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Test editor ComposeScreen
tests not adding beatmap to hierarchy
Makes it hard to test anything because `EditorBeatmap`'s `Update` method updates whether a beatmap has timing or not (enabling the placement controls). Also adds a basic timing point to allow for better testing.
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parent
1908a2e394
commit
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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Database;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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AddStep("setup compose screen", () =>
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{
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var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
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{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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});
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};
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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(typeof(IBeatSnapProvider), editorBeatmap),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
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},
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Child = new ComposeScreen { State = { Value = Visibility.Visible } },
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Children = new Drawable[]
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{
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editorBeatmap,
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new ComposeScreen { State = { Value = Visibility.Visible } },
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}
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};
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});
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@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing
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{
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var beatmap = new OsuBeatmap
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{
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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};
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing
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(typeof(IBeatSnapProvider), editorBeatmap),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
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},
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Child = new ComposeScreen { State = { Value = Visibility.Visible } },
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Children = new Drawable[]
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{
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editorBeatmap,
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new ComposeScreen { State = { Value = Visibility.Visible } },
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}
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};
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});
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