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Merge branch 'master' into fl-slider

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Dan Balasescu 2022-07-22 15:22:50 +09:00 committed by GitHub
commit 71912e10c4
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237 changed files with 4026 additions and 2318 deletions

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@ -19,3 +19,7 @@ P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResult
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToPascalCase() instead.
M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead.
M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead.
M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToKebabCase() instead.

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.716.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.715.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.720.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -22,10 +22,12 @@ using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Input.Handlers.Touch;
using osu.Framework.Threading;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input;
namespace osu.Desktop
@ -156,6 +158,9 @@ namespace osu.Desktop
case JoystickHandler jh:
return new JoystickSettings(jh);
case TouchHandler th:
return new InputSection.HandlerSection(th);
default:
return base.CreateSettingsSubsectionFor(handler);
}

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@ -37,9 +37,15 @@ namespace osu.Desktop
// See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms
if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
{
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
// disabling it ourselves.
// We could also better detect compatibility mode if required:
// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
"Your operating system is too old to run osu!",
"This version of osu! requires at least Windows 8.1 to run.\nPlease upgrade your operating system or consider using an older version of osu!.", IntPtr.Zero);
"This version of osu! requires at least Windows 8.1 to run.\n"
+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"
+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero);
return;
}

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@ -0,0 +1,166 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Benchmarks
{
public class BenchmarkHitObject : BenchmarkTest
{
[Params(1, 100, 1000)]
public int Count { get; set; }
[Params(false, true)]
public bool WithBindableAccess { get; set; }
[Benchmark]
public HitCircle[] OsuCircle()
{
var circles = new HitCircle[Count];
for (int i = 0; i < Count; i++)
{
circles[i] = new HitCircle();
if (WithBindableAccess)
{
_ = circles[i].PositionBindable;
_ = circles[i].ScaleBindable;
_ = circles[i].ComboIndexBindable;
_ = circles[i].ComboOffsetBindable;
_ = circles[i].StackHeightBindable;
_ = circles[i].LastInComboBindable;
_ = circles[i].ComboIndexWithOffsetsBindable;
_ = circles[i].IndexInCurrentComboBindable;
_ = circles[i].SamplesBindable;
_ = circles[i].StartTimeBindable;
}
else
{
_ = circles[i].Position;
_ = circles[i].Scale;
_ = circles[i].ComboIndex;
_ = circles[i].ComboOffset;
_ = circles[i].StackHeight;
_ = circles[i].LastInCombo;
_ = circles[i].ComboIndexWithOffsets;
_ = circles[i].IndexInCurrentCombo;
_ = circles[i].Samples;
_ = circles[i].StartTime;
_ = circles[i].Position;
_ = circles[i].Scale;
_ = circles[i].ComboIndex;
_ = circles[i].ComboOffset;
_ = circles[i].StackHeight;
_ = circles[i].LastInCombo;
_ = circles[i].ComboIndexWithOffsets;
_ = circles[i].IndexInCurrentCombo;
_ = circles[i].Samples;
_ = circles[i].StartTime;
}
}
return circles;
}
[Benchmark]
public Hit[] TaikoHit()
{
var hits = new Hit[Count];
for (int i = 0; i < Count; i++)
{
hits[i] = new Hit();
if (WithBindableAccess)
{
_ = hits[i].TypeBindable;
_ = hits[i].IsStrongBindable;
_ = hits[i].SamplesBindable;
_ = hits[i].StartTimeBindable;
}
else
{
_ = hits[i].Type;
_ = hits[i].IsStrong;
_ = hits[i].Samples;
_ = hits[i].StartTime;
}
}
return hits;
}
[Benchmark]
public Fruit[] CatchFruit()
{
var fruit = new Fruit[Count];
for (int i = 0; i < Count; i++)
{
fruit[i] = new Fruit();
if (WithBindableAccess)
{
_ = fruit[i].OriginalXBindable;
_ = fruit[i].XOffsetBindable;
_ = fruit[i].ScaleBindable;
_ = fruit[i].ComboIndexBindable;
_ = fruit[i].HyperDashBindable;
_ = fruit[i].LastInComboBindable;
_ = fruit[i].ComboIndexWithOffsetsBindable;
_ = fruit[i].IndexInCurrentComboBindable;
_ = fruit[i].IndexInBeatmapBindable;
_ = fruit[i].SamplesBindable;
_ = fruit[i].StartTimeBindable;
}
else
{
_ = fruit[i].OriginalX;
_ = fruit[i].XOffset;
_ = fruit[i].Scale;
_ = fruit[i].ComboIndex;
_ = fruit[i].HyperDash;
_ = fruit[i].LastInCombo;
_ = fruit[i].ComboIndexWithOffsets;
_ = fruit[i].IndexInCurrentCombo;
_ = fruit[i].IndexInBeatmap;
_ = fruit[i].Samples;
_ = fruit[i].StartTime;
}
}
return fruit;
}
[Benchmark]
public Note[] ManiaNote()
{
var notes = new Note[Count];
for (int i = 0; i < Count; i++)
{
notes[i] = new Note();
if (WithBindableAccess)
{
_ = notes[i].ColumnBindable;
_ = notes[i].SamplesBindable;
_ = notes[i].StartTimeBindable;
}
else
{
_ = notes[i].Column;
_ = notes[i].Samples;
_ = notes[i].StartTime;
}
}
return notes;
}
}
}

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@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.06;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
}
}

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModFlashlight : ModFlashlight<CatchHitObject>
{
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
{
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
{

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
{
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
private const double fade_out_offset_multiplier = 0.6;
private const double fade_out_duration_multiplier = 0.44;

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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNightcore : ModNightcore<CatchHitObject>
{
public override double ScoreMultiplier => 1.06;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
}
}

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@ -19,7 +19,9 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public const float OBJECT_RADIUS = 64;
public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
private HitObjectProperty<float> originalX;
public Bindable<float> OriginalXBindable => originalX.Bindable;
/// <summary>
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
@ -31,18 +33,20 @@ namespace osu.Game.Rulesets.Catch.Objects
[JsonIgnore]
public float X
{
set => OriginalXBindable.Value = value;
set => originalX.Value = value;
}
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
private HitObjectProperty<float> xOffset;
public Bindable<float> XOffsetBindable => xOffset.Bindable;
/// <summary>
/// A random offset applied to the horizontal position, set by the beatmap processing.
/// </summary>
public float XOffset
{
get => XOffsetBindable.Value;
set => XOffsetBindable.Value = value;
get => xOffset.Value;
set => xOffset.Value = value;
}
/// <summary>
@ -54,8 +58,8 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </remarks>
public float OriginalX
{
get => OriginalXBindable.Value;
set => OriginalXBindable.Value = value;
get => originalX.Value;
set => originalX.Value = value;
}
/// <summary>
@ -69,59 +73,71 @@ namespace osu.Game.Rulesets.Catch.Objects
public double TimePreempt { get; set; } = 1000;
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
private HitObjectProperty<int> indexInBeatmap;
public Bindable<int> IndexInBeatmapBindable => indexInBeatmap.Bindable;
public int IndexInBeatmap
{
get => IndexInBeatmapBindable.Value;
set => IndexInBeatmapBindable.Value = value;
get => indexInBeatmap.Value;
set => indexInBeatmap.Value = value;
}
public virtual bool NewCombo { get; set; }
public int ComboOffset { get; set; }
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> indexInCurrentCombo;
public Bindable<int> IndexInCurrentComboBindable => indexInCurrentCombo.Bindable;
public int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
get => indexInCurrentCombo.Value;
set => indexInCurrentCombo.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> comboIndex;
public Bindable<int> ComboIndexBindable => comboIndex.Bindable;
public int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
get => comboIndex.Value;
set => comboIndex.Value = value;
}
public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> comboIndexWithOffsets;
public Bindable<int> ComboIndexWithOffsetsBindable => comboIndexWithOffsets.Bindable;
public int ComboIndexWithOffsets
{
get => ComboIndexWithOffsetsBindable.Value;
set => ComboIndexWithOffsetsBindable.Value = value;
get => comboIndexWithOffsets.Value;
set => comboIndexWithOffsets.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
private HitObjectProperty<bool> lastInCombo;
public Bindable<bool> LastInComboBindable => lastInCombo.Bindable;
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
get => lastInCombo.Value;
set => lastInCombo.Value = value;
}
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
private HitObjectProperty<float> scale = new HitObjectProperty<float>(1);
public Bindable<float> ScaleBindable => scale.Bindable;
public float Scale
{
get => ScaleBindable.Value;
set => ScaleBindable.Value = value;
get => scale.Value;
set => scale.Value = value;
}
/// <summary>

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@ -5,6 +5,7 @@
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -24,12 +25,14 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float DistanceToHyperDash { get; set; }
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
private HitObjectProperty<bool> hyperDash;
public Bindable<bool> HyperDashBindable => hyperDash.Bindable;
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashBindable.Value;
public bool HyperDash => hyperDash.Value;
private CatchHitObject hyperDashTarget;

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@ -13,12 +13,14 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
{
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
private HitObjectProperty<int> column;
public Bindable<int> ColumnBindable => column.Bindable;
public virtual int Column
{
get => ColumnBindable.Value;
set => ColumnBindable.Value = value;
get => column.Value;
set => column.Value = value;
}
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();

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@ -17,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.6972307565739273d, 206, "diffcalc-test")]
[TestCase(1.4484754139145539d, 45, "zero-length-sliders")]
[TestCase(6.6369583000323935d, 206, "diffcalc-test")]
[TestCase(1.4476531024675374d, 45, "zero-length-sliders")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(8.9382559208689809d, 206, "diffcalc-test")]
[TestCase(1.7548875851757628d, 45, "zero-length-sliders")]
[TestCase(8.8816128335486386d, 206, "diffcalc-test")]
[TestCase(1.7540389962596916d, 45, "zero-length-sliders")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.6972307218715166d, 239, "diffcalc-test")]
[TestCase(1.4484754139145537d, 54, "zero-length-sliders")]
[TestCase(6.6369583000323935d, 239, "diffcalc-test")]
[TestCase(1.4476531024675374d, 54, "zero-length-sliders")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());

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@ -108,13 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
double overlapVelocityBuff = Math.Min(125 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity));
// Reward for % distance slowed down compared to previous, paying attention to not award overlap
double nonOverlapVelocityBuff = Math.Abs(prevVelocity - currVelocity)
// do not award overlap
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, Math.Min(osuCurrObj.LazyJumpDistance, osuLastObj.LazyJumpDistance) / 100)), 2);
// Choose the largest bonus, multiplied by ratio.
velocityChangeBonus = Math.Max(overlapVelocityBuff, nonOverlapVelocityBuff) * distRatio;
velocityChangeBonus = overlapVelocityBuff * distRatio;
// Penalize for rhythm changes.
velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2);

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderPlacementBlueprint : PlacementBlueprint
{
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
public new Slider HitObject => (Slider)base.HitObject;
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private IDistanceSnapProvider snapProvider { get; set; }
public SliderPlacementBlueprint()
: base(new Objects.Slider())
: base(new Slider())
{
RelativeSizeAxes = Axes.Both;
@ -82,7 +83,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case SliderPlacementState.Initial:
BeginPlacement();
var nearestDifficultyPoint = editorBeatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint;
var nearestDifficultyPoint = editorBeatmap.HitObjects
.LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime)?
.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint;
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override IconUsage? Icon => FontAwesome.Solid.Adjust;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) };
private DrawableOsuBlinds blinds;

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModCinema : ModCinema<OsuHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate), typeof(OsuModSingleTap), typeof(OsuModRepel) }).ToArray();
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });

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@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
}
}

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
{
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModBlinds)).ToArray();
private const double default_follow_delay = 120;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHardRock : ModHardRock, IApplicableToHitObject
{
public override double ScoreMultiplier => 1.06;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModMirror)).ToArray();

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public Bindable<bool> OnlyFadeApproachCircles { get; } = new BindableBool();
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };

