
|
||||
var loopGroup = sprite.AddLoop(loop_start_time, 50);
|
||||
loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
|
||||
|
||||
var target = addEventToLoop ? loopGroup : sprite.TimelineGroup;
|
||||
double targetTime = addEventToLoop ? 20000 : 0;
|
||||
target.Alpha.Add(Easing.None, targetTime + firstStoryboardEvent, targetTime + firstStoryboardEvent + 500, 0, 1);
|
||||
double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0;
|
||||
target.Alpha.Add(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1);
|
||||
|
||||
// these should be ignored due to being in the future.
|
||||
sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);
|
||||
|
@ -301,7 +301,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
|
||||
|
||||
clickNotificationIfAny();
|
||||
clickNotification();
|
||||
|
||||
AddAssert("check " + volumeName, assert);
|
||||
|
||||
@ -370,8 +370,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
batteryInfo.SetChargeLevel(chargeLevel);
|
||||
}));
|
||||
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
||||
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
|
||||
clickNotificationIfAny();
|
||||
|
||||
if (shouldWarn)
|
||||
clickNotification();
|
||||
else
|
||||
AddAssert("notification not triggered", () => notificationOverlay.UnreadCount.Value == 0);
|
||||
|
||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
@ -436,9 +440,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
||||
}
|
||||
|
||||
private void clickNotificationIfAny()
|
||||
private void clickNotification()
|
||||
{
|
||||
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()?.TriggerClick());
|
||||
Notification notification = null;
|
||||
|
||||
AddUntilStep("wait for notification", () => (notification = notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()) != null);
|
||||
AddStep("open notification overlay", () => notificationOverlay.Show());
|
||||
AddStep("click notification", () => notification.TriggerClick());
|
||||
}
|
||||
|
||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
@ -13,7 +11,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSceneStartupImport : OsuGameTestScene
|
||||
{
|
||||
private string importFilename;
|
||||
private string? importFilename;
|
||||
|
||||
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });
|
||||
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
@ -23,9 +24,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private SpriteText displayedCount = null!;
|
||||
|
||||
public double TimeToCompleteProgress { get; set; } = 2000;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
TimeToCompleteProgress = 2000;
|
||||
progressingNotifications.Clear();
|
||||
|
||||
Content.Children = new Drawable[]
|
||||
@ -41,10 +45,36 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestPresence()
|
||||
{
|
||||
AddAssert("tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
|
||||
AddAssert("overlay not present", () => !notificationOverlay.IsPresent);
|
||||
|
||||
AddStep(@"post notification", sendBackgroundNotification);
|
||||
|
||||
AddUntilStep("wait tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
|
||||
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPresenceWithManualDismiss()
|
||||
{
|
||||
AddAssert("tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
|
||||
AddAssert("overlay not present", () => !notificationOverlay.IsPresent);
|
||||
|
||||
AddStep(@"post notification", sendBackgroundNotification);
|
||||
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().Single().TriggerClick());
|
||||
|
||||
AddUntilStep("wait tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
|
||||
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCompleteProgress()
|
||||
{
|
||||
ProgressNotification notification = null!;
|
||||
|
||||
AddStep("add progress notification", () =>
|
||||
{
|
||||
notification = new ProgressNotification
|
||||
@ -57,6 +87,31 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
|
||||
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
|
||||
|
||||
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
|
||||
AddUntilStep("wait forwarded", () => notificationOverlay.ToastCount == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCompleteProgressSlow()
|
||||
{
|
||||
ProgressNotification notification = null!;
|
||||
|
||||
AddStep("Set progress slow", () => TimeToCompleteProgress *= 2);
|
||||
AddStep("add progress notification", () =>
|
||||
{
|
||||
notification = new ProgressNotification
|
||||
{
|
||||
Text = @"Uploading to BSS...",
|
||||
CompletionText = "Uploaded to BSS!",
|
||||
};
|
||||
notificationOverlay.Post(notification);
|
||||
progressingNotifications.Add(notification);
|
||||
});
|
||||
|
||||
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
|
||||
|
||||
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -177,7 +232,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||
