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mirror of https://github.com/ppy/osu.git synced 2024-12-30 12:42:56 +08:00
Commit Graph

1770 Commits

Author SHA1 Message Date
Dean Herbert
8c3583ac54 Remove newline 2018-07-30 14:55:03 +09:00
Roman Kapustin
3134e14b37 Test KeyCounter.RestoreState 2018-07-28 23:24:03 +03:00
Roman Kapustin
8bb83a8fd9 Fix nullref in KeyCounterCollection 2018-07-28 22:16:14 +03:00
Roman Kapustin
1e6220e3c0 Call KeyCounter.RestoreState itself 2018-07-28 13:22:52 +03:00
phosphene47
d32a3ff052 Esc at the end of play should push to result screen
Closes #3060
2018-07-28 08:34:51 +10:00
Dan Balasescu
ceaa23fbbb
Merge branch 'master' into fix-turkish-i 2018-07-26 18:06:58 +09:00
Dean Herbert
5364a6148a Use ToUpperInvariant 2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be Fix usage of culture local ToUpper causing incorrect display on Turkish machines
Closes #3098.
2018-07-24 11:37:43 +02:00
Dean Herbert
44a2ae5f9a Fix incorrect variable usage 2018-07-23 08:33:47 +02:00
Roman Kapustin
332ad5bb67 Move states to KeyCounter 2018-07-22 23:58:21 +03:00
Dean Herbert
479fe98335 Add more prominent sound when skipping 2018-07-22 22:57:55 +02:00
Dean Herbert
3c59ccadd0 Fix gameplay always skipping to first hitobject time
Regresssed with previous build
2018-07-22 22:19:58 +02:00
Roman Kapustin
ecd51d70f9 Rename Memento class 2018-07-22 23:13:06 +03:00
Roman Kapustin
d387048057 Resolve KeyCounterCollection merge conflict 2018-07-22 21:15:53 +03:00
Roman Kapustin
7f3ad37ede Restore keycounter state on replay seek 2018-07-22 19:42:18 +03:00
Roman Kapustin
1d9bf42082 Fix clock assigning during KeyCounterCollection creation 2018-07-22 18:38:10 +03:00
Roman Kapustin
0632c59e60 Save KeyCounter state when keypress happens 2018-07-22 17:35:42 +03:00
Roman Kapustin
72959691e9 Introduce KeyCounterMemento 2018-07-22 17:16:17 +03:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
241437c819 Remove unnecessary counting change logic 2018-07-20 17:08:25 +09:00
Dean Herbert
82ddbb3f5d Delay key count stop 2018-07-19 01:18:07 +09:00
Dean Herbert
8414fe9d05 Add key counter exceptions for paused state 2018-07-18 22:19:32 +09:00
Dean Herbert
a01361f833 Set restart count 2018-07-18 22:05:24 +09:00
Dean Herbert
c2cdf12986 Better pause logic 2018-07-18 19:59:04 +09:00
Dean Herbert
b967fe714b Fix lead-in time now being long enough in many cases 2018-07-17 14:29:22 +09:00
Dean Herbert
da300baff1 Update hide logic 2018-07-17 00:06:51 +09:00
Dean Herbert
ca7b61367f
Merge branch 'master' into correctQuickFade 2018-07-17 00:02:15 +09:00
HoutarouOreki
453d58bcbd Hide Content instead of particular overlays 2018-07-15 01:10:05 +02:00
HoutarouOreki
07183c0069 Hide Content instead of particular overlays 2018-07-15 00:52:15 +02:00
Berkan Diler
c8697e1743
Fix KeyCounter counting clicks when game is paused 2018-07-14 03:08:28 +02:00
HoutarouOreki
fde9df3938 Same as #3006 + hide gameplay instantly 2018-07-11 14:47:34 +02:00
HoutarouOreki
1e48582dc2 Instantly hide pause menu for quick retry 2018-07-11 13:49:37 +02:00
HoutarouOreki
4c6286a3ca Fix license header 2018-07-10 22:16:08 +02:00
HoutarouOreki
ffe82aad25 Add basic quick exit functionality 2018-07-10 21:57:09 +02:00
Dean Herbert
8cf1553fd5 Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player 2018-06-29 20:30:42 +09:00
Dean Herbert
750f5a86c3 Fix catch test failing due to disabled bindable 2018-06-29 16:49:11 +09:00
Dean Herbert
0866dd11bd DefaultBackAction -> BackAction, defaults to last button
The last button is more commonly the escape condition.