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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModNightcore : ModNightcore<OsuHitObject>
{
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
}
}

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@ -3,11 +3,14 @@
#nullable disable
using System;
using System.Linq;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModPerfect : ModPerfect
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
}
}

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@ -7,12 +7,12 @@ using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osuTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects
{
@ -36,12 +36,14 @@ namespace osu.Game.Rulesets.Osu.Objects
public double TimePreempt = 600;
public double TimeFadeIn = 400;
public readonly Bindable<Vector2> PositionBindable = new Bindable<Vector2>();
private HitObjectProperty<Vector2> position;
public Bindable<Vector2> PositionBindable => position.Bindable;
public virtual Vector2 Position
{
get => PositionBindable.Value;
set => PositionBindable.Value = value;
get => position.Value;
set => position.Value = value;
}
public float X => Position.X;
@ -53,66 +55,80 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedEndPosition => EndPosition + StackOffset;
public readonly Bindable<int> StackHeightBindable = new Bindable<int>();
private HitObjectProperty<int> stackHeight;
public Bindable<int> StackHeightBindable => stackHeight.Bindable;
public int StackHeight
{
get => StackHeightBindable.Value;
set => StackHeightBindable.Value = value;
get => stackHeight.Value;
set => stackHeight.Value = value;
}
public virtual Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
public double Radius => OBJECT_RADIUS * Scale;
public readonly Bindable<float> ScaleBindable = new BindableFloat(1);
private HitObjectProperty<float> scale = new HitObjectProperty<float>(1);
public Bindable<float> ScaleBindable => scale.Bindable;
public float Scale
{
get => ScaleBindable.Value;
set => ScaleBindable.Value = value;
get => scale.Value;
set => scale.Value = value;
}
public virtual bool NewCombo { get; set; }
public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
private HitObjectProperty<int> comboOffset;
public Bindable<int> ComboOffsetBindable => comboOffset.Bindable;
public int ComboOffset
{
get => ComboOffsetBindable.Value;
set => ComboOffsetBindable.Value = value;
get => comboOffset.Value;
set => comboOffset.Value = value;
}
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> indexInCurrentCombo;
public Bindable<int> IndexInCurrentComboBindable => indexInCurrentCombo.Bindable;
public virtual int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
get => indexInCurrentCombo.Value;
set => indexInCurrentCombo.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> comboIndex;
public Bindable<int> ComboIndexBindable => comboIndex.Bindable;
public virtual int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
get => comboIndex.Value;
set => comboIndex.Value = value;
}
public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> comboIndexWithOffsets;
public Bindable<int> ComboIndexWithOffsetsBindable => comboIndexWithOffsets.Bindable;
public int ComboIndexWithOffsets
{
get => ComboIndexWithOffsetsBindable.Value;
set => ComboIndexWithOffsetsBindable.Value = value;
get => comboIndexWithOffsets.Value;
set => comboIndexWithOffsets.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
private HitObjectProperty<bool> lastInCombo;
public Bindable<bool> LastInComboBindable => lastInCombo.Bindable;
public bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
get => lastInCombo.Value;
set => lastInCombo.Value = value;
}
protected OsuHitObject()

View File

@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK.Graphics;
@ -32,19 +34,35 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
{
const float scale_duration = 300f;
const float fade_duration = 300f;
Debug.Assert(ParentObject != null);
this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, scale_duration, Easing.OutQuint)
.FadeTo(tracking.NewValue ? 1f : 0, fade_duration, Easing.OutQuint);
const float duration = 300f;
if (ParentObject.Judged)
return;
if (tracking.NewValue)
{
if (Precision.AlmostEquals(0, Alpha))
this.ScaleTo(1);
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint)
.FadeTo(1f, duration, Easing.OutQuint);
}
else
{
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration / 2, Easing.OutQuint)
.FadeTo(0, duration / 2, Easing.OutQuint);
}
}
protected override void OnSliderEnd()
{
const float fade_duration = 450f;
const float fade_duration = 300;
// intentionally pile on an extra FadeOut to make it happen much faster
this.FadeOut(fade_duration / 4, Easing.Out);
this.ScaleTo(1, fade_duration, Easing.OutQuint);
this.FadeOut(fade_duration / 2, Easing.OutQuint);
}
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoPlayerLegacySkin : LegacySkinPlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new[] { new TaikoModClassic() };
return base.CreatePlayer(ruleset);
}
}
}

View File

@ -35,13 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
if (score.Mods.Any(m => m is ModNoFail))
multiplier *= 0.90;
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
if (score.Mods.Any(m => m is ModHidden))
multiplier *= 1.10;
multiplier *= 1.075;
if (score.Mods.Any(m => m is ModEasy))
multiplier *= 0.975;
double difficultyValue = computeDifficultyValue(score, taikoAttributes);
double accuracyValue = computeAccuracyValue(score, taikoAttributes);
@ -61,12 +61,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
{
double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.175) - 4.0, 2.25) / 450.0;
double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.115) - 4.0, 2.25) / 1150.0;
double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
difficultyValue *= lengthBonus;
difficultyValue *= Math.Pow(0.985, countMiss);
difficultyValue *= Math.Pow(0.986, countMiss);
if (score.Mods.Any(m => m is ModEasy))
difficultyValue *= 0.980;
if (score.Mods.Any(m => m is ModHidden))
difficultyValue *= 1.025;
@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
difficultyValue *= 1.05 * lengthBonus;
return difficultyValue * score.Accuracy;
return difficultyValue * Math.Pow(score.Accuracy, 1.5);
}
private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
@ -82,10 +85,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (attributes.GreatHitWindow <= 0)
return 0;
double accValue = Math.Pow(150.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 15) * 22.0;
double accuracyValue = Math.Pow(140.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 12.0) * 27;
// Bonus for many objects - it's harder to keep good accuracy up for longer
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
accuracyValue *= lengthBonus;
// Slight HDFL Bonus for accuracy.
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>) && score.Mods.Any(m => m is ModHidden))
accuracyValue *= 1.10 * lengthBonus;
return accuracyValue;
}
private int totalHits => countGreat + countOk + countMeh + countMiss;

View File

@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
drawableTaikoRuleset.LockPlayfieldAspect.Value = false;
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true;
}
public void Update(Playfield playfield)

View File

@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
{
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat

View File

@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.06;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
/// <summary>
/// Multiplier factor added to the scrolling speed.

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public class TaikoModHidden : ModHidden, IApplicableToDrawableRuleset<TaikoHitObject>
{
public override string Description => @"Beats fade out before you hit them!";
public override double ScoreMultiplier => 1.06;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
/// <summary>
/// How far away from the hit target should hitobjects start to fade out.

View File

@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModNightcore : ModNightcore<TaikoHitObject>
{
public override double ScoreMultiplier => 1.12;
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
}
}

View File

@ -11,14 +11,16 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class BarLine : TaikoHitObject, IBarLine
{
private HitObjectProperty<bool> major;
public Bindable<bool> MajorBindable => major.Bindable;
public bool Major
{
get => MajorBindable.Value;
set => MajorBindable.Value = value;
get => major.Value;
set => major.Value = value;
}
public readonly Bindable<bool> MajorBindable = new BindableBool();
public override Judgement CreateJudgement() => new IgnoreJudgement();
}
}

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
@ -14,19 +15,21 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class Hit : TaikoStrongableHitObject, IHasDisplayColour
{
public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
private HitObjectProperty<HitType> type;
public Bindable<Color4> DisplayColour { get; } = new Bindable<Color4>(COLOUR_CENTRE);
public Bindable<HitType> TypeBindable => type.Bindable;
/// <summary>
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
/// </summary>
public HitType Type
{
get => TypeBindable.Value;
set => TypeBindable.Value = value;
get => type.Value;
set => type.Value = value;
}
public Bindable<Color4> DisplayColour { get; } = new Bindable<Color4>(COLOUR_CENTRE);
public static readonly Color4 COLOUR_CENTRE = Color4Extensions.FromHex(@"bb1177");
public static readonly Color4 COLOUR_RIM = Color4Extensions.FromHex(@"2299bb");

View File

@ -22,13 +22,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
/// </summary>
internal class LegacyInputDrum : Container
{
private Container content;
private LegacyHalfDrum left;
private LegacyHalfDrum right;
private Container content;
public LegacyInputDrum()
{
RelativeSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]

View File

@ -14,6 +14,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osuTK;
@ -33,7 +34,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer);
RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
@ -41,12 +43,32 @@ namespace osu.Game.Rulesets.Taiko.UI
{
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
},
sampleTriggerSource
};
}
private class DefaultInputDrum : AspectContainer
{
public DefaultInputDrum()
{
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.9f),
Children = new Drawable[]
Children = new[]
{
new TaikoHalfDrum(false)
{
@ -71,131 +93,130 @@ namespace osu.Game.Rulesets.Taiko.UI
CentreAction = TaikoAction.RightCentre
}
}
}),
sampleTriggerSource
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public TaikoAction CentreAction;
private readonly Sprite rim;
private readonly Sprite rimHit;
private readonly Sprite centre;
private readonly Sprite centreHit;
[Resolved]
private DrumSampleTriggerSource sampleTriggerSource { get; set; }
public TaikoHalfDrum(bool flipped)
{
Masking = true;
Children = new Drawable[]
{
rim = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
centre = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
Blending = BlendingParameters.Additive
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public TaikoAction RimAction;
rimHit.Colour = colours.Blue;
centreHit.Colour = colours.Pink;
}
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public TaikoAction CentreAction;
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable back = null;
private readonly Sprite rim;
private readonly Sprite rimHit;
private readonly Sprite centre;
private readonly Sprite centreHit;
if (e.Action == CentreAction)
[Resolved]
private DrumSampleTriggerSource sampleTriggerSource { get; set; }
public TaikoHalfDrum(bool flipped)
{
target = centreHit;
back = centre;
Masking = true;
sampleTriggerSource.Play(HitType.Centre);
}
else if (e.Action == RimAction)
{
target = rimHit;
back = rim;
sampleTriggerSource.Play(HitType.Rim);
Children = new Drawable[]
{
rim = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
centre = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
Blending = BlendingParameters.Additive
}
};
}
if (target != null)
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
const float scale_amount = 0.05f;
const float alpha_amount = 0.5f;
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
const float down_time = 40;
const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
.Then()
.ScaleTo(1, up_time, Easing.OutQuint);
target.Animate(
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
).Then(
t => t.ScaleTo(1, up_time, Easing.OutQuint),
t => t.FadeOut(up_time, Easing.OutQuint)
);
rimHit.Colour = colours.Blue;
centreHit.Colour = colours.Pink;
}
return false;
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable back = null;
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
if (e.Action == CentreAction)
{
target = centreHit;
back = centre;
sampleTriggerSource.Play(HitType.Centre);
}
else if (e.Action == RimAction)
{
target = rimHit;
back = rim;
sampleTriggerSource.Play(HitType.Rim);
}
if (target != null)
{
const float scale_amount = 0.05f;
const float alpha_amount = 0.5f;
const float down_time = 40;
const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
.Then()
.ScaleTo(1, up_time, Easing.OutQuint);
target.Animate(
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
).Then(
t => t.ScaleTo(1, up_time, Easing.OutQuint),
t => t.FadeOut(up_time, Easing.OutQuint)
);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}