{
|
||||
if (n.Progress < 1)
|
||||
n.Progress += (float)(Time.Elapsed / 2000);
|
||||
n.Progress += (float)(Time.Elapsed / TimeToCompleteProgress);
|
||||
else
|
||||
n.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
|
||||
public bool ShowScore
|
||||
{
|
||||
get => teamDisplay.ShowScore;
|
||||
set => teamDisplay.ShowScore = value;
|
||||
}
|
||||
|
||||
@ -92,10 +93,14 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
|
||||
private void teamChanged(ValueChangedEvent<TournamentTeam> team)
|
||||
{
|
||||
bool wasShowingScores = teamDisplay?.ShowScore ?? false;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
|
||||
};
|
||||
|
||||
teamDisplay.ShowScore = wasShowingScores;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -280,7 +280,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (editorInfo == null || Match is ConditionalTournamentMatch)
|
||||
if (editorInfo == null || Match is ConditionalTournamentMatch || e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
Selected = true;
|
||||
|
@ -46,7 +46,10 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
Loop = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new MatchHeader(),
|
||||
new MatchHeader
|
||||
{
|
||||
ShowScores = true,
|
||||
},
|
||||
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
|
||||
{
|
||||
Y = 160,
|
||||
|
@ -319,8 +319,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
||||
|
||||
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
|
||||
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
updateHashAndMarkDirty(setInfo);
|
||||
|
||||
Realm.Write(r =>
|
||||
{
|
||||
@ -363,6 +362,33 @@ namespace osu.Game.Beatmaps
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty immediately.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// There's no undoing this operation, as we don't have a soft-deletion flag on <see cref="BeatmapInfo"/>.
|
||||
/// This may be a future consideration if there's a user requirement for undeleting support.
|
||||
/// </remarks>
|
||||
public void DeleteDifficultyImmediately(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
Realm.Write(r =>
|
||||
{
|
||||
if (!beatmapInfo.IsManaged)
|
||||
beatmapInfo = r.Find<BeatmapInfo>(beatmapInfo.ID);
|
||||
|
||||
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
||||
Debug.Assert(beatmapInfo.File != null);
|
||||
|
||||
var setInfo = beatmapInfo.BeatmapSet;
|
||||
|
||||
DeleteFile(setInfo, beatmapInfo.File);
|
||||
setInfo.Beatmaps.Remove(beatmapInfo);
|
||||
|
||||
updateHashAndMarkDirty(setInfo);
|
||||
workingBeatmapCache.Invalidate(setInfo);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete videos from a list of beatmaps.
|
||||
/// This will post notifications tracking progress.
|
||||
@ -416,6 +442,12 @@ namespace osu.Game.Beatmaps
|
||||
public Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) =>
|
||||
beatmapImporter.ImportAsUpdate(notification, importTask, original);
|
||||
|
||||
private void updateHashAndMarkDirty(BeatmapSetInfo setInfo)
|
||||
{
|
||||
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
|
||||
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
}
|
||||
|
||||
#region Implementation of ICanAcceptFiles
|
||||
|
||||
public Task Import(params string[] paths) => beatmapImporter.Import(paths);
|
||||
|
@ -88,6 +88,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (Text.Length > 0)
|
||||
{
|
||||
Text = string.Empty;
|
||||
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private bool selectionStarted;
|
||||
private double sampleLastPlaybackTime;
|
||||
|
||||
private enum FeedbackSampleType
|
||||
protected enum FeedbackSampleType
|
||||
{
|
||||
TextAdd,
|
||||
TextAddCaps,
|
||||
@ -117,30 +117,30 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return;
|
||||
|
||||
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
||||
playSample(FeedbackSampleType.TextAddCaps);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextAddCaps);
|
||||
else
|
||||
playSample(FeedbackSampleType.TextAdd);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextAdd);
|
||||
}
|
||||
|
||||
protected override void OnUserTextRemoved(string removed)
|
||||
{
|
||||
base.OnUserTextRemoved(removed);
|
||||
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||
}
|
||||
|
||||
protected override void NotifyInputError()
|
||||
{
|
||||
base.NotifyInputError();
|
||||
|
||||
playSample(FeedbackSampleType.TextInvalid);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextInvalid);
|
||||
}
|
||||
|
||||
protected override void OnTextCommitted(bool textChanged)
|
||||
{
|
||||
base.OnTextCommitted(textChanged);
|
||||
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
|
||||
protected override void OnCaretMoved(bool selecting)
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
base.OnCaretMoved(selecting);
|
||||
|
||||
