mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Add more xmldoc and avoid BeatmapSet
status being set when it shouldn't be
This commit is contained in:
parent
0fcae08d38
commit
4adc8375e9
@ -11,6 +11,10 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public enum BeatmapOnlineStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// This is a special status given when local changes are made via the editor.
|
||||
/// Once in this state, online status changes should be ignored unless the beatmap is reverted or submitted.
|
||||
/// </summary>
|
||||
[Description("Local")]
|
||||
LocallyModified = -4,
|
||||
|
||||
|
@ -51,6 +51,9 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Queue an update for a beatmap set.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This may happen during initial import, or at a later stage in response to a user action or server event.
|
||||
/// </remarks>
|
||||
/// <param name="beatmapSet">The beatmap set to update. Updates will be applied directly (so a transaction should be started if this instance is managed).</param>
|
||||
/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
|
||||
public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch)
|
||||
@ -94,15 +97,15 @@ namespace osu.Game.Beatmaps
|
||||
beatmapInfo.LastOnlineUpdate = res.LastUpdated;
|
||||
beatmapInfo.Metadata.Author.OnlineID = res.AuthorID;
|
||||
|
||||
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
||||
|
||||
// In the case local changes have been applied, don't reset the status.
|
||||
if (beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified)
|
||||
{
|
||||
beatmapInfo.Status = res.Status;
|
||||
beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None;
|
||||
}
|
||||
|
||||
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
||||
|
||||
beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None;
|
||||
beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID;
|
||||
beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked;
|
||||
beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted;
|
||||
|
Loading…
Reference in New Issue
Block a user