View File

@ -7,6 +7,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@ -34,6 +35,11 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
public const float DEFAULT_HEIGHT = 200;
/// <summary>
/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.
/// </summary>
public Bindable<bool> ClassicHitTargetPosition = new BindableBool();
private Container<HitExplosion> hitExplosionContainer;
private Container<KiaiHitExplosion> kiaiExplosionContainer;
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
@ -45,8 +51,8 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>();
private ProxyContainer topLevelHitContainer;
private InputDrum inputDrum;
private Container rightArea;
private Container leftArea;
/// <remarks>
/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
@ -54,14 +60,43 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </remarks>
private BarLinePlayfield barLinePlayfield;
private Container hitTargetOffsetContent;
private Container playfieldContent;
private Container playfieldOverlay;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
inputDrum = new InputDrum(HitObjectContainer)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
};
InternalChildren = new[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
new Container
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
BorderColour = colours.Gray0,
Children = new[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
inputDrum.CreateProxy(),
}
},
mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty())
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.TopLeft,
RelativePositionAxes = Axes.Y,
RelativeSizeAxes = Axes.None,
Y = 0.2f
},
rightArea = new Container
{
Name = "Right area",
@ -71,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
new Container
{
Name = "Masked elements before hit objects",
Name = "Elements before hit objects",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Children = new[]
@ -86,22 +121,28 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
},
hitTargetOffsetContent = new Container
new Container
{
Name = "Masked hit objects content",
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = playfieldContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
barLinePlayfield = new BarLinePlayfield(),
HitObjectContainer,
}
}
},
playfieldOverlay = new Container
{
Name = "Elements after hit objects",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
barLinePlayfield = new BarLinePlayfield(),
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
HitObjectContainer,
drumRollHitContainer = new DrumRollHitContainer()
}
},
drumRollHitContainer = new DrumRollHitContainer(),
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
@ -117,36 +158,15 @@ namespace osu.Game.Rulesets.Taiko.UI
},
}
},
leftArea = new Container
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
BorderColour = colours.Gray0,
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
new InputDrum(HitObjectContainer)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
}
},
mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty())
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.TopLeft,
RelativePositionAxes = Axes.Y,
RelativeSizeAxes = Axes.None,
Y = 0.2f
},
topLevelHitContainer = new ProxyContainer
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
},
drumRollHitContainer.CreateProxy(),
// this is added at the end of the hierarchy to receive input before taiko objects.
// but is proxied below everything to not cover visual effects such as hit explosions.
inputDrum,
};
RegisterPool<Hit, DrawableHit>(50);
@ -193,8 +213,9 @@ namespace osu.Game.Rulesets.Taiko.UI
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
// This is basically allowing for correct alignment as relative pieces move around them.
rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth };
hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
rightArea.Padding = new MarginPadding { Left = inputDrum.Width };
playfieldContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
playfieldOverlay.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
}

View File

@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Extensions;
namespace osu.Game.Tests.Extensions
{
[TestFixture]
public class StringDehumanizeExtensionsTest
{
[Test]
[TestCase("single", "Single")]
[TestCase("example word", "ExampleWord")]
[TestCase("mixed Casing test", "MixedCasingTest")]
[TestCase("PascalCase", "PascalCase")]
[TestCase("camelCase", "CamelCase")]
[TestCase("snake_case", "SnakeCase")]
[TestCase("kebab-case", "KebabCase")]
[TestCase("i will not break in a different culture", "IWillNotBreakInADifferentCulture", "tr-TR")]
public void TestToPascalCase(string input, string expectedOutput, string? culture = null)
{
using (temporaryCurrentCulture(culture))
Assert.That(input.ToPascalCase(), Is.EqualTo(expectedOutput));
}
[Test]
[TestCase("single", "single")]
[TestCase("example word", "exampleWord")]
[TestCase("mixed Casing test", "mixedCasingTest")]
[TestCase("PascalCase", "pascalCase")]
[TestCase("camelCase", "camelCase")]
[TestCase("snake_case", "snakeCase")]
[TestCase("kebab-case", "kebabCase")]
[TestCase("I will not break in a different culture", "iWillNotBreakInADifferentCulture", "tr-TR")]
public void TestToCamelCase(string input, string expectedOutput, string? culture = null)
{
using (temporaryCurrentCulture(culture))
Assert.That(input.ToCamelCase(), Is.EqualTo(expectedOutput));
}
[Test]
[TestCase("single", "single")]
[TestCase("example word", "example_word")]
[TestCase("mixed Casing test", "mixed_casing_test")]
[TestCase("PascalCase", "pascal_case")]
[TestCase("camelCase", "camel_case")]
[TestCase("snake_case", "snake_case")]
[TestCase("kebab-case", "kebab_case")]
[TestCase("I will not break in a different culture", "i_will_not_break_in_a_different_culture", "tr-TR")]
public void TestToSnakeCase(string input, string expectedOutput, string? culture = null)
{
using (temporaryCurrentCulture(culture))
Assert.That(input.ToSnakeCase(), Is.EqualTo(expectedOutput));
}
[Test]
[TestCase("single", "single")]
[TestCase("example word", "example-word")]
[TestCase("mixed Casing test", "mixed-casing-test")]
[TestCase("PascalCase", "pascal-case")]
[TestCase("camelCase", "camel-case")]
[TestCase("snake_case", "snake-case")]
[TestCase("kebab-case", "kebab-case")]
[TestCase("I will not break in a different culture", "i-will-not-break-in-a-different-culture", "tr-TR")]
public void TestToKebabCase(string input, string expectedOutput, string? culture = null)
{
using (temporaryCurrentCulture(culture))
Assert.That(input.ToKebabCase(), Is.EqualTo(expectedOutput));
}
private IDisposable temporaryCurrentCulture(string? cultureName)
{
var storedCulture = CultureInfo.CurrentCulture;
if (cultureName != null)
CultureInfo.CurrentCulture = new CultureInfo(cultureName);
return new InvokeOnDisposal(() => CultureInfo.CurrentCulture = storedCulture);
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
@ -17,7 +15,7 @@ namespace osu.Game.Tests.Mods
[TestFixture]
public class ModDifficultyAdjustTest
{
private TestModDifficultyAdjust testMod;
private TestModDifficultyAdjust testMod = null!;
[SetUp]
public void Setup()
@ -148,7 +146,7 @@ namespace osu.Game.Tests.Mods
yield return new TestModDifficultyAdjust();
}
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
{
throw new System.NotImplementedException();
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Online.API;
using osu.Game.Rulesets.Osu;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using Moq;
@ -164,19 +162,19 @@ namespace osu.Game.Tests.Mods
new object[]
{
new Mod[] { new OsuModHidden(), new InvalidMultiplayerMod() },
null
Array.Empty<Type>()
},
// invalid free mod is valid for local.
new object[]
{
new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() },
null
Array.Empty<Type>()
},
// valid pair.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModHardRock() },
null
Array.Empty<Type>()
},
};
@ -216,13 +214,13 @@ namespace osu.Game.Tests.Mods
new object[]
{
new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() },
null
Array.Empty<Type>()
},
// valid pair.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModHardRock() },
null
Array.Empty<Type>()
},
};
@ -256,19 +254,19 @@ namespace osu.Game.Tests.Mods
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModApproachDifferent() },
null,
Array.Empty<Type>(),
},
// incompatible pair with derived class is valid for free mods.
new object[]
{
new Mod[] { new OsuModDeflate(), new OsuModSpinIn() },
null,
Array.Empty<Type>(),
},
// valid pair.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModHardRock() },
null
Array.Empty<Type>()
},
};
@ -277,12 +275,12 @@ namespace osu.Game.Tests.Mods
{
bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid);
Assert.That(isValid, Is.EqualTo(expectedInvalid == null));
Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0));
if (isValid)
Assert.IsNull(invalid);
else
Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
[TestCaseSource(nameof(invalid_multiplayer_mod_test_scenarios))]
@ -290,12 +288,12 @@ namespace osu.Game.Tests.Mods
{
bool isValid = ModUtils.CheckValidRequiredModsForMultiplayer(inputMods, out var invalid);
Assert.That(isValid, Is.EqualTo(expectedInvalid == null));
Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0));
if (isValid)
Assert.IsNull(invalid);
else
Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
[TestCaseSource(nameof(invalid_free_mod_test_scenarios))]
@ -303,12 +301,12 @@ namespace osu.Game.Tests.Mods
{
bool isValid = ModUtils.CheckValidFreeModsForMultiplayer(inputMods, out var invalid);
Assert.That(isValid, Is.EqualTo(expectedInvalid == null));
Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0));
if (isValid)
Assert.IsNull(invalid);
else
Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
public abstract class CustomMod1 : Mod, IModCompatibilitySpecification

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -29,10 +27,10 @@ namespace osu.Game.Tests.Mods
[TestCase(typeof(ManiaRuleset))]
public void TestAllMultiModsFromRulesetAreIncompatible(Type rulesetType)
{
var ruleset = (Ruleset)Activator.CreateInstance(rulesetType);
var ruleset = Activator.CreateInstance(rulesetType) as Ruleset;
Assert.That(ruleset, Is.Not.Null);
var allMultiMods = getMultiMods(ruleset);
var allMultiMods = getMultiMods(ruleset!);
Assert.Multiple(() =>
{

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
@ -33,7 +31,7 @@ namespace osu.Game.Tests.Mods
return Array.Empty<Mod>();
}
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();

View File

@ -62,9 +62,45 @@ namespace osu.Game.Tests.NonVisual
Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single()));
}
private static void addAudioFile(BeatmapSetInfo beatmapSetInfo, string hash = null)
[Test]
public void TestAudioEqualityBeatmapInfoSameHash()
{
beatmapSetInfo.Files.Add(new RealmNamedFileUsage(new RealmFile { Hash = hash ?? Guid.NewGuid().ToString() }, "audio.mp3"));
var beatmapSet = TestResources.CreateTestBeatmapSetInfo(2);
addAudioFile(beatmapSet);
var beatmap1 = beatmapSet.Beatmaps.First();
var beatmap2 = beatmapSet.Beatmaps.Last();
Assert.AreNotEqual(beatmap1, beatmap2);
Assert.IsTrue(beatmap1.AudioEquals(beatmap2));
}
[Test]
public void TestAudioEqualityBeatmapInfoDifferentHash()
{
var beatmapSet = TestResources.CreateTestBeatmapSetInfo(2);
const string filename1 = "audio1.mp3";
const string filename2 = "audio2.mp3";
addAudioFile(beatmapSet, filename: filename1);
addAudioFile(beatmapSet, filename: filename2);
var beatmap1 = beatmapSet.Beatmaps.First();
var beatmap2 = beatmapSet.Beatmaps.Last();
Assert.AreNotEqual(beatmap1, beatmap2);
beatmap1.Metadata.AudioFile = filename1;
beatmap2.Metadata.AudioFile = filename2;
Assert.IsFalse(beatmap1.AudioEquals(beatmap2));
}
private static void addAudioFile(BeatmapSetInfo beatmapSetInfo, string hash = null, string filename = null)
{
beatmapSetInfo.Files.Add(new RealmNamedFileUsage(new RealmFile { Hash = hash ?? Guid.NewGuid().ToString() }, filename ?? "audio.mp3"));
}
[Test]

View File

@ -80,7 +80,7 @@ namespace osu.Game.Tests.Online
{
AddStep("download beatmap", () => beatmaps.Download(test_db_model));
AddStep("cancel download from request", () => beatmaps.GetExistingDownload(test_db_model).Cancel());
AddStep("cancel download from request", () => beatmaps.GetExistingDownload(test_db_model)!.Cancel());
AddUntilStep("is removed from download list", () => beatmaps.GetExistingDownload(test_db_model) == null);
AddAssert("is notification cancelled", () => recentNotification.State == ProgressNotificationState.Cancelled);

View File

@ -126,10 +126,10 @@ namespace osu.Game.Tests.Online
AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.SetProgress(0.4f));
addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile));
addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
@ -246,7 +246,7 @@ namespace osu.Game.Tests.Online
=> new TestDownloadRequest(set);
}
private class TestDownloadRequest : ArchiveDownloadRequest<IBeatmapSetInfo>
internal class TestDownloadRequest : ArchiveDownloadRequest<IBeatmapSetInfo>
{
public new void SetProgress(float progress) => base.SetProgress(progress);
public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename);

View File

@ -138,7 +138,7 @@ namespace osu.Game.Tests.Resources
BPM = bpm,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Ruleset = rulesetInfo,
Metadata = metadata,
Metadata = metadata.DeepClone(),
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Timing;
@ -19,8 +17,8 @@ namespace osu.Game.Tests.Rulesets.Mods
private const double start_time = 1000;
private const double duration = 9000;
private TrackVirtual track;
private OsuPlayfield playfield;
private TrackVirtual track = null!;
private OsuPlayfield playfield = null!;
[SetUp]
public void SetUp()