if (!selecting)
|
||||
playSample(FeedbackSampleType.CaretMove);
|
||||
PlayFeedbackSample(FeedbackSampleType.CaretMove);
|
||||
}
|
||||
|
||||
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
|
||||
@ -158,15 +158,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
switch (selectionType)
|
||||
{
|
||||
case TextSelectionType.Character:
|
||||
playSample(FeedbackSampleType.SelectCharacter);
|
||||
PlayFeedbackSample(FeedbackSampleType.SelectCharacter);
|
||||
break;
|
||||
|
||||
case TextSelectionType.Word:
|
||||
playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
|
||||
PlayFeedbackSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
|
||||
break;
|
||||
|
||||
case TextSelectionType.All:
|
||||
playSample(FeedbackSampleType.SelectAll);
|
||||
PlayFeedbackSample(FeedbackSampleType.SelectAll);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -179,7 +179,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (!selectionStarted) return;
|
||||
|
||||
playSample(FeedbackSampleType.Deselect);
|
||||
PlayFeedbackSample(FeedbackSampleType.Deselect);
|
||||
|
||||
selectionStarted = false;
|
||||
}
|
||||
@ -198,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
case 1:
|
||||
// composition probably ended by pressing backspace, or was cancelled.
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
|
||||
default:
|
||||
// longer text removed, composition ended because it was cancelled.
|
||||
// could be a different sample if desired.
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (addedTextLength > 0)
|
||||
{
|
||||
// some text was added, probably due to typing new text or by changing the candidate.
|
||||
playSample(FeedbackSampleType.TextAdd);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextAdd);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -220,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
// text was probably removed by backspacing.
|
||||
// it's also possible that a candidate that only removed text was changed to.
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
}
|
||||
|
||||
if (caretMoved)
|
||||
{
|
||||
// only the caret/selection was moved.
|
||||
playSample(FeedbackSampleType.CaretMove);
|
||||
PlayFeedbackSample(FeedbackSampleType.CaretMove);
|
||||
}
|
||||
}
|
||||
|
||||
@ -238,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (successful)
|
||||
{
|
||||
// composition was successfully completed, usually by pressing the enter key.
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
else
|
||||
{
|
||||
// composition was prematurely ended, eg. by clicking inside the textbox.
|
||||
// could be a different sample if desired.
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
PlayFeedbackSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
}
|
||||
|
||||
@ -283,7 +283,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return samples[RNG.Next(0, samples.Length)]?.GetChannel();
|
||||
}
|
||||
|
||||
private void playSample(FeedbackSampleType feedbackSample) => Schedule(() =>
|
||||
protected void PlayFeedbackSample(FeedbackSampleType feedbackSample) => Schedule(() =>
|
||||
{
|
||||
if (Time.Current < sampleLastPlaybackTime + 15) return;
|
||||
|
||||
|
@ -71,7 +71,6 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
mainContent = new Container
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -137,7 +136,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly Scheduler postScheduler = new Scheduler();
|
||||
|
||||
public override bool IsPresent => base.IsPresent || postScheduler.HasPendingTasks;
|
||||
public override bool IsPresent =>
|
||||
// Delegate presence as we need to consider the toast tray in addition to the main overlay.
|
||||
State.Value == Visibility.Visible || mainContent.IsPresent || toastTray.IsPresent || postScheduler.HasPendingTasks;
|
||||
|
||||
private bool processingPosts = true;
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -23,6 +24,8 @@ namespace osu.Game.Overlays
|
||||
/// </summary>
|
||||
public class NotificationOverlayToastTray : CompositeDrawable
|
||||
{
|
||||
public override bool IsPresent => toastContentBackground.Height > 0 || toastFlow.Count > 0;
|
||||
|
||||
public bool IsDisplayingToasts => toastFlow.Count > 0;
|
||||
|
||||
private FillFlowContainer<Notification> toastFlow = null!;
|
||||
@ -33,8 +36,12 @@ namespace osu.Game.Overlays
|
||||
|
||||
public Action<Notification>? ForwardNotificationToPermanentStore { get; set; }
|
||||
|
||||
public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read)
|
||||
+ InternalChildren.OfType<Notification>().Count(n => !n.WasClosed && !n.Read);
|
||||
public int UnreadCount => allDisplayedNotifications.Count(n => !n.WasClosed && !n.Read);
|
||||
|
||||
/// <summary>
|
||||
/// Notifications contained in the toast flow, or in a detached state while they animate during forwarding to the main overlay.
