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Fix test failures/nullability
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@ -128,8 +128,7 @@ namespace osu.Game.Rulesets.Scoring
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private bool beatmapApplied;
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
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private Dictionary<HitResult, int>? maximumResultCounts;
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private readonly Dictionary<HitResult, int> maximumResultCounts = new Dictionary<HitResult, int>();
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private HitObject? lastHitObject;
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@ -419,7 +418,9 @@ namespace osu.Game.Rulesets.Scoring
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if (storeResults)
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{
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maximumScoringValues = currentScoringValues;
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maximumResultCounts = new Dictionary<HitResult, int>(scoreResultCounts);
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maximumResultCounts.Clear();
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maximumResultCounts.AddRange(scoreResultCounts);
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}
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scoreResultCounts.Clear();
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