View File

@ -402,16 +402,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestPlayStartsWithCorrectBeatmapWhileAtSongSelect()
{
createRoom(() => new Room
PlaylistItem? item = null;
createRoom(() =>
{
Name = { Value = "Test Room" },
Playlist =
item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
};
return new Room
{
Name = { Value = "Test Room" },
Playlist = { item }
};
});
pressReadyButton();
@ -419,7 +421,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
@ -440,16 +442,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestPlayStartsWithCorrectRulesetWhileAtSongSelect()
{
createRoom(() => new Room
PlaylistItem? item = null;
createRoom(() =>
{
Name = { Value = "Test Room" },
Playlist =
item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
};
return new Room
{
Name = { Value = "Test Room" },
Playlist = { item }
};
});
pressReadyButton();
@ -457,7 +461,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
@ -478,16 +482,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestPlayStartsWithCorrectModsWhileAtSongSelect()
{
createRoom(() => new Room
PlaylistItem? item = null;
createRoom(() =>
{
Name = { Value = "Test Room" },
Playlist =
item = new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
};
return new Room
{
Name = { Value = "Test Room" },
Playlist = { item }
};
});
pressReadyButton();
@ -495,7 +501,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);

View File

@ -108,6 +108,7 @@ namespace osu.Game.Tests.Visual.Online
Version = "2018.712.0",
DisplayVersion = "2018.712.0",
UpdateStream = streams[OsuGameBase.CLIENT_STREAM_NAME],
CreatedAt = new DateTime(2018, 7, 12),
ChangelogEntries = new List<APIChangelogEntry>
{
new APIChangelogEntry
@ -171,6 +172,7 @@ namespace osu.Game.Tests.Visual.Online
{
Version = "2019.920.0",
DisplayVersion = "2019.920.0",
CreatedAt = new DateTime(2019, 9, 20),
UpdateStream = new APIUpdateStream
{
Name = "Test",

View File

@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Online
Id = 3103765,
IsOnline = true,
Statistics = new UserStatistics { GlobalRank = 1111 },
Country = new Country { FlagName = "JP" },
CountryCode = CountryCode.JP,
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
},
new APIUser
@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
Id = 2,
IsOnline = false,
Statistics = new UserStatistics { GlobalRank = 2222 },
Country = new Country { FlagName = "AU" },
CountryCode = CountryCode.AU,
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
IsSupporter = true,
SupportLevel = 3,
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Online
{
Username = "Evast",
Id = 8195163,
Country = new Country { FlagName = "BY" },
CountryCode = CountryCode.BY,
CoverUrl = "https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsOnline = false,
LastVisit = DateTimeOffset.Now

View File

@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
public TestSceneRankingsCountryFilter()
{
var countryBindable = new Bindable<Country>();
var countryBindable = new Bindable<CountryCode>();
AddRange(new Drawable[]
{
@ -56,20 +56,12 @@ namespace osu.Game.Tests.Visual.Online
}
});
var country = new Country
{
FlagName = "BY",
FullName = "Belarus"
};
var unknownCountry = new Country
{
FlagName = "CK",
FullName = "Cook Islands"
};
const CountryCode country = CountryCode.BY;
const CountryCode unknown_country = CountryCode.CK;
AddStep("Set country", () => countryBindable.Value = country);
AddStep("Set null country", () => countryBindable.Value = null);
AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry);
AddStep("Set default country", () => countryBindable.Value = default);
AddStep("Set country with no flag", () => countryBindable.Value = unknown_country);
}
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Online
public TestSceneRankingsHeader()
{
var countryBindable = new Bindable<Country>();
var countryBindable = new Bindable<CountryCode>();
var ruleset = new Bindable<RulesetInfo>();
var scope = new Bindable<RankingsScope>();
@ -30,21 +30,12 @@ namespace osu.Game.Tests.Visual.Online
Ruleset = { BindTarget = ruleset }
});
var country = new Country
{
FlagName = "BY",
FullName = "Belarus"
};
var unknownCountry = new Country
{
FlagName = "CK",
FullName = "Cook Islands"
};
const CountryCode country = CountryCode.BY;
const CountryCode unknown_country = CountryCode.CK;
AddStep("Set country", () => countryBindable.Value = country);
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry);
AddStep("Set country with no flag", () => countryBindable.Value = unknown_country);
}
}
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Online
private TestRankingsOverlay rankingsOverlay;
private readonly Bindable<Country> countryBindable = new Bindable<Country>();
private readonly Bindable<CountryCode> countryBindable = new Bindable<CountryCode>();
private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
[SetUp]
@ -48,15 +48,15 @@ namespace osu.Game.Tests.Visual.Online
public void TestFlagScopeDependency()
{
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is Null", () => countryBindable.Value == null);
AddStep("Set country", () => countryBindable.Value = us_country);
AddAssert("Check country is default", () => countryBindable.IsDefault);
AddStep("Set country", () => countryBindable.Value = CountryCode.US);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
}
[Test]
public void TestShowCountry()
{
AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country));
AddStep("Show US", () => rankingsOverlay.ShowCountry(CountryCode.US));
}
private void loadRankingsOverlay()
@ -69,15 +69,9 @@ namespace osu.Game.Tests.Visual.Online
};
}
private static readonly Country us_country = new Country
{
FlagName = "US",
FullName = "United States"
};
private class TestRankingsOverlay : RankingsOverlay
{
public new Bindable<Country> Country => base.Country;
public new Bindable<CountryCode> Country => base.Country;
}
}
}

View File

@ -57,8 +57,7 @@ namespace osu.Game.Tests.Visual.Online
{
new CountryStatistics
{
Country = new Country { FlagName = "US", FullName = "United States" },
FlagName = "US",
Code = CountryCode.US,
ActiveUsers = 2_972_623,
PlayCount = 3_086_515_743,
RankedScore = 449_407_643_332_546,
@ -66,8 +65,7 @@ namespace osu.Game.Tests.Visual.Online
},
new CountryStatistics
{
Country = new Country { FlagName = "RU", FullName = "Russian Federation" },
FlagName = "RU",
Code = CountryCode.RU,
ActiveUsers = 1_609_989,
PlayCount = 1_637_052_841,
RankedScore = 221_660_827_473_004,
@ -86,7 +84,7 @@ namespace osu.Game.Tests.Visual.Online
User = new APIUser
{
Username = "first active user",
Country = new Country { FlagName = "JP" },
CountryCode = CountryCode.JP,
Active = true,
},
Accuracy = 0.9972,
@ -106,7 +104,7 @@ namespace osu.Game.Tests.Visual.Online
User = new APIUser
{
Username = "inactive user",
Country = new Country { FlagName = "AU" },
CountryCode = CountryCode.AU,
Active = false,
},
Accuracy = 0.9831,
@ -126,7 +124,7 @@ namespace osu.Game.Tests.Visual.Online
User = new APIUser
{
Username = "second active user",
Country = new Country { FlagName = "PL" },
CountryCode = CountryCode.PL,
Active = true,
},
Accuracy = 0.9584,

View File

@ -157,11 +157,7 @@ namespace osu.Game.Tests.Visual.Online
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
CountryCode = CountryCode.ES,
},
Mods = new[]
{
@ -184,11 +180,7 @@ namespace osu.Game.Tests.Visual.Online
{
Id = 4608074,
Username = @"Skycries",
Country = new Country
{
FullName = @"Brazil",
FlagName = @"BR",
},
CountryCode = CountryCode.BR,
},
Mods = new[]
{
@ -210,11 +202,7 @@ namespace osu.Game.Tests.Visual.Online
{
Id = 1014222,
Username = @"eLy",
Country = new Country
{
FullName = @"Japan",
FlagName = @"JP",
},
CountryCode = CountryCode.JP,
},
Mods = new[]
{
@ -235,11 +223,7 @@ namespace osu.Game.Tests.Visual.Online
{
Id = 1541390,
Username = @"Toukai",
Country = new Country
{
FullName = @"Canada",
FlagName = @"CA",
},
CountryCode = CountryCode.CA,
},
Mods = new[]
{
@ -259,11 +243,7 @@ namespace osu.Game.Tests.Visual.Online
{
Id = 7151382,
Username = @"Mayuri Hana",
Country = new Country
{
FullName = @"Thailand",
FlagName = @"TH",
},
CountryCode = CountryCode.TH,
},
Rank = ScoreRank.D,
PP = 160,
@ -275,18 +255,25 @@ namespace osu.Game.Tests.Visual.Online
};
const int initial_great_count = 2000;
const int initial_tick_count = 100;
int greatCount = initial_great_count;
int tickCount = initial_tick_count;
foreach (var s in scores.Scores)
{
s.Statistics = new Dictionary<HitResult, int>
{
{ HitResult.Great, greatCount -= 100 },
{ HitResult.Great, greatCount },
{ HitResult.LargeTickHit, tickCount },
{ HitResult.Ok, RNG.Next(100) },
{ HitResult.Meh, RNG.Next(100) },
{ HitResult.Miss, initial_great_count - greatCount }
{ HitResult.Miss, initial_great_count - greatCount },
{ HitResult.LargeTickMiss, initial_tick_count - tickCount },
};
greatCount -= 100;
tickCount -= RNG.Next(1, 5);
}
return scores;
@ -302,11 +289,7 @@ namespace osu.Game.Tests.Visual.Online
{
Id = 7151382,
Username = @"Mayuri Hana",
Country = new Country
{
FullName = @"Thailand",
FlagName = @"TH",
},
CountryCode = CountryCode.TH,
},
Rank = ScoreRank.D,
PP = 160,

View File

@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online
{
Username = @"flyte",
Id = 3103765,
Country = new Country { FlagName = @"JP" },
CountryCode = CountryCode.JP,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg",
Status = { Value = new UserStatusOnline() }
}) { Width = 300 },
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Online
{
Username = @"peppy",
Id = 2,
Country = new Country { FlagName = @"AU" },
CountryCode = CountryCode.AU,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
IsSupporter = true,
SupportLevel = 3,
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Online
{
Username = @"Evast",
Id = 8195163,
Country = new Country { FlagName = @"BY" },
CountryCode = CountryCode.BY,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsOnline = false,
LastVisit = DateTimeOffset.Now

View File

@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
{
Username = @"Somebody",
Id = 1,
Country = new Country { FullName = @"Alien" },
CountryCode = CountryCode.Unknown,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
JoinDate = DateTimeOffset.Now.AddDays(-1),
LastVisit = DateTimeOffset.Now,
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Online
Username = @"peppy",
Id = 2,
IsSupporter = true,
Country = new Country { FullName = @"Australia", FlagName = @"AU" },
CountryCode = CountryCode.AU,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg"
}));
@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online
{
Username = @"flyte",
Id = 3103765,
Country = new Country { FullName = @"Japan", FlagName = @"JP" },
CountryCode = CountryCode.JP,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}));
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Online
Username = @"BanchoBot",
Id = 3,
IsBot = true,
Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" },
CountryCode = CountryCode.SH,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
}));

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Online
{
public TestSceneUserProfileScores()
{
var firstScore = new APIScore
var firstScore = new SoloScoreInfo
{
PP = 1047.21,
Rank = ScoreRank.SH,
@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Online
},
DifficultyName = "Extreme"
},
Date = DateTimeOffset.Now,
EndedAt = DateTimeOffset.Now,
Mods = new[]
{
new APIMod { Acronym = new OsuModHidden().Acronym },
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
Accuracy = 0.9813
};
var secondScore = new APIScore
var secondScore = new SoloScoreInfo
{
PP = 134.32,
Rank = ScoreRank.A,
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Online
},
DifficultyName = "[4K] Regret"
},
Date = DateTimeOffset.Now,
EndedAt = DateTimeOffset.Now,
Mods = new[]
{
new APIMod { Acronym = new OsuModHardRock().Acronym },
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Online
Accuracy = 0.998546
};
var thirdScore = new APIScore
var thirdScore = new SoloScoreInfo
{
PP = 96.83,
Rank = ScoreRank.S,
@ -79,11 +79,11 @@ namespace osu.Game.Tests.Visual.Online
},
DifficultyName = "Insane"
},
Date = DateTimeOffset.Now,
EndedAt = DateTimeOffset.Now,
Accuracy = 0.9726
};
var noPPScore = new APIScore
var noPPScore = new SoloScoreInfo
{
Rank = ScoreRank.B,
Beatmap = new APIBeatmap
@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Online
},
DifficultyName = "[4K] Cataclysmic Hypernova"
},
Date = DateTimeOffset.Now,
EndedAt = DateTimeOffset.Now,
Accuracy = 0.55879
};