|
||||
/// </summary>
|
||||
private IEnumerable<Notification> allDisplayedNotifications => toastFlow.Concat(InternalChildren.OfType<Notification>());
|
||||
|
||||
private int runningDepth;
|
||||
|
||||
@ -55,6 +62,7 @@ namespace osu.Game.Overlays
|
||||
colourProvider.Background6.Opacity(0.7f),
|
||||
colourProvider.Background6.Opacity(0.5f)),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0,
|
||||
}.WithEffect(new BlurEffect
|
||||
{
|
||||
PadExtent = true,
|
||||
@ -66,7 +74,7 @@ namespace osu.Game.Overlays
|
||||
postEffectDrawable.AutoSizeAxes = Axes.None;
|
||||
postEffectDrawable.RelativeSizeAxes = Axes.X;
|
||||
})),
|
||||
toastFlow = new AlwaysUpdateFillFlowContainer<Notification>
|
||||
toastFlow = new FillFlowContainer<Notification>
|
||||
{
|
||||
LayoutDuration = 150,
|
||||
LayoutEasing = Easing.OutQuart,
|
||||
@ -143,8 +151,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float height = toastFlow.DrawHeight + 120;
|
||||
float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0;
|
||||
float height = toastFlow.Count > 0 ? toastFlow.DrawHeight + 120 : 0;
|
||||
float alpha = toastFlow.Count > 0 ? MathHelper.Clamp(toastFlow.DrawHeight / 41, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0;
|
||||
|
||||
toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime);
|
||||
toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime);
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
base.LoadComplete();
|
||||
|
||||
// we may have received changes before we were displayed.
|
||||
updateState();
|
||||
Scheduler.AddOnce(updateState);
|
||||
}
|
||||
|
||||
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
@ -87,8 +87,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
state = value;
|
||||
|
||||
if (IsLoaded)
|
||||
Schedule(updateState);
|
||||
Scheduler.AddOnce(updateState);
|
||||
attemptPostCompletion();
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,11 +141,33 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
case ProgressNotificationState.Completed:
|
||||
loadingSpinner.Hide();
|
||||
Completed();
|
||||
attemptPostCompletion();
|
||||
base.Close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private bool completionSent;
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to post a completion notification.
|
||||
/// </summary>
|
||||
private void attemptPostCompletion()
|
||||
{
|
||||
if (state != ProgressNotificationState.Completed) return;
|
||||
|
||||
// This notification may not have been posted yet (and thus may not have a target to post the completion to).
|
||||
// Completion posting will be re-attempted in a scheduled invocation.
