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refactor(osu.Game): separate OsuColour.ForHitResult
by usage
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parent
cbc3627189
commit
5f0832ead7
@ -102,7 +102,7 @@ namespace osu.Game.Graphics
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/// <summary>
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/// Retrieves the colour for a <see cref="HitResult"/>.
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/// </summary>
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public Color4 ForHitResult(HitResult judgement)
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public Color4 TextForHitResult(HitResult judgement)
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{
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switch (judgement)
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{
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@ -125,6 +125,34 @@ namespace osu.Game.Graphics
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}
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}
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public Color4 DrawForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.SmallTickMiss:
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case HitResult.LargeTickMiss:
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case HitResult.Miss:
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return Red;
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case HitResult.Meh:
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return Yellow;
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case HitResult.Ok:
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return Green;
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case HitResult.Good:
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return GreenLight;
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case HitResult.SmallTickHit:
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case HitResult.LargeTickHit:
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case HitResult.Great:
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return Blue;
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default:
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return BlueLight;
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}
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}
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/// <summary>
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/// Retrieves a colour for the given <see cref="BeatmapOnlineStatus"/>.
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/// A <see langword="null"/> value indicates that a "background" shade from the local <see cref="OverlayColourProvider"/>
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@ -156,7 +156,7 @@ namespace osu.Game.Online.Leaderboards
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{
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Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
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Text = displayName.ToUpper(),
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Colour = colours.ForHitResult(result),
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Colour = colours.TextForHitResult(result),
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},
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new OsuSpriteText
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{
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Judgements
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = Result.GetDescription().ToUpperInvariant(),
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Colour = colours.ForHitResult(Result),
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Colour = colours.TextForHitResult(Result),
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Font = OsuFont.Numeric.With(size: 20),
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Scale = new Vector2(0.85f, 1),
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}
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@ -59,30 +59,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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protected Color4 GetColourForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.SmallTickMiss:
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case HitResult.LargeTickMiss:
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case HitResult.Miss:
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return colours.Red;
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case HitResult.Meh:
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return colours.Yellow;
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case HitResult.Ok:
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return colours.Green;
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case HitResult.Good:
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return colours.GreenLight;
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case HitResult.SmallTickHit:
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case HitResult.LargeTickHit:
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case HitResult.Great:
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return colours.Blue;
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default:
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return colours.BlueLight;
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}
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return colours.DrawForHitResult(result);
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}
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/// <summary>
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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HeaderText.Colour = colours.ForHitResult(Result);
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HeaderText.Colour = colours.TextForHitResult(Result);
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}
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}
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}
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