2018-06-27 12:57:26 +09:00
Dean Herbert
d7ce4ab6fd Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player 2018-06-27 12:36:10 +09:00
ekrctb
d6084c0b30 Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
Dean Herbert
a7ed3ea80b Rename alwaysVisible to explain where it comes from 2018-06-13 11:38:15 +09:00
Dean Herbert
d9e7a324c0 Revert HudOverlay to private field 2018-06-13 11:30:22 +09:00
smoogipoo
67aa52fb1d Use bindable binding 2018-06-12 19:34:49 +09:00
smoogipoo
c70c7a476b Always display the key counter during replay/autoplay 2018-06-12 17:59:59 +09:00
smoogipoo
b9391b3c6b Fix bindable not working under non-debug due to weak references 2018-06-11 18:18:24 +09:00
Aergwyn
b9b04c1b6e move back logic into GameplayMenuOverlay 2018-06-09 09:28:02 +02:00
Aergwyn
792d3b8215 allow "go back" keybind in play 2018-06-09 09:14:58 +02:00
Dean Herbert
0b4f5af52e Add setting to toggle standardised or exponential scoring display
Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it.
2018-06-08 03:17:12 +09:00
Dean Herbert
f3c9049660
Merge branch 'master' into disallow-beatmap-change 2018-06-07 15:34:19 +09:00
smoogipoo
d516a0a05c Store platform offset clock in variable for visibility 2018-06-07 13:42:31 +09:00
smoogipoo
3745f9000b Merge remote-tracking branch 'origin/master' into remove-decoder-offset 2018-06-07 13:37:19 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change 2018-06-06 20:26:17 +09:00
smoogipoo
4086ff7313 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
#	osu.Game/Screens/Menu/Intro.cs
#	osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
55921efffb Rewrite much state logic 2018-06-06 16:17:51 +09:00
Dean Herbert
86be1bef6b Use UserTriggered in Player 2018-06-06 15:10:15 +09:00
Thomas Müller
88b23d4e66
Merge branch 'master' into netcoreapp2.1 2018-06-04 05:30:25 +02:00
Dean Herbert
4b604bf055
Merge branch 'master' into disallow-beatmap-change 2018-06-04 10:53:04 +09:00
Dean Herbert
7ca437aa8e
Merge branch 'master' into fix-expand-button-colour 2018-06-04 02:16:27 +09:00
Joehu
0f13acf67e Use updateExpanded method 2018-06-02 12:52:31 -07:00
Dean Herbert
652e2ccaf5
Merge branch 'master' into netcoreapp2.1 2018-06-03 03:55:33 +09:00
Dean Herbert
64eda27547 Update framework 2018-06-03 03:05:53 +09:00
FreezyLemon
a0c643fae5 Fix SongProgressInfo timespan formatting 2018-06-02 11:25:49 +02:00
Joehu
8d3de3affb Use '?:' expression instead 2018-06-01 15:58:05 -07:00
Joehu
5d1421c0e9 Fix visual settings expand button colour 2018-06-01 15:31:25 -07:00
Dean Herbert
5872b61988 Fix potential double-disposal of player if PlayerLoader is finalised 2018-05-30 15:48:26 +09:00
smoogipoo
a3470f9ec3 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game/Overlays/Music/PlaylistOverlay.cs
#	osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
smoogipoo
3abfd4711d Fix wrong clock being seeked when unpausing 2018-05-28 03:42:53 +09:00
smoogipoo
8ae2a3696f Apply platform universal offset at player level 2018-05-28 03:31:46 +09:00
Dean Herbert
975ce82177 Ensure autoplay tests actually increase score above zero 2018-05-26 14:46:05 +09:00
Dean Herbert
28aa6faef9
Merge branch 'master' into player_loader_input_toggles 2018-05-25 18:38:12 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
smoogipoo
0e122468db Fix progress easing to 0 if aborting after confirmation 2018-05-22 18:06:40 +09:00
Dean Herbert
d43e4af8ea Fix overlap between quit button at key input overlay 2018-05-22 16:45:42 +09:00
Dean Herbert
436067c01f Handle scale back in a nicer way 2018-05-22 16:44:37 +09:00
Dean Herbert
7b770d03c5 Use OnMouseMove instead of Update logic 2018-05-22 16:26:59 +09:00
Dean Herbert
babb7d5158 Fix white ring flash when holding button post-confirmation 2018-05-22 16:23:05 +09:00
Dean Herbert
5f8eb6d823 Fix class name 2018-05-22 16:04:36 +09:00
Dean Herbert
8fbda9d57e Improve comment 2018-05-22 16:04:07 +09:00
Dean Herbert
58ae545747 innerCircle -> overlayCircle 2018-05-22 15:59:53 +09:00
Dean Herbert
ef55c3c197 Fix icon scale not resetting due to no implicit triggering 2018-05-22 15:58:17 +09:00
Dean Herbert
2ce2bd9788 Add comment for pendingAnimation 2018-05-22 15:58:00 +09:00
Dean Herbert
5a892e4d08 This quit button don't quit 2018-05-22 02:09:52 +09:00
Dean Herbert
323aa189b6 Make on-confirmation animation more robust 2018-05-22 02:08:44 +09:00
Dean Herbert
156d7fb25a Change depth of HUD
Yes, this is intentional.
