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Merge pull request #19812 from peppy/improve-intro-timings-2

Tweak intro timings more and ensure non-theme tracks play from preview point
This commit is contained in:
Dan Balasescu 2022-08-17 15:50:42 +09:00 committed by GitHub
commit aaaaff1bbf
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 19 additions and 18 deletions

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@ -134,6 +134,6 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
/// </summary>
void PrepareTrackForPreviewLooping();
void PrepareTrackForPreview(bool looping);
}
}

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@ -110,9 +110,9 @@ namespace osu.Game.Beatmaps
public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
public void PrepareTrackForPreviewLooping()
public void PrepareTrackForPreview(bool looping)
{
Track.Looping = true;
Track.Looping = looping;
Track.RestartPoint = Metadata.PreviewTime;
if (Track.RestartPoint == -1)

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@ -19,11 +19,9 @@ namespace osu.Game.Screens.Menu
protected override string BeatmapFile => "circles.osz";
public const double TRACK_START_DELAY_NON_THEMED = 1000;
private const double track_start_delay_themed = 600;
public const double TRACK_START_DELAY = 600;
private const double delay_for_menu = 2900;
private const double delay_step_one = 2300;
private Sample welcome;
@ -47,16 +45,14 @@ namespace osu.Game.Screens.Menu
{
welcome?.Play();
double trackStartDelay = UsingThemedIntro ? track_start_delay_themed : TRACK_START_DELAY_NON_THEMED;
Scheduler.AddDelayed(delegate
{
StartTrack();
PrepareMenuLoad();
Scheduler.AddDelayed(LoadMenu, delay_for_menu - trackStartDelay);
}, trackStartDelay);
Scheduler.AddDelayed(LoadMenu, delay_for_menu - TRACK_START_DELAY);
}, TRACK_START_DELAY);
logo.ScaleTo(1);
logo.FadeIn();

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@ -276,12 +276,17 @@ namespace osu.Game.Screens.Menu
{
var drawableTrack = musicController.CurrentTrack;
drawableTrack.Start();
if (!UsingThemedIntro)
{
drawableTrack.VolumeTo(0).Then()
.VolumeTo(1, 2000, Easing.OutQuint);
initialBeatmap?.PrepareTrackForPreview(false);
drawableTrack.VolumeTo(0);
drawableTrack.Restart();
drawableTrack.VolumeTo(1, 2200, Easing.InCubic);
}
else
{
drawableTrack.Restart();
}
}

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@ -88,7 +88,7 @@ namespace osu.Game.Screens.Menu
// If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles.
// The triangles intro voice and theme are combined which makes it impossible to use.
welcome?.Play();
Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY_NON_THEMED);
Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY);
}
else
StartTrack();

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@ -192,7 +192,7 @@ namespace osu.Game.Screens.Menu
// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
if (!track.IsRunning)
{
Beatmap.Value.PrepareTrackForPreviewLooping();
Beatmap.Value.PrepareTrackForPreview(false);
track.Restart();
}
}

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@ -485,7 +485,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
if (track != null)
{
Beatmap.Value.PrepareTrackForPreviewLooping();
Beatmap.Value.PrepareTrackForPreview(true);
music?.EnsurePlayingSomething();
}
}

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@ -683,7 +683,7 @@ namespace osu.Game.Screens.Select
}
private void ensureTrackLooping(IWorkingBeatmap beatmap, TrackChangeDirection changeDirection)
=> beatmap.PrepareTrackForPreviewLooping();
=> beatmap.PrepareTrackForPreview(true);
public override bool OnBackButton()
{