File diff suppressed because one or more lines are too long

View File

@ -825,7 +825,8 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(true, 15);
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null, bool randomDifficulties = false)
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null,
bool randomDifficulties = false)
{
bool changed = false;

View File

@ -140,11 +140,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
CountryCode = CountryCode.ES,
},
});
}
@ -164,12 +160,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
},
CountryCode = CountryCode.ES,
}
});
}
@ -225,11 +217,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
CountryCode = CountryCode.ES,
},
},
new ScoreInfo
@ -246,11 +234,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 4608074,
Username = @"Skycries",
Country = new Country
{
FullName = @"Brazil",
FlagName = @"BR",
},
CountryCode = CountryCode.BR,
},
},
new ScoreInfo
@ -268,11 +252,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 1014222,
Username = @"eLy",
Country = new Country
{
FullName = @"Japan",
FlagName = @"JP",
},
CountryCode = CountryCode.JP,
},
},
new ScoreInfo
@ -290,11 +270,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 1541390,
Username = @"Toukai",
Country = new Country
{
FullName = @"Canada",
FlagName = @"CA",
},
CountryCode = CountryCode.CA,
},
},
new ScoreInfo
@ -312,11 +288,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 2243452,
Username = @"Satoruu",
Country = new Country
{
FullName = @"Venezuela",
FlagName = @"VE",
},
CountryCode = CountryCode.VE,
},
},
new ScoreInfo
@ -334,11 +306,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 2705430,
Username = @"Mooha",
Country = new Country
{
FullName = @"France",
FlagName = @"FR",
},
CountryCode = CountryCode.FR,
},
},
new ScoreInfo
@ -356,11 +324,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 7151382,
Username = @"Mayuri Hana",
Country = new Country
{
FullName = @"Thailand",
FlagName = @"TH",
},
CountryCode = CountryCode.TH,
},
},
new ScoreInfo
@ -378,11 +342,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 2051389,
Username = @"FunOrange",
Country = new Country
{
FullName = @"Canada",
FlagName = @"CA",
},
CountryCode = CountryCode.CA,
},
},
new ScoreInfo
@ -400,11 +360,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 6169483,
Username = @"-Hebel-",
Country = new Country
{
FullName = @"Mexico",
FlagName = @"MX",
},
CountryCode = CountryCode.MX,
},
},
new ScoreInfo
@ -422,11 +378,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 6702666,
Username = @"prhtnsm",
Country = new Country
{
FullName = @"Germany",
FlagName = @"DE",
},
CountryCode = CountryCode.DE,
},
},
};

View File

@ -0,0 +1,156 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Tests.Online;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public class TestSceneUpdateBeatmapSetButton : OsuManualInputManagerTestScene
{
private BeatmapCarousel carousel = null!;
private TestSceneOnlinePlayBeatmapAvailabilityTracker.TestBeatmapModelDownloader beatmapDownloader = null!;
private BeatmapSetInfo testBeatmapSetInfo = null!;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
var importer = parent.Get<BeatmapManager>();
dependencies.CacheAs<BeatmapModelDownloader>(beatmapDownloader = new TestSceneOnlinePlayBeatmapAvailabilityTracker.TestBeatmapModelDownloader(importer, API));
return dependencies;
}
private UpdateBeatmapSetButton? getUpdateButton() => carousel.ChildrenOfType<UpdateBeatmapSetButton>().SingleOrDefault();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create carousel", () =>
{
Child = carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Both,
BeatmapSets = new List<BeatmapSetInfo>
{
(testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo()),
}
};
});
AddUntilStep("wait for load", () => carousel.BeatmapSetsLoaded);
AddAssert("update button not visible", () => getUpdateButton() == null);
}
[Test]
public void TestDownloadToCompletion()
{
ArchiveDownloadRequest<IBeatmapSetInfo>? downloadRequest = null;
AddStep("update online hash", () =>
{
testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash";
testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now;
carousel.UpdateBeatmapSet(testBeatmapSetInfo);
});
AddUntilStep("only one set visible", () => carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().Count() == 1);
AddUntilStep("update button visible", () => getUpdateButton() != null);
AddStep("click button", () => getUpdateButton()?.TriggerClick());
AddUntilStep("wait for download started", () =>
{
downloadRequest = beatmapDownloader.GetExistingDownload(testBeatmapSetInfo);
return downloadRequest != null;
});
AddUntilStep("wait for button disabled", () => getUpdateButton()?.Enabled.Value == false);
AddUntilStep("progress download to completion", () =>
{
if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest)
{
testRequest.SetProgress(testRequest.Progress + 0.1f);
if (testRequest.Progress >= 1)
{
testRequest.TriggerSuccess();
// usually this would be done by the import process.
testBeatmapSetInfo.Beatmaps.First().MD5Hash = "different hash";
testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now;
// usually this would be done by a realm subscription.
carousel.UpdateBeatmapSet(testBeatmapSetInfo);
return true;
}
}
return false;
});
}
[Test]
public void TestDownloadFailed()
{
ArchiveDownloadRequest<IBeatmapSetInfo>? downloadRequest = null;
AddStep("update online hash", () =>
{
testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash";
testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now;
carousel.UpdateBeatmapSet(testBeatmapSetInfo);
});
AddUntilStep("only one set visible", () => carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().Count() == 1);
AddUntilStep("update button visible", () => getUpdateButton() != null);
AddStep("click button", () => getUpdateButton()?.TriggerClick());
AddUntilStep("wait for download started", () =>
{
downloadRequest = beatmapDownloader.GetExistingDownload(testBeatmapSetInfo);
return downloadRequest != null;
});
AddUntilStep("wait for button disabled", () => getUpdateButton()?.Enabled.Value == false);
AddUntilStep("progress download to failure", () =>
{
if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest)
{
testRequest.SetProgress(testRequest.Progress + 0.1f);
if (testRequest.Progress >= 0.5f)
{
testRequest.TriggerFailure(new Exception());
return true;
}
}
return false;
});
AddUntilStep("wait for button enabled", () => getUpdateButton()?.Enabled.Value == true);
}
}
}

View File

@ -69,11 +69,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
CountryCode = CountryCode.ES,
},
},
new ScoreInfo
@ -88,11 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 4608074,
Username = @"Skycries",
Country = new Country
{
FullName = @"Brazil",
FlagName = @"BR",
},
CountryCode = CountryCode.BR,
},
},
new ScoreInfo
@ -107,11 +99,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Id = 1541390,
Username = @"Toukai",
Country = new Country
{
FullName = @"Canada",
FlagName = @"CA",
},
CountryCode = CountryCode.CA,
},
}
};

View File

@ -4,13 +4,13 @@
#nullable disable
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.UserInterface
};
control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true);
control.General.BindCollectionChanged((_, _) => general.Text = $"General: {(control.General.Any() ? string.Join('.', control.General.Select(i => i.ToString().Underscore())) : "")}", true);
control.General.BindCollectionChanged((_, _) => general.Text = $"General: {(control.General.Any() ? string.Join('.', control.General.Select(i => i.ToString().ToSnakeCase())) : "")}", true);
control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true);
control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true);

View File

@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneFPSCounter : OsuTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create display", () =>
{
Children = new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new FPSCounter(),
new FPSCounter { Scale = new Vector2(2) },
new FPSCounter { Scale = new Vector2(4) },
}
},
};
});
}
[Test]
public void TestBasic()
{
}
}
}