2018-05-22 02:08:21 +09:00
Dean Herbert
946a75ddb2 Block hover to use UI cursor instead of gameplay cursor 2018-05-22 02:05:08 +09:00
Dean Herbert
ebda287e81 Share code with HoldToConfirm implementations elsewhere 2018-05-22 01:44:06 +09:00
Roman Kapustin
30956b64aa Do not change Margin for player settings groups on the PlayerLoader screen 2018-05-21 18:57:01 +03:00
Dean Herbert
f9c162dee9 Adjust design and feel 2018-05-22 00:49:33 +09:00
Dean Herbert
d5afccd610 Make hint text display briefly at initial display, then on hover 2018-05-22 00:02:03 +09:00
Dean Herbert
3d9d40448d Fix incorrect syntax 2018-05-22 00:01:40 +09:00
Dean Herbert
841336a181
Merge branch 'master' into exit_replay_button 2018-05-21 23:45:06 +09:00
Aergwyn
b7e3ea348b expose two Bindables with split logic instead of one with mixed logic 2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147 Rename for better understanding
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Dean Herbert
c48c62ea04
Merge branch 'master' into player_loader_input_toggles 2018-05-21 16:20:08 +09:00
Dean Herbert
e2389ad7a4 Allow using back button on PlayerLoader and Replay 2018-05-18 13:32:05 +09:00
Roman Kapustin
81d7e8a393 Resolve merge conflict 2018-05-18 00:25:47 +03:00
Roman Kapustin
f2f2fb8c73 Use both OnKeyDown and GlobalAction.Back 2018-05-14 22:09:09 +03:00
Roman Kapustin
e802b722f0 Revert "Handle mouse back button using OnMouseDown override instead of using GlobalAction"
This reverts commit 44bbb8700e.
2018-05-14 20:27:05 +03:00
Dean Herbert
28edf3bce7
Merge branch 'master' into hud-above-letterbox 2018-05-14 19:31:39 +09:00
Dean Herbert
0234bbc37f Move definition inline 2018-05-14 19:14:17 +09:00
Dean Herbert
f14948c022
Merge branch 'master' into exit-hold-confirmation 2018-05-14 18:13:40 +09:00
smoogipoo
115c2dc239 Move hud below the skip button 2018-05-14 18:02:18 +09:00
smoogipoo
64fba5f6d1 Proxy the ruleset cursor above the break overlay 2018-05-14 15:36:56 +09:00
smoogipoo
43409127b7 Place break overlay underneath the hud 2018-05-14 15:36:42 +09:00
Dean Herbert
cfa18bdf1f Fix song progress time counters wrapping after an hour
Resolves #2466.
Supersedes and closes #2487.