|
||||
if (CompletionTarget == null)
|
||||
return;
|
||||
|
||||
if (completionSent)
|
||||
return;
|
||||
|
||||
CompletionTarget.Invoke(CreateCompletionNotification());
|
||||
completionSent = true;
|
||||
}
|
||||
|
||||
private ProgressNotificationState state;
|
||||
|
||||
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
|
||||
@ -154,14 +176,10 @@ namespace osu.Game.Overlays.Notifications
|
||||
Text = CompletionText
|
||||
};
|
||||
|
||||
protected void Completed()
|
||||
{
|
||||
CompletionTarget?.Invoke(CreateCompletionNotification());
|
||||
base.Close();
|
||||
}
|
||||
|
||||
public override bool DisplayOnTop => false;
|
||||
|
||||
public override bool IsImportant => false;
|
||||
|
||||
private readonly ProgressBar progressBar;
|
||||
private Color4 colourQueued;
|
||||
private Color4 colourActive;
|
||||
|
18
osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs
Normal file
18
osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog
|
||||
{
|
||||
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
|
||||
{
|
||||
BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
|
||||
DeleteAction = deleteAction;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework;
|
||||
@ -879,35 +878,61 @@ namespace osu.Game.Screens.Edit
|
||||
clock.SeekForward(!trackPlaying, amount);
|
||||
}
|
||||
|
||||
private void updateLastSavedHash()
|
||||
{
|
||||
lastSavedHash = changeHandler?.CurrentStateHash;
|
||||
}
|
||||
|
||||
private List<MenuItem> createFileMenuItems() => new List<MenuItem>
|
||||
{
|
||||
new EditorMenuItem("Save", MenuItemType.Standard, () => Save()),
|
||||
new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
|
||||
new EditorMenuItemSpacer(),
|
||||
createDifficultyCreationMenu(),
|
||||
createDifficultySwitchMenu(),
|
||||
new EditorMenuItemSpacer(),
|
||||
new EditorMenuItem("Delete difficulty", MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } },
|
||||
new EditorMenuItemSpacer(),
|
||||
new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit)
|
||||
};
|
||||
|
||||
private void exportBeatmap()
|
||||
{
|
||||
Save();
|
||||
new LegacyBeatmapExporter(storage).Export(Beatmap.Value.BeatmapSetInfo);
|
||||
}
|
||||
|
||||
private void updateLastSavedHash()
|
||||
{
|
||||
lastSavedHash = changeHandler?.CurrentStateHash;
|
||||
}
|
||||
/// <summary>
|
||||
/// Beatmaps of the currently edited set, grouped by ruleset and ordered by difficulty.
|
||||
/// </summary>
|
||||
private IOrderedEnumerable<IGrouping<RulesetInfo, BeatmapInfo>> groupedOrderedBeatmaps => Beatmap.Value.BeatmapSetInfo.Beatmaps
|
||||
.OrderBy(b => b.StarRating)
|
||||
.GroupBy(b => b.Ruleset)
|
||||
.OrderBy(group => group.Key);
|
||||
|
||||
private List<MenuItem> createFileMenuItems()
|
||||
private void deleteDifficulty()
|
||||
{
|
||||
var fileMenuItems = new List<MenuItem>
|
||||
if (dialogOverlay == null)
|
||||
delete();
|
||||
else
|
||||
dialogOverlay.Push(new DeleteDifficultyConfirmationDialog(Beatmap.Value.BeatmapInfo, delete));
|
||||
|
||||
void delete()
|
||||
{
|
||||
new EditorMenuItem("Save", MenuItemType.Standard, () => Save())
|
||||
};
|
||||
BeatmapInfo difficultyToDelete = playableBeatmap.BeatmapInfo;
|
||||
|
||||
if (RuntimeInfo.IsDesktop)
|
||||
fileMenuItems.Add(new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap));
|
||||
var difficultiesBeforeDeletion = groupedOrderedBeatmaps.SelectMany(g => g).ToList();
|
||||
|
||||
fileMenuItems.Add(new EditorMenuItemSpacer());
|
||||
beatmapManager.DeleteDifficultyImmediately(difficultyToDelete);
|
||||
|
||||
fileMenuItems.Add(createDifficultyCreationMenu());
|
||||
fileMenuItems.Add(createDifficultySwitchMenu());
|
||||
int deletedIndex = difficultiesBeforeDeletion.IndexOf(difficultyToDelete);
|
||||
// of note, we're still working with the cloned version, so indices are all prior to deletion.
