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Merge pull request #19547 from peppy/editor-setup-no-state-change
Fix multiple cases of mutations at editor setup screen not triggering a state save
This commit is contained in:
commit
f30d68cd4e
@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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@ -78,7 +78,10 @@ namespace osu.Game.Screens.Edit
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this.beatmapInfo = beatmapInfo ?? playableBeatmap.BeatmapInfo;
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if (beatmapSkin is Skin skin)
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{
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BeatmapSkin = new EditorBeatmapSkin(skin);
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BeatmapSkin.BeatmapSkinChanged += SaveState;
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}
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beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
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@ -126,6 +126,8 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
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Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
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Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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@ -96,6 +96,7 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
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Beatmap.UpdateAllHitObjects();
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Beatmap.SaveState();
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}
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}
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}
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@ -87,7 +87,7 @@ namespace osu.Game.Screens.Edit.Setup
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target.Current.Value = value;
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updateReadOnlyState();
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updateMetadata();
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Scheduler.AddOnce(updateMetadata);
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}
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private void updateReadOnlyState()
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@ -102,7 +102,7 @@ namespace osu.Game.Screens.Edit.Setup
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// for now, update on commit rather than making BeatmapMetadata bindables.
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// after switching database engines we can reconsider if switching to bindables is a good direction.
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updateMetadata();
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Scheduler.AddOnce(updateMetadata);
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}
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private void updateMetadata()
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@ -117,6 +117,8 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
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Beatmap.Metadata.Source = sourceTextBox.Current.Value;
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Beatmap.Metadata.Tags = tagsTextBox.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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