2018-05-11 22:10:26 +09:00
Roman Kapustin
86430da6d6 Update CircularProgress.FillTo calls 2018-05-10 21:08:02 +03:00
Roman Kapustin
93029fd548 Remove mouseWheelCheckbox from InputSettings player overlay 2018-05-10 20:38:55 +03:00
Dean Herbert
5df9f126d1 Implement a hold-to-confirm screen when exiting game using escape key 2018-05-10 17:07:19 +09:00
Roman Kapustin
ccf82cacb0 Show InputSettings on the PlayerLoader screen 2018-05-09 17:31:52 +03:00
Roman Kapustin
6676c55fe0 Introduce InputSettings 2018-05-09 17:22:37 +03:00
Roman Kapustin
44bbb8700e Handle mouse back button using OnMouseDown override instead of using GlobalAction 2018-05-08 00:22:11 +03:00
smoogipoo
9128e64c9a Rename OriginalBeatmap back to Beatmap 2018-05-07 10:29:38 +09:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
smoogipoo
77e661489d Merge branch 'i-beatmap' into beatmap-conversion-rework 2018-05-07 10:00:24 +09:00
smoogipoo
1aefd71b65 Merge remote-tracking branch 'origin/master' into i-beatmap 2018-05-07 09:58:53 +09:00
Roman Kapustin
b08b24b6da Introduce OsuScreen.AllowBackButton property 2018-05-04 21:18:48 +03:00
Roman Kapustin
39db1e8cbb Rename HoldToQuit to QuitButton 2018-05-03 23:50:30 +03:00
Roman Kapustin
f8630115d6 Do not expose HoldToQuit.HoldToQuitButton 2018-05-03 23:29:58 +03:00
UselessToucan
d18a8ec9f5
Merge branch 'master' into exit_replay_button 2018-04-28 20:48:16 +03:00
TocoToucan
c78c5195f3 HoldToQuitButton cleanup 2018-04-28 20:43:41 +03:00
Dean Herbert
4f53185d43 Invert logic to match existing toggles 2018-04-25 16:18:55 +09:00
Dean Herbert
45810e6220
Merge branch 'master' into ignore_beatmap_skin 2018-04-24 17:15:39 +09:00
TocoToucan
630980255e Convert HoldToQuit.text to local variable 2018-04-21 20:35:24 +03:00
TocoToucan
e6d7136a92 Fix HoldToQuit appearance and set HoldToQuitButton.ExitAction 2018-04-21 20:21:09 +03:00
TocoToucan
21454d1f10 Revert "Add 'End replay' button"
This reverts commit c34ef42f00.
2018-04-21 19:27:17 +03:00
TocoToucan
3b621db460 Implement CircularProgress filling 2018-04-21 19:25:21 +03:00
TocoToucan
633c775306 Initial HoldToQuit commit 2018-04-21 18:24:31 +03:00
TocoToucan
1ce38c7fc6 Visual settings: Ignore beatmap hitsounds 2018-04-20 18:30:41 +03:00
TocoToucan
606e088713 Visual settings: Ignore beatmap skin 2018-04-20 18:17:57 +03:00
TocoToucan
c34ef42f00 Add 'End replay' button 2018-04-20 12:50:19 +03:00
Dean Herbert
8bf25542cb Add PlayerLoader TestCase and fix dummy beatmap load procedure 2018-04-20 17:30:27 +09:00
Dean Herbert
de85436534 Merge remote-tracking branch 'upstream/master' into peppy-async-screens 2018-04-20 16:52:58 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
smoogipoo
7a550e3f07 Revert unnecessary change for now 2018-04-19 20:20:56 +09:00
smoogipoo
b5a55a0dce Make an interface for beatmaps 2018-04-19 18:58:40 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Joehu
128446e51d Remove composer from player loader 2018-04-12 16:46:46 -07:00
Dan Balasescu
32832304a7
Merge branch 'master' into fix-songselect-exit-notimplemented 2018-04-02 13:53:41 +09:00
Dean Herbert
31ade986a7 Scren async changes in line with framework changes
Makes editor not stutter on load, amongst other screens.
2018-03-30 14:58:11 +09:00
FreezyLemon
46d859a660 exit player earlier if a dummy map is loaded 2018-03-25 13:25:48 +02:00
Dean Herbert
e47aa0edc0
Merge branch 'master' into fix-background-fade 2018-03-24 03:40:13 +09:00
smoogipoo
afdab7895a Fix beatmap background fade not being updated on retry
Fixes #2287
2018-03-23 20:41:38 +09:00
Dean Herbert
b56eee1927 Fix background loaded player never being disposed if early exit occurs 2018-03-23 15:04:40 +09:00
FreezyLemon
a3d8048aca abort loading and exit player for dummy maps 2018-03-22 21:46:35 +01:00
smoogipoo
090c78bf10 Merge remote-tracking branch 'origin/master' into fix-player-loader 2018-03-22 20:00:21 +09:00
Dean Herbert
917334a39a Move cancel code to exit paths for screen 2018-03-22 13:01:40 +09:00
Dean Herbert
8f71d53c17 Fix retry not allowing continuing beyond PlayerLoader
Resolves #2265.