|
||||
BeatmapInfo nextToShow = difficultiesBeforeDeletion[deletedIndex == 0 ? 1 : deletedIndex - 1];
|
||||
|
||||
fileMenuItems.Add(new EditorMenuItemSpacer());
|
||||
fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit));
|
||||
return fileMenuItems;
|
||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(nextToShow);
|
||||
|
||||
SwitchToDifficulty(nextToShow);
|
||||
}
|
||||
}
|
||||
|
||||
private EditorMenuItem createDifficultyCreationMenu()
|
||||
@ -939,18 +964,14 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private EditorMenuItem createDifficultySwitchMenu()
|
||||
{
|
||||
var beatmapSet = playableBeatmap.BeatmapInfo.BeatmapSet;
|
||||
|
||||
Debug.Assert(beatmapSet != null);
|
||||
|
||||
var difficultyItems = new List<MenuItem>();
|
||||
|
||||
foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset).OrderBy(group => group.Key))
|
||||
foreach (var rulesetBeatmaps in groupedOrderedBeatmaps)
|
||||
{
|
||||
if (difficultyItems.Count > 0)
|
||||
difficultyItems.Add(new EditorMenuItemSpacer());
|
||||
|
||||
foreach (var beatmap in rulesetBeatmaps.OrderBy(b => b.StarRating))
|
||||
foreach (var beatmap in rulesetBeatmaps)
|
||||
{
|
||||
bool isCurrentDifficulty = playableBeatmap.BeatmapInfo.Equals(beatmap);
|
||||
difficultyItems.Add(new DifficultyMenuItem(beatmap, isCurrentDifficulty, SwitchToDifficulty));
|
||||
|
@ -47,30 +47,11 @@ namespace osu.Game.Storyboards
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the earliest visible time. Will be null unless this group's first <see cref="Alpha"/> command has a start value of zero.
|
||||
/// </summary>
|
||||
public double? EarliestDisplayedTime
|
||||
{
|
||||
get
|
||||
{
|
||||
var first = Alpha.Commands.FirstOrDefault();
|
||||
|
||||
return first?.StartValue == 0 ? first.StartTime : null;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public double CommandsStartTime
|
||||
{
|
||||
get
|
||||
{
|
||||
// if the first alpha command starts at zero it should be given priority over anything else.
|
||||
// this is due to it creating a state where the target is not present before that time, causing any other events to not be visible.
|
||||
double? earliestDisplay = EarliestDisplayedTime;
|
||||
if (earliestDisplay != null)
|
||||
return earliestDisplay.Value;
|
||||
|
||||
double min = double.MaxValue;
|
||||
|
||||
for (int i = 0; i < timelines.Length; i++)
|
||||
|
@ -30,24 +30,35 @@ namespace osu.Game.Storyboards
|
||||
{
|
||||
get
|
||||
{
|
||||
// check for presence affecting commands as an initial pass.
|
||||
double earliestStartTime = TimelineGroup.EarliestDisplayedTime ?? double.MaxValue;
|
||||
// To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero.
|
||||
// A StartValue of zero governs, above all else, the first valid display time of a sprite.
|
||||
//
|
||||
// You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero,
|
||||
// anything before that point can be ignored (the sprite is not visible after all).
|
||||
var alphaCommands = new List<(double startTime, bool isZeroStartValue)>();
|
||||
|
||||
foreach (var l in loops)
|
||||
var command = TimelineGroup.Alpha.Commands.FirstOrDefault();
|
||||
if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0));
|
||||
|
||||
foreach (var loop in loops)
|
||||
{
|
||||
if (l.EarliestDisplayedTime is double loopEarliestDisplayTime)
|
||||
earliestStartTime = Math.Min(earliestStartTime, l.LoopStartTime + loopEarliestDisplayTime);
|
||||
command = loop.Alpha.Commands.FirstOrDefault();
|
||||
if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0));
|
||||
}
|
||||
|
||||
if (earliestStartTime < double.MaxValue)
|
||||
return earliestStartTime;
|
||||
if (alphaCommands.Count > 0)
|
||||
{
|
||||
var firstAlpha = alphaCommands.OrderBy(t => t.startTime).First();
|
||||
|
||||
// if an alpha-affecting command was not found, use the earliest of any command.
|
||||
earliestStartTime = TimelineGroup.StartTime;
|
||||
if (firstAlpha.isZeroStartValue)
|
||||
return firstAlpha.startTime;
|
||||
}
|
||||
|
||||
// If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value.
|
||||
// The sprite's StartTime will be determined by the earliest command, regardless of type.
|
||||
double earliestStartTime = TimelineGroup.StartTime;
|
||||
foreach (var l in loops)
|
||||
earliestStartTime = Math.Min(earliestStartTime, l.StartTime);
|
||||
|
||||
return earliestStartTime;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user