View File

@ -0,0 +1,770 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Users;
namespace osu.Game.Tournament
{
public static class CountryExtensions
{
public static string GetAcronym(this CountryCode country)
{
switch (country)
{
case CountryCode.BD:
return "BGD";
case CountryCode.BE:
return "BEL";
case CountryCode.BF:
return "BFA";
case CountryCode.BG:
return "BGR";
case CountryCode.BA:
return "BIH";
case CountryCode.BB:
return "BRB";
case CountryCode.WF:
return "WLF";
case CountryCode.BL:
return "BLM";
case CountryCode.BM:
return "BMU";
case CountryCode.BN:
return "BRN";
case CountryCode.BO:
return "BOL";
case CountryCode.BH:
return "BHR";
case CountryCode.BI:
return "BDI";
case CountryCode.BJ:
return "BEN";
case CountryCode.BT:
return "BTN";
case CountryCode.JM:
return "JAM";
case CountryCode.BV:
return "BVT";
case CountryCode.BW:
return "BWA";
case CountryCode.WS:
return "WSM";
case CountryCode.BQ:
return "BES";
case CountryCode.BR:
return "BRA";
case CountryCode.BS:
return "BHS";
case CountryCode.JE:
return "JEY";
case CountryCode.BY:
return "BLR";
case CountryCode.BZ:
return "BLZ";
case CountryCode.RU:
return "RUS";
case CountryCode.RW:
return "RWA";
case CountryCode.RS:
return "SRB";
case CountryCode.TL:
return "TLS";
case CountryCode.RE:
return "REU";
case CountryCode.TM:
return "TKM";
case CountryCode.TJ:
return "TJK";
case CountryCode.RO:
return "ROU";
case CountryCode.TK:
return "TKL";
case CountryCode.GW:
return "GNB";
case CountryCode.GU:
return "GUM";
case CountryCode.GT:
return "GTM";
case CountryCode.GS:
return "SGS";
case CountryCode.GR:
return "GRC";
case CountryCode.GQ:
return "GNQ";
case CountryCode.GP:
return "GLP";
case CountryCode.JP:
return "JPN";
case CountryCode.GY:
return "GUY";
case CountryCode.GG:
return "GGY";
case CountryCode.GF:
return "GUF";
case CountryCode.GE:
return "GEO";
case CountryCode.GD:
return "GRD";
case CountryCode.GB:
return "GBR";
case CountryCode.GA:
return "GAB";
case CountryCode.SV:
return "SLV";
case CountryCode.GN:
return "GIN";
case CountryCode.GM:
return "GMB";
case CountryCode.GL:
return "GRL";
case CountryCode.GI:
return "GIB";
case CountryCode.GH:
return "GHA";
case CountryCode.OM:
return "OMN";
case CountryCode.TN:
return "TUN";
case CountryCode.JO:
return "JOR";
case CountryCode.HR:
return "HRV";
case CountryCode.HT:
return "HTI";
case CountryCode.HU:
return "HUN";
case CountryCode.HK:
return "HKG";
case CountryCode.HN:
return "HND";
case CountryCode.HM:
return "HMD";
case CountryCode.VE:
return "VEN";
case CountryCode.PR:
return "PRI";
case CountryCode.PS:
return "PSE";
case CountryCode.PW:
return "PLW";
case CountryCode.PT:
return "PRT";
case CountryCode.SJ:
return "SJM";
case CountryCode.PY:
return "PRY";
case CountryCode.IQ:
return "IRQ";
case CountryCode.PA:
return "PAN";
case CountryCode.PF:
return "PYF";
case CountryCode.PG:
return "PNG";
case CountryCode.PE:
return "PER";
case CountryCode.PK:
return "PAK";
case CountryCode.PH:
return "PHL";
case CountryCode.PN:
return "PCN";
case CountryCode.PL:
return "POL";
case CountryCode.PM:
return "SPM";
case CountryCode.ZM:
return "ZMB";
case CountryCode.EH:
return "ESH";
case CountryCode.EE:
return "EST";
case CountryCode.EG:
return "EGY";
case CountryCode.ZA:
return "ZAF";
case CountryCode.EC:
return "ECU";
case CountryCode.IT:
return "ITA";
case CountryCode.VN:
return "VNM";
case CountryCode.SB:
return "SLB";
case CountryCode.ET:
return "ETH";
case CountryCode.SO:
return "SOM";
case CountryCode.ZW:
return "ZWE";
case CountryCode.SA:
return "SAU";
case CountryCode.ES:
return "ESP";
case CountryCode.ER:
return "ERI";
case CountryCode.ME:
return "MNE";
case CountryCode.MD:
return "MDA";
case CountryCode.MG:
return "MDG";
case CountryCode.MF:
return "MAF";
case CountryCode.MA:
return "MAR";
case CountryCode.MC:
return "MCO";
case CountryCode.UZ:
return "UZB";
case CountryCode.MM:
return "MMR";
case CountryCode.ML:
return "MLI";
case CountryCode.MO:
return "MAC";
case CountryCode.MN:
return "MNG";
case CountryCode.MH:
return "MHL";
case CountryCode.MK:
return "MKD";
case CountryCode.MU:
return "MUS";
case CountryCode.MT:
return "MLT";
case CountryCode.MW:
return "MWI";
case CountryCode.MV:
return "MDV";
case CountryCode.MQ:
return "MTQ";
case CountryCode.MP:
return "MNP";
case CountryCode.MS:
return "MSR";
case CountryCode.MR:
return "MRT";
case CountryCode.IM:
return "IMN";
case CountryCode.UG:
return "UGA";
case CountryCode.TZ:
return "TZA";
case CountryCode.MY:
return "MYS";
case CountryCode.MX:
return "MEX";
case CountryCode.IL:
return "ISR";
case CountryCode.FR:
return "FRA";
case CountryCode.IO:
return "IOT";
case CountryCode.SH:
return "SHN";
case CountryCode.FI:
return "FIN";
case CountryCode.FJ:
return "FJI";
case CountryCode.FK:
return "FLK";
case CountryCode.FM:
return "FSM";
case CountryCode.FO:
return "FRO";
case CountryCode.NI:
return "NIC";
case CountryCode.NL:
return "NLD";
case CountryCode.NO:
return "NOR";
case CountryCode.NA:
return "NAM";
case CountryCode.VU:
return "VUT";
case CountryCode.NC:
return "NCL";
case CountryCode.NE:
return "NER";
case CountryCode.NF:
return "NFK";
case CountryCode.NG:
return "NGA";
case CountryCode.NZ:
return "NZL";
case CountryCode.NP:
return "NPL";
case CountryCode.NR:
return "NRU";
case CountryCode.NU:
return "NIU";
case CountryCode.CK:
return "COK";
case CountryCode.XK:
return "XKX";
case CountryCode.CI:
return "CIV";
case CountryCode.CH:
return "CHE";
case CountryCode.CO:
return "COL";
case CountryCode.CN:
return "CHN";
case CountryCode.CM:
return "CMR";
case CountryCode.CL:
return "CHL";
case CountryCode.CC:
return "CCK";
case CountryCode.CA:
return "CAN";
case CountryCode.CG:
return "COG";
case CountryCode.CF:
return "CAF";
case CountryCode.CD:
return "COD";
case CountryCode.CZ:
return "CZE";
case CountryCode.CY:
return "CYP";
case CountryCode.CX:
return "CXR";
case CountryCode.CR:
return "CRI";
case CountryCode.CW:
return "CUW";
case CountryCode.CV:
return "CPV";
case CountryCode.CU:
return "CUB";
case CountryCode.SZ:
return "SWZ";
case CountryCode.SY:
return "SYR";
case CountryCode.SX:
return "SXM";
case CountryCode.KG:
return "KGZ";
case CountryCode.KE:
return "KEN";
case CountryCode.SS:
return "SSD";
case CountryCode.SR:
return "SUR";
case CountryCode.KI:
return "KIR";
case CountryCode.KH:
return "KHM";
case CountryCode.KN:
return "KNA";
case CountryCode.KM:
return "COM";
case CountryCode.ST:
return "STP";
case CountryCode.SK:
return "SVK";
case CountryCode.KR:
return "KOR";
case CountryCode.SI:
return "SVN";
case CountryCode.KP:
return "PRK";
case CountryCode.KW:
return "KWT";
case CountryCode.SN:
return "SEN";
case CountryCode.SM:
return "SMR";
case CountryCode.SL:
return "SLE";
case CountryCode.SC:
return "SYC";
case CountryCode.KZ:
return "KAZ";
case CountryCode.KY:
return "CYM";
case CountryCode.SG:
return "SGP";
case CountryCode.SE:
return "SWE";
case CountryCode.SD:
return "SDN";
case CountryCode.DO:
return "DOM";
case CountryCode.DM:
return "DMA";
case CountryCode.DJ:
return "DJI";
case CountryCode.DK:
return "DNK";
case CountryCode.VG:
return "VGB";
case CountryCode.DE:
return "DEU";
case CountryCode.YE:
return "YEM";
case CountryCode.DZ:
return "DZA";
case CountryCode.US:
return "USA";
case CountryCode.UY:
return "URY";
case CountryCode.YT:
return "MYT";
case CountryCode.UM:
return "UMI";
case CountryCode.LB:
return "LBN";
case CountryCode.LC:
return "LCA";
case CountryCode.LA:
return "LAO";
case CountryCode.TV:
return "TUV";
case CountryCode.TW:
return "TWN";
case CountryCode.TT:
return "TTO";
case CountryCode.TR:
return "TUR";
case CountryCode.LK:
return "LKA";
case CountryCode.LI:
return "LIE";
case CountryCode.LV:
return "LVA";
case CountryCode.TO:
return "TON";
case CountryCode.LT:
return "LTU";
case CountryCode.LU:
return "LUX";
case CountryCode.LR:
return "LBR";
case CountryCode.LS:
return "LSO";
case CountryCode.TH:
return "THA";
case CountryCode.TF:
return "ATF";
case CountryCode.TG:
return "TGO";
case CountryCode.TD:
return "TCD";
case CountryCode.TC:
return "TCA";
case CountryCode.LY:
return "LBY";
case CountryCode.VA:
return "VAT";
case CountryCode.VC:
return "VCT";
case CountryCode.AE:
return "ARE";
case CountryCode.AD:
return "AND";
case CountryCode.AG:
return "ATG";
case CountryCode.AF:
return "AFG";
case CountryCode.AI:
return "AIA";
case CountryCode.VI:
return "VIR";
case CountryCode.IS:
return "ISL";
case CountryCode.IR:
return "IRN";
case CountryCode.AM:
return "ARM";
case CountryCode.AL:
return "ALB";
case CountryCode.AO:
return "AGO";
case CountryCode.AQ:
return "ATA";
case CountryCode.AS:
return "ASM";
case CountryCode.AR:
return "ARG";
case CountryCode.AU:
return "AUS";
case CountryCode.AT:
return "AUT";
case CountryCode.AW:
return "ABW";
case CountryCode.IN:
return "IND";
case CountryCode.AX:
return "ALA";
case CountryCode.AZ:
return "AZE";
case CountryCode.IE:
return "IRL";
case CountryCode.ID:
return "IDN";
case CountryCode.UA:
return "UKR";
case CountryCode.QA:
return "QAT";
case CountryCode.MZ:
return "MOZ";
default:
throw new ArgumentOutOfRangeException(nameof(country));
}
}
}
}

View File

@ -22,7 +22,8 @@ namespace osu.Game.Tournament.Models
/// <summary>
/// The player's country.
/// </summary>
public Country? Country { get; set; }
[JsonProperty("country_code")]
public CountryCode CountryCode { get; set; }
/// <summary>
/// The player's global rank, or null if not available.
@ -40,7 +41,7 @@ namespace osu.Game.Tournament.Models
{
Id = OnlineID,
Username = Username,
Country = Country,
CountryCode = CountryCode,
CoverUrl = CoverUrl,
};

File diff suppressed because it is too large Load Diff

View File

@ -3,13 +3,13 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -25,9 +25,6 @@ namespace osu.Game.Tournament.Screens.Editors
{
public class TeamEditorScreen : TournamentEditorScreen<TeamEditorScreen.TeamRow, TournamentTeam>
{
[Resolved]
private TournamentGameBase game { get; set; }
protected override BindableList<TournamentTeam> Storage => LadderInfo.Teams;
[BackgroundDependencyLoader]
@ -45,11 +42,17 @@ namespace osu.Game.Tournament.Screens.Editors
private void addAllCountries()
{
List<TournamentTeam> countries;
var countries = new List<TournamentTeam>();
using (Stream stream = game.Resources.GetStream("Resources/countries.json"))
using (var sr = new StreamReader(stream))
countries = JsonConvert.DeserializeObject<List<TournamentTeam>>(sr.ReadToEnd());
foreach (var country in Enum.GetValues(typeof(CountryCode)).Cast<CountryCode>().Skip(1))
{
countries.Add(new TournamentTeam
{
FlagName = { Value = country.ToString() },
FullName = { Value = country.GetDescription() },
Acronym = { Value = country.GetAcronym() },
});
}
Debug.Assert(countries != null);

View File

@ -21,6 +21,7 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tournament
@ -186,7 +187,9 @@ namespace osu.Game.Tournament
{
var playersRequiringPopulation = ladder.Teams
.SelectMany(t => t.Players)
.Where(p => string.IsNullOrEmpty(p.Username) || p.Rank == null).ToList();
.Where(p => string.IsNullOrEmpty(p.Username)
|| p.CountryCode == CountryCode.Unknown
|| p.Rank == null).ToList();
if (playersRequiringPopulation.Count == 0)
return false;
@ -288,7 +291,7 @@ namespace osu.Game.Tournament
user.Username = res.Username;
user.CoverUrl = res.CoverUrl;
user.Country = res.Country;
user.CountryCode = res.CountryCode;
user.Rank = res.Statistics?.GlobalRank;
success?.Invoke();

View File

@ -14,15 +14,15 @@ namespace osu.Game.Audio
[Serializable]
public class HitSampleInfo : ISampleInfo, IEquatable<HitSampleInfo>
{
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// All valid sample addition constants.
/// </summary>
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH };
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };
/// <summary>
/// The name of the sample to load.

