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Add the UI file
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osu.Game.Rulesets.Catch/UI/TouchInputField.cs
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280
osu.Game.Rulesets.Catch/UI/TouchInputField.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using System.Diagnostics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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using osuTK;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class TouchInputField : VisibilityContainer
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{
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public enum TouchCatchAction
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{
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MoveLeft = 0,
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MoveRight = 1,
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DashLeft = 2,
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DashRight = 3,
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None = 4
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}
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private Dictionary<object, TouchCatchAction> trackedActions = new Dictionary<object, TouchCatchAction>();
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private KeyBindingContainer<CatchAction> keyBindingContainer = null!;
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private Container mainContent = null!;
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// Fill values with null because UI is not declared in constructor
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private ArrowHitbox leftBox = null!;
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private ArrowHitbox rightBox = null!;
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private ArrowHitbox leftDashBox = null!;
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private ArrowHitbox rightDashBox = null!;
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[BackgroundDependencyLoader]
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private void load(CatchInputManager catchInputManager, OsuColour colours)
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{
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Show();
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Debug.Assert(catchInputManager.KeyBindingContainer != null);
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keyBindingContainer = catchInputManager.KeyBindingContainer;
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// Container should handle input everywhere.
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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mainContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Children = new Drawable[]
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{
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leftBox = new ArrowHitbox(TouchCatchAction.MoveLeft, ref trackedActions, colours.Blue)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.CentreLeft,
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X = 0,
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RelativePositionAxes = Axes.Both,
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Size = new Vector2(100.0f, 100.0f)
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},
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rightBox = new ArrowHitbox(TouchCatchAction.MoveRight, ref trackedActions, colours.Blue)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.CentreRight,
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X = 0,
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RelativePositionAxes = Axes.Both,
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Size = new Vector2(100.0f, 100.0f),
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},
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leftDashBox = new ArrowHitbox(TouchCatchAction.DashLeft, ref trackedActions, colours.Pink)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.CentreLeft,
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X = 0.1f,
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RelativePositionAxes = Axes.Both,
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Size = new Vector2(100.0f, 100.0f),
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},
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rightDashBox = new ArrowHitbox(TouchCatchAction.DashRight, ref trackedActions, colours.Pink)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.CentreRight,
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X = -0.1f,
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RelativePositionAxes = Axes.Both,
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Size = new Vector2(100.0f, 100.0f),
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},
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}
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},
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};
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// Hide whenever the keyboard is used.
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Hide();
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return false;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (getTouchCatchActionFromInput(e.MousePosition) != TouchCatchAction.None)
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return false;
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handleDown(e.Button, e.ScreenSpaceMousePosition);
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (getTouchCatchActionFromInput(e.MousePosition) != TouchCatchAction.None)
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return;
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handleUp(e.Button);
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base.OnMouseUp(e);
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}
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protected override void OnTouchMove(TouchMoveEvent e)
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{
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// I'm not sure if this is posible but let's be safe
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if (!trackedActions.ContainsKey(e.Touch.Source))
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trackedActions.Add(e.Touch.Source, TouchCatchAction.None);
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trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.MousePosition);
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calculateActiveKeys();
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base.OnTouchMove(e);
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}
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition);
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return true;
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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handleUp(e.Touch.Source);
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base.OnTouchUp(e);
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}
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private CatchAction removeDashFromAction(TouchCatchAction touchCatchAction)
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{
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if (touchCatchAction == TouchCatchAction.DashLeft || touchCatchAction == TouchCatchAction.MoveLeft)
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return CatchAction.MoveLeft;
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return CatchAction.MoveRight;
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}
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private void calculateActiveKeys()
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{
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if (trackedActions.ContainsValue(TouchCatchAction.DashLeft) || trackedActions.ContainsValue(TouchCatchAction.MoveLeft))
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keyBindingContainer.TriggerPressed(CatchAction.MoveLeft);
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else
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keyBindingContainer.TriggerReleased(CatchAction.MoveLeft);
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if (trackedActions.ContainsValue(TouchCatchAction.DashRight) || trackedActions.ContainsValue(TouchCatchAction.MoveRight))
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keyBindingContainer.TriggerPressed(CatchAction.MoveRight);
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else
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keyBindingContainer.TriggerReleased(CatchAction.MoveRight);
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if (trackedActions.ContainsValue(TouchCatchAction.DashRight) || trackedActions.ContainsValue(TouchCatchAction.DashLeft))
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keyBindingContainer.TriggerPressed(CatchAction.Dash);
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else
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keyBindingContainer.TriggerReleased(CatchAction.Dash);
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}
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private void handleDown(object source, Vector2 position)
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{
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Show();
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TouchCatchAction catchAction = getTouchCatchActionFromInput(position);
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// Not too sure how this can happen, but let's avoid throwing.
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if (trackedActions.ContainsKey(source))
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return;
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trackedActions.Add(source, catchAction);
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calculateActiveKeys();
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}
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private void handleUp(object source)
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{
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trackedActions.Remove(source);
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calculateActiveKeys();
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}
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private TouchCatchAction getTouchCatchActionFromInput(Vector2 inputPosition)
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{
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if (leftDashBox.Contains(inputPosition))
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return TouchCatchAction.DashLeft;
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if (rightDashBox.Contains(inputPosition))
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return TouchCatchAction.DashRight;
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if (leftBox.Contains(inputPosition))
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return TouchCatchAction.MoveLeft;
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if (rightBox.Contains(inputPosition))
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return TouchCatchAction.MoveRight;
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return TouchCatchAction.None;
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}
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protected override void PopIn()
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{
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mainContent.FadeIn(500, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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mainContent.FadeOut(300);
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}
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private class ArrowHitbox : CompositeDrawable, IKeyBindingHandler<CatchAction>
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{
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private readonly TouchCatchAction handledAction;
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private readonly Box overlay;
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private readonly Dictionary<object, TouchCatchAction> trackedActions;
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private bool isHiglighted = false;
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public ArrowHitbox(TouchCatchAction handledAction, ref Dictionary<object, TouchCatchAction> trackedActions, Color4 colour)
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{
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this.handledAction = handledAction;
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this.trackedActions = trackedActions;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Width = 1,
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Height = 1,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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overlay = new Box
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{
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Alpha = 0,
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Colour = colour.Multiply(1.4f).Darken(2.8f),
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Blending = BlendingParameters.Additive,
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Size = new Vector2(100.0f, 100.0f),
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},
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new Box
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{
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Alpha = 0.5f,
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Colour = colour,
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Size = new Vector2(100.0f, 100.0f),
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}
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}
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}
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};
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}
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public bool OnPressed(KeyBindingPressEvent<CatchAction> _)
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{
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if (trackedActions.ContainsValue(handledAction))
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{
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isHiglighted = true;
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overlay.FadeTo(0.5f, 80, Easing.OutQuint);
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<CatchAction> _)
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{
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if (isHiglighted && !trackedActions.ContainsValue(handledAction))
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{
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isHiglighted = false;
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overlay.FadeOut(1000, Easing.Out);
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}
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}
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}
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}
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}
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