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change method of finding incompatibleMod
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -37,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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foreach (var incompatibleModType in modIncompatibilities)
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{
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var incompatibleMod = (Mod)Activator.CreateInstance(incompatibleModType);
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Assert.That(incompatibleMod?.IncompatibleMods.Contains(mod.GetType()) ?? false);
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var incompatibleMod = modInstances.First(m => m.GetType().IsInstanceOfType(incompatibleModType));
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Assert.That(incompatibleMod.IncompatibleMods.Contains(mod.GetType()));
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}
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}
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});
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