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added merging feature
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@ -6,13 +6,16 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Utils;
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using osu.Game.Extensions;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -23,6 +26,12 @@ namespace osu.Game.Rulesets.Osu.Edit
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider? snapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private EditorBeatmap? editorBeatmap { get; set; }
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler? changeHandler { get; set; }
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/// <summary>
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/// During a transform, the initial origin is stored so it can be used throughout the operation.
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/// </summary>
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@ -322,5 +331,105 @@ namespace osu.Game.Rulesets.Osu.Edit
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private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType<OsuHitObject>()
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.Where(h => !(h is Spinner))
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.ToArray();
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/// <summary>
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/// All osu! hitobjects which can be merged.
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/// </summary>
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private OsuHitObject[] selectedMergeableObjects => SelectedItems.OfType<OsuHitObject>()
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.Where(h => h is HitCircle or Slider)
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.OrderBy(h => h.StartTime)
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.ToArray();
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private void mergeSelection()
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{
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if (editorBeatmap == null || changeHandler == null || selectedMergeableObjects.Length < 2)
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return;
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changeHandler.BeginChange();
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// Have an initial slider object.
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var firstHitObject = selectedMergeableObjects[0];
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var mergedHitObject = firstHitObject as Slider ?? new Slider
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{
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StartTime = firstHitObject.StartTime,
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Position = firstHitObject.Position,
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NewCombo = firstHitObject.NewCombo,
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SampleControlPoint = firstHitObject.SampleControlPoint,
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};
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if (mergedHitObject.Path.ControlPoints.Count == 0)
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{
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mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.Linear));
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}
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// Merge all the selected hit objects into one slider path.
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bool lastCircle = firstHitObject is HitCircle;
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foreach (var selectedMergeableObject in selectedMergeableObjects.Skip(1))
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{
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if (selectedMergeableObject is IHasPath hasPath)
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{
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var offset = lastCircle ? selectedMergeableObject.Position - mergedHitObject.Position : mergedHitObject.Path.ControlPoints[^1].Position;
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float distanceToLastControlPoint = Vector2.Distance(mergedHitObject.Path.ControlPoints[^1].Position, offset);
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// Calculate the distance required to travel to the expected distance of the merging slider.
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mergedHitObject.Path.ExpectedDistance.Value = mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance;
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// Remove the last control point if it sits exactly on the start of the next control point.
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if (Precision.AlmostEquals(distanceToLastControlPoint, 0))
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{
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mergedHitObject.Path.ControlPoints.RemoveAt(mergedHitObject.Path.ControlPoints.Count - 1);
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}
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mergedHitObject.Path.ControlPoints.AddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type)));
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lastCircle = false;
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}
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else
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{
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// Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type.
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if (!lastCircle)
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{
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mergedHitObject.Path.ControlPoints.Last().Type = PathType.Linear;
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}
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mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position));
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mergedHitObject.Path.ExpectedDistance.Value = null;
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lastCircle = true;
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}
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}
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// Make sure only the merged hit object is in the beatmap.
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if (firstHitObject is Slider)
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{
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foreach (var selectedMergeableObject in selectedMergeableObjects.Skip(1))
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{
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editorBeatmap.Remove(selectedMergeableObject);
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}
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}
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else
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{
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foreach (var selectedMergeableObject in selectedMergeableObjects)
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{
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editorBeatmap.Remove(selectedMergeableObject);
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}
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editorBeatmap.Add(mergedHitObject);
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}
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// Make sure the merged hitobject is selected.
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SelectedItems.Clear();
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SelectedItems.Add(mergedHitObject);
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changeHandler.EndChange();
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}
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
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{
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foreach (var item in base.GetContextMenuItemsForSelection(selection))
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yield return item;
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if (selection.Count() > 1 && selection.All(o => o.Item is HitCircle or Slider))
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yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
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}
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}
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}
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