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Merge pull request #19909 from peppy/framework-ini-in-sentry
Include framework configuration in sentry output
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commit
9c64520f8f
@ -4,10 +4,8 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Extensions;
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@ -31,6 +29,12 @@ namespace osu.Game.Configuration
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[ExcludeFromDynamicCompile]
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public class OsuConfigManager : IniConfigManager<OsuSetting>
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{
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public OsuConfigManager(Storage storage)
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: base(storage)
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{
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Migrate();
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}
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protected override void InitialiseDefaults()
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{
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// UI/selection defaults
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@ -172,12 +176,9 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.LastProcessedMetadataId, -1);
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}
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public IDictionary<OsuSetting, string> GetLoggableState() =>
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new Dictionary<OsuSetting, string>(ConfigStore.Where(kvp => !keyContainsPrivateInformation(kvp.Key)).ToDictionary(kvp => kvp.Key, kvp => kvp.Value.ToString()));
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private static bool keyContainsPrivateInformation(OsuSetting argKey)
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protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
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{
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switch (argKey)
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switch (lookup)
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{
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case OsuSetting.Token:
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return true;
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@ -186,12 +187,6 @@ namespace osu.Game.Configuration
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return false;
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}
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public OsuConfigManager(Storage storage)
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: base(storage)
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{
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Migrate();
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}
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public void Migrate()
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{
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// arrives as 2020.123.0
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@ -9,6 +9,7 @@ using System.Net;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Logging;
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using osu.Framework.Statistics;
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using osu.Game.Beatmaps;
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@ -112,8 +113,8 @@ namespace osu.Game.Utils
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scope.Contexts[@"config"] = new
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{
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Game = game.Dependencies.Get<OsuConfigManager>().GetLoggableState()
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// TODO: add framework config here. needs some consideration on how to expose.
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Game = game.Dependencies.Get<OsuConfigManager>().GetCurrentConfigurationForLogging(),
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Framework = game.Dependencies.Get<FrameworkConfigManager>().GetCurrentConfigurationForLogging(),
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};
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game.Dependencies.Get<RealmAccess>().Run(realm =>
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