2018-03-22 02:10:31 +09:00
Dean Herbert
9ad4e9284a Add skin source fallback chain 2018-03-20 16:40:11 +09:00
smoogipoo
b27b6c7eb7 Merge branch 'master' into cursor-trail 2018-03-16 14:43:27 +09:00
Dean Herbert
ea649f9650 Avoid scheduling during non-current screen 2018-03-14 12:09:19 +09:00
Dean Herbert
ef8d595914 Apply formatting changes 2018-03-14 11:44:19 +09:00
Dean Herbert
c3a3d76b88 Merge remote-tracking branch 'upstream/master' into DoNotMoveToPlayerWhileDragging 2018-03-14 11:43:33 +09:00
Dean Herbert
13f64a1d12
Merge branch 'master' into cursor-trail 2018-03-14 11:42:40 +09:00
smoogipoo
33c721bcbb Fix post-merge errors 2018-03-12 09:51:32 +09:00
smoogipoo
6e51b74890 Merge remote-tracking branch 'origin/master' into rewrite-break-overlay 2018-03-12 09:47:05 +09:00
Dean Herbert
487a03d0d7
Merge branch 'master' into cursor-trail 2018-03-11 02:07:05 +09:00
Dean Herbert
6d91889ca6 Move player-specific configuration bindables back to player 2018-03-08 22:16:47 +09:00
Dean Herbert
94ed4ab01b Add debouncing to player loading
Allows the mouse to temporarily exit and re-enter overlay elements without triggering a load
2018-03-08 20:28:55 +09:00
Dean Herbert
d3e91024a7 Block player enter when a drag initiates from an overlaying container 2018-03-08 18:16:23 +09:00
TocoToucan
2cb197d0c4 Replace ConfigureBackgroundUpdate with OnEntering 2018-03-08 11:35:00 +03:00
Dean Herbert
8f3f886805
Merge branch 'master' into PlayerBase 2018-03-08 16:12:12 +09:00
Dean Herbert
91c984ed97
Merge branch 'master' into rewrite-break-overlay 2018-03-08 09:31:59 +09:00
Dean Herbert
81b778fdcf
Merge branch 'master' into cursor-trail 2018-03-08 09:31:42 +09:00
pdrapoport
3731cbe5eb Removing "mouse wheel disabled" checkbox from visual settings gameplay menu 2018-03-07 14:20:59 +01:00
Dean Herbert
6a768e378a
Merge branch 'master' into rewrite-break-overlay 2018-03-07 17:00:34 +09:00
TocoToucan
697ad63d72 Resolve merge conflicts 2018-03-05 22:24:25 +03:00
Dean Herbert
4aafc2228e Improve skip button behaviour when mouse buttons are down 2018-03-06 00:53:40 +09:00
Dean Herbert
d115c56742 Avoid using input blocking 2018-03-06 00:27:55 +09:00
Dean Herbert
792a3ac469 SkipButton -> SkipOverlay 2018-03-06 00:10:53 +09:00
Dean Herbert
53edfedfc8 Remove unneeded HighFrequencyMousePosition from GameplayMenuOverlay 2018-03-05 19:43:57 +09:00
Dean Herbert
7d11e55d06 Only block mouse input when the shaded portion of the SkipButton is hovered 2018-03-05 19:43:33 +09:00
Dean Herbert
c6c55c40ed Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
2018-03-04 00:51:24 +09:00
Dean Herbert
bd510e5356 Merge remote-tracking branch 'upstream/master' into clock-fixes 2018-03-02 21:01:53 +09:00
Dean Herbert
bda673e6fe
Merge branch 'master' into player-reduced-parallax 2018-02-28 23:15:25 +09:00
Dan Balasescu
25c748ed45
Merge branch 'master' into fix-player-exit 2018-02-28 22:05:44 +09:00
Dean Herbert
f9faf8e3d8 Localise offset clock usage out of Player as much as possible 2018-02-28 22:01:52 +09:00
Dean Herbert
01fcf9c813 Update in line with framework changes 2018-02-28 22:01:48 +09:00
Dean Herbert
dd6cf1379e Reduce parallax effect during gameplay
This also cleans up some shared code in OsuScreen.
2018-02-28 11:42:47 +09:00
Dean Herbert
0cd049c6b0 Rely less on zero-duration transform helpers
They have huge overheads.

