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Reduce ramp mod multipliers in line with other difficulty change mods for now
Closes https://github.com/ppy/osu/issues/20204. Will require reprocessing of everything server-side.
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@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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public const double FINAL_RATE_PROGRESS = 0.75f;
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public override double ScoreMultiplier => 0.5;
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[SettingSource("Initial rate", "The starting speed of the track")]
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public abstract BindableNumber<double> InitialRate { get; }
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@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
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public override string Acronym => "WD";
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public override LocalisableString Description => "Sloooow doooown...";
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
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public override double ScoreMultiplier => 1.0;
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[SettingSource("Initial rate", "The starting speed of the track")]
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public override BindableNumber<double> InitialRate { get; } = new BindableDouble
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@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
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public override string Acronym => "WU";
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public override LocalisableString Description => "Can you keep up?";
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
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public override double ScoreMultiplier => 1.0;
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[SettingSource("Initial rate", "The starting speed of the track")]
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public override BindableNumber<double> InitialRate { get; } = new BindableDouble
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