View File

@ -92,6 +92,16 @@ namespace osu.Game.Beatmaps
[Indexed]
public string MD5Hash { get; set; } = string.Empty;
public string OnlineMD5Hash { get; set; } = string.Empty;
public DateTimeOffset? LastOnlineUpdate { get; set; }
/// <summary>
/// Whether this beatmap matches the online version, based on fetched online metadata.
/// Will return <c>true</c> if no online metadata is available.
/// </summary>
public bool MatchesOnlineVersion => LastOnlineUpdate == null || MD5Hash == OnlineMD5Hash;
[JsonIgnore]
public bool Hidden { get; set; }
@ -169,8 +179,8 @@ namespace osu.Game.Beatmaps
Debug.Assert(x.BeatmapSet != null);
Debug.Assert(y.BeatmapSet != null);
string? fileHashX = x.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(x.BeatmapSet.Metadata))?.File.Hash;
string? fileHashY = y.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(y.BeatmapSet.Metadata))?.File.Hash;
string? fileHashX = x.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(x.Metadata))?.File.Hash;
string? fileHashY = y.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(y.Metadata))?.File.Hash;
return fileHashX == fileHashY;
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@ -14,7 +12,7 @@ namespace osu.Game.Beatmaps
protected override ArchiveDownloadRequest<IBeatmapSetInfo> CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize) =>
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
public override ArchiveDownloadRequest<IBeatmapSetInfo> GetExistingDownload(IBeatmapSetInfo model)
public override ArchiveDownloadRequest<IBeatmapSetInfo>? GetExistingDownload(IBeatmapSetInfo model)
=> CurrentDownloads.Find(r => r.Model.OnlineID == model.OnlineID);
public BeatmapModelDownloader(IModelImporter<BeatmapSetInfo> beatmapImporter, IAPIProvider api)

View File

@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Database;
using osu.Game.Online.Metadata;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Ingests any changes that happen externally to the client, reprocessing as required.
/// </summary>
public class BeatmapOnlineChangeIngest : Component
{
private readonly BeatmapUpdater beatmapUpdater;
private readonly RealmAccess realm;
private readonly MetadataClient metadataClient;
public BeatmapOnlineChangeIngest(BeatmapUpdater beatmapUpdater, RealmAccess realm, MetadataClient metadataClient)
{
this.beatmapUpdater = beatmapUpdater;
this.realm = realm;
this.metadataClient = metadataClient;
metadataClient.ChangedBeatmapSetsArrived += changesDetected;
}
private void changesDetected(int[] beatmapSetIds)
{
// May want to batch incoming updates further if the background realm operations ever becomes a concern.
realm.Run(r =>
{
foreach (int id in beatmapSetIds)
{
var matchingSet = r.All<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineID == id);
if (matchingSet != null)
beatmapUpdater.Queue(matchingSet.ToLive(realm));
}
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
metadataClient.ChangedBeatmapSetsArrived -= changesDetected;
}
}
}

View File

@ -102,6 +102,12 @@ namespace osu.Game.Beatmaps
beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None;
beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID;
beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked;
beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted;
beatmapInfo.OnlineMD5Hash = res.MD5Hash;
beatmapInfo.LastOnlineUpdate = res.LastUpdated;
beatmapInfo.OnlineID = res.OnlineID;
beatmapInfo.Metadata.Author.OnlineID = res.AuthorID;
@ -190,7 +196,8 @@ namespace osu.Game.Beatmaps
using (var cmd = db.CreateCommand())
{
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path";
cmd.CommandText =
"SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path";
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmapInfo.MD5Hash));
cmd.Parameters.Add(new SqliteParameter("@OnlineID", beatmapInfo.OnlineID));
@ -208,10 +215,13 @@ namespace osu.Game.Beatmaps
beatmapInfo.BeatmapSet.Status = status;
beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0);
// TODO: DateSubmitted and DateRanked are not provided by local cache.
beatmapInfo.OnlineID = reader.GetInt32(1);
beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3);
beatmapInfo.OnlineMD5Hash = reader.GetString(4);
beatmapInfo.LastOnlineUpdate = reader.GetDateTimeOffset(5);
logForModel(set, $"Cached local retrieval for {beatmapInfo}.");
return true;
}

View File

@ -26,6 +26,16 @@ namespace osu.Game.Beatmaps
public DateTimeOffset DateAdded { get; set; }
/// <summary>
/// The date this beatmap set was first submitted.
/// </summary>
public DateTimeOffset? DateSubmitted { get; set; }
/// <summary>
/// The date this beatmap set was ranked.
/// </summary>
public DateTimeOffset? DateRanked { get; set; }
[JsonIgnore]
public IBeatmapMetadataInfo Metadata => Beatmaps.FirstOrDefault()?.Metadata ?? new BeatmapMetadata();
@ -93,5 +103,7 @@ namespace osu.Game.Beatmaps
IEnumerable<IBeatmapInfo> IBeatmapSetInfo.Beatmaps => Beatmaps;
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
public bool AllBeatmapsUpToDate => Beatmaps.All(b => b.MatchesOnlineVersion);
}
}

View File

@ -3,10 +3,10 @@
#nullable disable
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Extensions;
namespace osu.Game.Beatmaps
{
@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get($"Icons/BeatmapDetails/{iconType.ToString().Kebaberize()}");
Texture = textures.Get($"Icons/BeatmapDetails/{iconType.ToString().ToKebabCase()}");
}
}

View File

@ -6,6 +6,7 @@ using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Online.API;
@ -30,21 +31,12 @@ namespace osu.Game.Beatmaps
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
}
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
public void Queue(int beatmapSetId)
{
// TODO: implement
}
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
public void Queue(Live<BeatmapSetInfo> beatmap)
{
// For now, just fire off a task.
// TODO: Add actual queueing probably.
Logger.Log($"Queueing change for local beatmap {beatmap}");
Task.Factory.StartNew(() => beatmap.PerformRead(Process));
}
@ -56,6 +48,8 @@ namespace osu.Game.Beatmaps
// Before we use below, we want to invalidate.
workingBeatmapCache.Invalidate(beatmapSet);
// TODO: this call currently uses the local `online.db` lookup.
// We probably don't want this to happen after initial import (as the data may be stale).
onlineLookupQueue.Update(beatmapSet);
foreach (var beatmap in beatmapSet.Beatmaps)

View File

@ -168,7 +168,7 @@ namespace osu.Game.Beatmaps
if (texture == null)
{
Logger.Log($"Beatmap background failed to load (file {Metadata.BackgroundFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
Logger.Log($"Beatmap background failed to load (file {Metadata.BackgroundFile} not found on disk at expected location {fileStorePath}).");
return null;
}

View File

@ -224,6 +224,12 @@ namespace osu.Game.Configuration
return new TrackedSettings
{
new TrackedSetting<bool>(OsuSetting.ShowFpsDisplay, state => new SettingDescription(
rawValue: state,
name: GlobalActionKeyBindingStrings.ToggleFPSCounter,
value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
shortcut: LookupKeyBindings(GlobalAction.ToggleFPSDisplay))
),
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription(
rawValue: !disabledState,
name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons,

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -19,18 +17,18 @@ namespace osu.Game.Database
where TModel : class, IHasGuidPrimaryKey, ISoftDelete, IEquatable<TModel>, T
where T : class
{
public Action<Notification> PostNotification { protected get; set; }
public Action<Notification>? PostNotification { protected get; set; }
public event Action<ArchiveDownloadRequest<T>> DownloadBegan;
public event Action<ArchiveDownloadRequest<T>>? DownloadBegan;
public event Action<ArchiveDownloadRequest<T>> DownloadFailed;
public event Action<ArchiveDownloadRequest<T>>? DownloadFailed;
private readonly IModelImporter<TModel> importer;
private readonly IAPIProvider api;
private readonly IAPIProvider? api;
protected readonly List<ArchiveDownloadRequest<T>> CurrentDownloads = new List<ArchiveDownloadRequest<T>>();
protected ModelDownloader(IModelImporter<TModel> importer, IAPIProvider api)
protected ModelDownloader(IModelImporter<TModel> importer, IAPIProvider? api)
{
this.importer = importer;
this.api = api;
@ -87,7 +85,7 @@ namespace osu.Game.Database
CurrentDownloads.Add(request);
PostNotification?.Invoke(notification);
api.PerformAsync(request);
api?.PerformAsync(request);
DownloadBegan?.Invoke(request);
return true;
@ -105,7 +103,7 @@ namespace osu.Game.Database
}
}
public abstract ArchiveDownloadRequest<T> GetExistingDownload(T model);
public abstract ArchiveDownloadRequest<T>? GetExistingDownload(T model);
private bool canDownload(T model) => GetExistingDownload(model) == null && api != null;

View File

@ -60,8 +60,11 @@ namespace osu.Game.Database
/// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo.
/// 15 2022-07-13 Added LastPlayed to BeatmapInfo.
/// 16 2022-07-15 Removed HasReplay from ScoreInfo.
/// 17 2022-07-16 Added CountryCode to RealmUser.
/// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo.
/// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo.
/// </summary>
private const int schema_version = 16;
private const int schema_version = 19;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -67,7 +66,7 @@ namespace osu.Game.Extensions
foreach (var (_, property) in component.GetSettingsSourceProperties())
{
if (!info.Settings.TryGetValue(property.Name.Underscore(), out object settingValue))
if (!info.Settings.TryGetValue(property.Name.ToSnakeCase(), out object settingValue))
continue;
skinnable.CopyAdjustedSetting((IBindable)property.GetValue(component), settingValue);

View File

@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
// Based on code from the Humanizer library (https://github.com/Humanizr/Humanizer/blob/606e958cb83afc9be5b36716ac40d4daa9fa73a7/src/Humanizer/InflectorExtensions.cs)
//
// Humanizer is licenced under the MIT License (MIT)
//
// Copyright (c) .NET Foundation and Contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Text.RegularExpressions;
namespace osu.Game.Extensions
{
/// <summary>
/// Class with extension methods used to turn human-readable strings to casing conventions frequently used in code.
/// Often used for communicating with other systems (web API, spectator server).
/// All of the operations in this class are intentionally culture-invariant.
/// </summary>
public static class StringDehumanizeExtensions
{
/// <summary>
/// Converts the string to "Pascal case" (also known as "upper camel case").
/// </summary>
/// <example>
/// <code>
/// "this is a test string".ToPascalCase() == "ThisIsATestString"
/// </code>
/// </example>
public static string ToPascalCase(this string input)
{
return Regex.Replace(input, "(?:^|_|-| +)(.)", match => match.Groups[1].Value.ToUpperInvariant());
}
/// <summary>
/// Converts the string to (lower) "camel case".
/// </summary>
/// <example>
/// <code>
/// "this is a test string".ToCamelCase() == "thisIsATestString"
/// </code>
/// </example>
public static string ToCamelCase(this string input)
{
string word = input.ToPascalCase();
return word.Length > 0 ? word.Substring(0, 1).ToLowerInvariant() + word.Substring(1) : word;
}
/// <summary>
/// Converts the string to "snake case".
/// </summary>
/// <example>
/// <code>
/// "this is a test string".ToSnakeCase() == "this_is_a_test_string"
/// </code>
/// </example>
public static string ToSnakeCase(this string input)
{
return Regex.Replace(
Regex.Replace(
Regex.Replace(input, @"([\p{Lu}]+)([\p{Lu}][\p{Ll}])", "$1_$2"), @"([\p{Ll}\d])([\p{Lu}])", "$1_$2"), @"[-\s]", "_").ToLowerInvariant();
}
/// <summary>
/// Converts the string to "kebab case".
/// </summary>
/// <example>
/// <code>
/// "this is a test string".ToKebabCase() == "this-is-a-test-string"
/// </code>
/// </example>
public static string ToKebabCase(this string input)
{
return ToSnakeCase(input).Replace('_', '-');
}
}
}

View File

@ -28,7 +28,8 @@ namespace osu.Game.Graphics.Containers
public class BeatSyncedContainer : Container
{
private int lastBeat;
private TimingControlPoint lastTimingPoint;
protected TimingControlPoint LastTimingPoint { get; private set; }
protected EffectControlPoint LastEffectPoint { get; private set; }
/// <summary>
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes)"/>.
@ -127,7 +128,7 @@ namespace osu.Game.Graphics.Containers
TimeSinceLastBeat = beatLength - TimeUntilNextBeat;
if (ReferenceEquals(timingPoint, lastTimingPoint) && beatIndex == lastBeat)
if (ReferenceEquals(timingPoint, LastTimingPoint) && beatIndex == lastBeat)
return;
// as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat.
@ -139,7 +140,8 @@ namespace osu.Game.Graphics.Containers
}
lastBeat = beatIndex;
lastTimingPoint = timingPoint;
LastTimingPoint = timingPoint;
LastEffectPoint = effectPoint;
}
}
}

View File

@ -3,21 +3,21 @@
#nullable disable
using osuTK;
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using System;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Graphics.Cursor
{
@ -35,6 +35,7 @@ namespace osu.Game.Graphics.Cursor
private Vector2 positionMouseDown;
private Sample tapSample;
private Vector2 lastMovePosition;
[BackgroundDependencyLoader(true)]
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager, AudioManager audio)
@ -47,16 +48,25 @@ namespace osu.Game.Graphics.Cursor
tapSample = audio.Samples.Get(@"UI/cursor-tap");
}
protected override void Update()
{
base.Update();
if (dragRotationState != DragRotationState.NotDragging
&& Vector2.Distance(positionMouseDown, lastMovePosition) > 60)
{
// make the rotation centre point floating.
positionMouseDown = Interpolation.ValueAt(0.04f, positionMouseDown, lastMovePosition, 0, Clock.ElapsedFrameTime);
}
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (dragRotationState != DragRotationState.NotDragging)
{
// make the rotation centre point floating.
if (Vector2.Distance(positionMouseDown, e.MousePosition) > 60)
positionMouseDown = Interpolation.ValueAt(0.005f, positionMouseDown, e.MousePosition, 0, Clock.ElapsedFrameTime);
lastMovePosition = e.MousePosition;
var position = e.MousePosition;
float distance = Vector2Extensions.Distance(position, positionMouseDown);
float distance = Vector2Extensions.Distance(lastMovePosition, positionMouseDown);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.