See ppy/osu-framework#1411.
2018-02-28 11:00:54 +09:00
Dean Herbert
f64afc738d Fix incorrect exit block conditional
Resolves #2130.
2018-02-27 23:59:34 +09:00
Dean Herbert
cff17f1864 Update in line with inverse ShoudProcessClock default 2018-02-27 17:23:38 +09:00
Dean Herbert
8e78a7b114 Fix HUD using incorrect clock for time display 2018-02-27 17:23:38 +09:00
Dean Herbert
37d2a2c3cc Rename clock types to match across classes 2018-02-27 17:23:38 +09:00
Dean Herbert
3d52ead213 Rename sourceClock 2018-02-27 17:23:38 +09:00
Dean Herbert
fee258f2f2 Rework PauseContainer to better pause 2018-02-27 17:23:38 +09:00
Dean Herbert
d4f1723ae6 Remove unnecessary secondary argument from HUDOverlay 2018-02-27 17:23:38 +09:00
Dean Herbert
0635ae2293 Include missing offset 2018-02-27 17:23:38 +09:00
Dean Herbert
9c0dfb7c8c Avoid creating an extra framed clock in SkipButton 2018-02-27 17:23:38 +09:00
Dean Herbert
c0d983bbdf
Merge branch 'master' into PlayerBase 2018-02-23 13:51:11 +09:00
Dean Herbert
7c43a3b4c0
Merge branch 'master' into storyboard-improvements 2018-02-19 14:54:12 +09:00
Dean Herbert
e0faf14a3e Actually consume ReplacesBackground 2018-02-19 12:33:07 +09:00
Dean Herbert
29adedfa96 Collapse visual settings by default in player 2018-02-16 12:47:32 +09:00
Dean Herbert
9760f30ce9 Tidy things up to make more sense 2018-02-16 12:08:36 +09:00
Dean Herbert
f22f9b5de0
Merge branch 'master' into PlayerBase 2018-02-16 11:26:57 +09:00
TocoToucan
c57e8785e2 Move all storyboard loading to Player itself 2018-02-15 23:57:53 +03:00
TocoToucan
86f200e257 Fix possible nullref 2018-02-09 22:04:39 +03:00
TocoToucan
a86a4f49cf Resolve "Pressing escape on continuing causes the game to return to song select" problem without removing Delay 2018-02-09 21:20:49 +03:00
TocoToucan
4535e09607 Add missing license header 2018-02-09 00:36:31 +03:00
TocoToucan
a860dd7208 Preview visual settings at the “loading” screen 2018-02-09 00:06:24 +03:00
TocoToucan
d437c1d7ec Introduce PlayerBase class 2018-02-08 23:28:42 +03:00
TocoToucan
77a8b36529 Schedule Resume method call without delay 2018-02-08 22:30:15 +03:00
Dean Herbert
a70989cb70 Rely on bindable's formatting rather than setting a default 2018-02-08 11:12:05 +09:00
smoogipoo
8e280b6b0c Use 0.1 precision for playback speed 2018-02-07 13:28:10 +09:00
smoogipoo
bd5db6fc8d Make playback speed sliderbar use the tooltip text as its display 2018-02-07 13:26:41 +09:00
Dean Herbert
9bfec9b233 Tidy up state change logic 2018-02-06 14:30:01 +09:00
Dean Herbert
dd8955cd90 Fix skip button not receiving screen-wide input 2018-02-06 14:29:03 +09:00
tgi74000
b0fbae9dfc Fix PlayerSettingsOverlay not reappearing when Hidden 2018-02-01 16:07:49 +01:00
Dan Balasescu
c1d5a68e4d
Merge branch 'master' into VisualSettingsOverlay 2018-02-01 16:37:04 +09:00
Dean Herbert
df65443f07 Merge branch 'master'
Conflicts:
	osu-framework
	osu.Game/Screens/Play/Player.cs
2018-01-30 18:31:03 +09:00
TocoToucan
ce4122b3c4 Display visual settings overlay on PlayerLoader screen 2018-01-26 23:29:54 +03:00
TocoToucan
d82835107c Remove autohide and clock related logic from Visual settings overlay 2018-01-26 22:20:24 +03:00
TocoToucan
615c831069 Merge from ppy/master 2018-01-26 21:56:17 +03:00
smoogipoo
8d11596b2f Minor cleanups 2018-01-24 17:48:42 +09:00
smoogipoo
