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Remove guard against RemoveFilters running more than once

It turns out this is required to remove some filters immediate, and some
later. Weird.
This commit is contained in:
Dean Herbert 2022-08-25 14:47:32 +09:00
parent ad3dd1c700
commit a6ed589db4

View File

@ -153,8 +153,6 @@ namespace osu.Game.Screens.Play
public void RemoveFilters(bool resetTrackFrequency = true)
{
if (filtersRemoved) return;
filtersRemoved = true;
if (!started)