View File

@ -0,0 +1,302 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class FPSCounter : VisibilityContainer, IHasCustomTooltip
{
private RollingCounter<double> counterUpdateFrameTime = null!;
private RollingCounter<double> counterDrawFPS = null!;
private Container mainContent = null!;
private Container background = null!;
private Container counters = null!;
private const float idle_background_alpha = 0.4f;
private readonly BindableBool showFpsDisplay = new BindableBool(true);
[Resolved]
private OsuColour colours { get; set; } = null!;
public FPSCounter()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
InternalChildren = new Drawable[]
{
mainContent = new Container
{
Alpha = 0,
Height = 26,
Children = new Drawable[]
{
background = new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
CornerExponent = 5f,
Masking = true,
Alpha = idle_background_alpha,
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray0,
RelativeSizeAxes = Axes.Both,
},
}
},
counters = new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
counterUpdateFrameTime = new FrameTimeCounter
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(1),
Y = -2,
},
counterDrawFPS = new FramesPerSecondCounter
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(2),
Y = 10,
Scale = new Vector2(0.8f),
}
}
},
}
},
};
config.BindWith(OsuSetting.ShowFpsDisplay, showFpsDisplay);
}
protected override void LoadComplete()
{
base.LoadComplete();
displayTemporarily();
showFpsDisplay.BindValueChanged(showFps =>
{
State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden;
if (showFps.NewValue)
displayTemporarily();
}, true);
State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible);
}
protected override void PopIn() => this.FadeIn(100);
protected override void PopOut() => this.FadeOut(100);
protected override bool OnHover(HoverEvent e)
{
background.FadeTo(1, 200);
displayTemporarily();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeTo(idle_background_alpha, 200);
displayTemporarily();
base.OnHoverLost(e);
}
private bool isDisplayed;
private ScheduledDelegate? fadeOutDelegate;
private double aimDrawFPS;
private double aimUpdateFPS;
private void displayTemporarily()
{
if (!isDisplayed)
{
mainContent.FadeTo(1, 300, Easing.OutQuint);
isDisplayed = true;
}
fadeOutDelegate?.Cancel();
fadeOutDelegate = null;
if (!IsHovered)
{
fadeOutDelegate = Scheduler.AddDelayed(() =>
{
mainContent.FadeTo(0, 300, Easing.OutQuint);
isDisplayed = false;
}, 2000);
}
}
[Resolved]
private GameHost gameHost { get; set; } = null!;
protected override void Update()
{
base.Update();
mainContent.Width = Math.Max(mainContent.Width, counters.DrawWidth);
// Handle the case where the window has become inactive or the user changed the
// frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier).
bool aimRatesChanged = updateAimFPS();
// TODO: this is wrong (elapsed clock time, not actual run time).
double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime;
double newDrawFrameTime = gameHost.DrawThread.Clock.ElapsedFrameTime;
double newDrawFps = gameHost.DrawThread.Clock.FramesPerSecond;
const double spike_time_ms = 20;
bool hasUpdateSpike = counterUpdateFrameTime.Current.Value < spike_time_ms && newUpdateFrameTime > spike_time_ms;
// use elapsed frame time rather then FramesPerSecond to better catch stutter frames.
bool hasDrawSpike = counterDrawFPS.Current.Value > (1000 / spike_time_ms) && newDrawFrameTime > spike_time_ms;
// If the frame time spikes up, make sure it shows immediately on the counter.
if (hasUpdateSpike)
counterUpdateFrameTime.SetCountWithoutRolling(newUpdateFrameTime);
else
counterUpdateFrameTime.Current.Value = newUpdateFrameTime;
if (hasDrawSpike)
// show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show.
counterDrawFPS.SetCountWithoutRolling(1000 / newDrawFrameTime);
else
counterDrawFPS.Current.Value = newDrawFps;
counterDrawFPS.Colour = getColour(counterDrawFPS.DisplayedCount / aimDrawFPS);
double displayedUpdateFPS = 1000 / counterUpdateFrameTime.DisplayedCount;
counterUpdateFrameTime.Colour = getColour(displayedUpdateFPS / aimUpdateFPS);
bool hasSignificantChanges = aimRatesChanged
|| hasDrawSpike
|| hasUpdateSpike
|| counterDrawFPS.DisplayedCount < aimDrawFPS * 0.8
|| displayedUpdateFPS < aimUpdateFPS * 0.8;
if (hasSignificantChanges)
displayTemporarily();
}
private bool updateAimFPS()
{
if (gameHost.UpdateThread.Clock.Throttling)
{
double newAimDrawFPS = gameHost.DrawThread.Clock.MaximumUpdateHz;
double newAimUpdateFPS = gameHost.UpdateThread.Clock.MaximumUpdateHz;
if (aimDrawFPS != newAimDrawFPS || aimUpdateFPS != newAimUpdateFPS)
{
aimDrawFPS = newAimDrawFPS;
aimUpdateFPS = newAimUpdateFPS;
return true;
}
}
else
{
double newAimFPS = gameHost.InputThread.Clock.MaximumUpdateHz;
if (aimDrawFPS != newAimFPS || aimUpdateFPS != newAimFPS)
{
aimUpdateFPS = aimDrawFPS = newAimFPS;
return true;
}
}
return false;
}
private ColourInfo getColour(double performanceRatio)
{
if (performanceRatio < 0.5f)
return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5);
return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime0, 0.5, 0.9);
}
public ITooltip GetCustomTooltip() => new FPSCounterTooltip();
public object TooltipContent => this;
public class FramesPerSecondCounter : RollingCounter<double>
{
protected override double RollingDuration => 1000;
protected override OsuSpriteText CreateSpriteText()
{
return new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold),
Spacing = new Vector2(-2),
};
}
protected override LocalisableString FormatCount(double count)
{
return $"{count:#,0}fps";
}
}
public class FrameTimeCounter : RollingCounter<double>
{
protected override double RollingDuration => 1000;
protected override OsuSpriteText CreateSpriteText()
{
return new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold),
Spacing = new Vector2(-1),
};
}
protected override LocalisableString FormatCount(double count)
{
if (count < 1)
return $"{count:N1}ms";
return $"{count:N0}ms";
}
}
}
}

View File

@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class FPSCounterTooltip : CompositeDrawable, ITooltip
{
private OsuTextFlowContainer textFlow = null!;
[Resolved]
private GameHost gameHost { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Both;
CornerRadius = 15;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray1,
Alpha = 1,
RelativeSizeAxes = Axes.Both,
},
new OsuTextFlowContainer(cp =>
{
cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold);
})
{
AutoSizeAxes = Axes.Both,
TextAnchor = Anchor.TopRight,
Margin = new MarginPadding { Left = 5, Vertical = 10 },
Text = string.Join('\n', gameHost.Threads.Select(t => t.Name))
},
textFlow = new OsuTextFlowContainer(cp =>
{
cp.Font = OsuFont.Default.With(fixedWidth: true, weight: FontWeight.Regular);
cp.Spacing = new Vector2(-1);
})
{
Width = 190,
Margin = new MarginPadding { Left = 35, Right = 10, Vertical = 10 },
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopRight,
},
};
}
private int lastUpdate;
protected override void Update()
{
int currentSecond = (int)(Clock.CurrentTime / 100);
if (currentSecond != lastUpdate)
{
lastUpdate = currentSecond;
textFlow.Clear();
foreach (var thread in gameHost.Threads)
{
var clock = thread.Clock;
string maximum = clock.Throttling
? $"/{(clock.MaximumUpdateHz > 0 && clock.MaximumUpdateHz < 10000 ? clock.MaximumUpdateHz.ToString("0") : ""),4}"
: string.Empty;
textFlow.AddParagraph($"{clock.FramesPerSecond:0}{maximum}fps ({clock.ElapsedFrameTime:0.00}ms)");
}
}
}
public void SetContent(object content)
{
}
public void Move(Vector2 pos)
{
Position = pos;
}
}
}

View File

@ -3,8 +3,8 @@
#nullable disable
using Humanizer;
using Newtonsoft.Json.Serialization;
using osu.Game.Extensions;
namespace osu.Game.IO.Serialization
{
@ -12,7 +12,7 @@ namespace osu.Game.IO.Serialization
{
protected override string ResolvePropertyName(string propertyName)
{
return propertyName.Underscore();
return propertyName.ToSnakeCase();
}
}
}

View File

@ -45,6 +45,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
@ -328,5 +329,8 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
EditorTapForBPM,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))]
ToggleFPSDisplay,
}
}

View File

@ -274,6 +274,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor");
/// <summary>
/// "Toggle FPS counter"
/// </summary>
public static LocalisableString ToggleFPSCounter => new TranslatableString(getKey(@"toggle_fps_counter"), @"Toggle FPS counter");
/// <summary>
/// "Previous volume meter"
/// </summary>

View File

@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using JetBrains.Annotations;
namespace osu.Game.Localisation
{
[UsedImplicitly(ImplicitUseTargetFlags.WithMembers)]
public enum Language
{
[Description(@"English")]

View File

@ -34,6 +34,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString RestartTrack => new TranslatableString(getKey(@"restart_track"), @"Restart track");
/// <summary>
/// "Beatmap saved"
/// </summary>
public static LocalisableString BeatmapSaved => new TranslatableString(getKey(@"beatmap_saved"), @"Beatmap saved");
/// <summary>
/// "Skin saved"
/// </summary>
public static LocalisableString SkinSaved => new TranslatableString(getKey(@"skin_saved"), @"Skin saved");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Database;
using osu.Game.Users;
@ -17,6 +15,16 @@ namespace osu.Game.Models
public string Username { get; set; } = string.Empty;
[Ignored]
public CountryCode CountryCode
{
get => Enum.TryParse(CountryString, out CountryCode country) ? country : CountryCode.Unknown;
set => CountryString = value.ToString();
}
[MapTo(nameof(CountryCode))]
public string CountryString { get; set; } = default(CountryCode).ToString();
public bool IsBot => false;
public bool Equals(RealmUser other)

View File

@ -5,13 +5,14 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Humanizer;
using MessagePack;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -44,11 +45,11 @@ namespace osu.Game.Online.API
var bindable = (IBindable)property.GetValue(mod);
if (!bindable.IsDefault)
Settings.Add(property.Name.Underscore(), bindable.GetUnderlyingSettingValue());
Settings.Add(property.Name.ToSnakeCase(), bindable.GetUnderlyingSettingValue());
}
}
public Mod ToMod(Ruleset ruleset)
public Mod ToMod([NotNull] Ruleset ruleset)
{
Mod resultMod = ruleset.CreateModFromAcronym(Acronym);
@ -62,10 +63,17 @@ namespace osu.Game.Online.API
{
foreach (var (_, property) in resultMod.GetSettingsSourceProperties())
{
if (!Settings.TryGetValue(property.Name.Underscore(), out object settingValue))
if (!Settings.TryGetValue(property.Name.ToSnakeCase(), out object settingValue))
continue;
resultMod.CopyAdjustedSetting((IBindable)property.GetValue(resultMod), settingValue);
try
{
resultMod.CopyAdjustedSetting((IBindable)property.GetValue(resultMod), settingValue);
}
catch (Exception ex)
{
Logger.Log($"Failed to copy mod setting value '{settingValue ?? "null"}' to \"{property.Name}\": {ex.Message}");
}
}
}

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