7f299b2533 Merge remote-tracking branch 'origin/master' into RefactorPlayerOverlaysInitialization 2018-01-24 17:44:28 +09:00
Dean Herbert
fa1f4304f6 Remove usings 2018-01-23 13:24:04 +09:00
Dean Herbert
f823650b10 Allow user choice of the quick retry hotkey 2018-01-23 13:05:07 +09:00
Michael Manis
794ae5380a Intverted conditionals. 2018-01-22 01:06:27 -05:00
Michael Manis
530e0afa2c Use IsCurrentScreen instead of a bool for both checks now. 2018-01-21 22:27:15 -05:00
Michael Manis
964c6da9a4 Use IsCurrentScreen instead of a bool 2018-01-21 22:00:18 -05:00
Michael Manis
806da21760 Removed rreduntant initialization. 2018-01-21 20:24:19 -05:00
Michael Manis
ad2df8d8df Fixed tilde-key crash at end of beatmap. 2018-01-21 20:09:44 -05:00
TocoToucan
e88f514cf4 Resolve merge conflicts 2018-01-21 18:32:21 +03:00
TocoToucan
4875443e12 Resolve merge conflicts 2018-01-21 18:11:43 +03:00
smoogipoo
a05032779f Remove unneeded event binding 2018-01-18 00:04:33 +09:00
smoogipoo
c79603290d Move TriggerChange to LoadComplete() 2018-01-17 21:52:57 +09:00
Dan Balasescu
be225eff90
Merge branch 'master' into fix-replays 2018-01-17 18:01:41 +09:00
smoogipoo
2ebb3d6e0e Fix ReplayLoader not being treated as having a replay loaded
Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late.
2018-01-17 17:37:14 +09:00
Dean Herbert
5e1cd8ddc4 Apply conditionals directly rather than using an in-between property 2018-01-16 20:34:40 +09:00
Dean Herbert
39af9321cf Remove unnecessary overrides 2018-01-16 20:34:40 +09:00
Dean Herbert
9b33499fe7 Merge remote-tracking branch 'upstream/master' into RefactorInputQueues 2018-01-16 20:04:34 +09:00
TocoToucan
a81f32a388 PlayerGroup -> PlayerSettingsGroup 2018-01-15 20:52:52 +03:00
Dean Herbert
0796d33e66
Merge branch 'master' into fix-skipbutton-ordering 2018-01-15 15:54:18 +09:00
smoogipoo
7c41925144 ProvidesUserCursor -> ProvidingUserCursor, and update xmldoc 2018-01-15 14:07:09 +09:00
TocoToucan
d3afbdaac6 Resolve merge conflict 2018-01-13 22:32:56 +03:00
TocoToucan
43d2ae348a Rename ReplaySomething -> PlayerSomething 2018-01-13 22:25:09 +03:00
TocoToucan
0c4fcdf6d8 Remove not used breakOverlay field 2018-01-12 23:59:36 +03:00
TocoToucan
3795411fd1 Do not assign hudOverlay's and breakOverlay's members in Player class 2018-01-12 23:33:24 +03:00
smoogipoo
d0b177e233 Proxying isn't needed anymore 2018-01-12 19:50:09 +09:00
smoogipoo
16d739580b IProvideLocalCursor -> IProvideCursor 2018-01-12 19:37:03 +09:00
Dean Herbert
188b26472c Merge remote-tracking branch 'upstream/master' into sliderbar-tooltip-precision 2018-01-12 18:54:36 +09:00
smoogipoo
a6c6523a86 Make SkipButton an OverlayContainer to use the menu cursor 2018-01-12 18:21:17 +09:00
smoogipoo
512e4d2c9f Rewrite the way that cursor overrides are done game-wide 2018-01-12 18:13:17 +09:00
smoogipoo
2e235660ad Fix skip button appearing below osu!mania's stage 2018-01-12 13:25:49 +09:00
james58899
1985e5bdb2
fix background dim 2018-01-12 12:21:37 +08:00
TocoToucan
affbb7a847 Fix license header 2018-01-12 00:37:28 +03:00
TocoToucan
c1f756b16e Support background blur in visual settings 2018-01-12 00:03:55 +03:00
TocoToucan
3ec93966a0 Implement VisualSettings autohiding 2018-01-11 23:39:23 +03:00
TocoToucan
98851e4a78 Stop time whenever visual settings are expanded 2018-01-11 01:24:34 +03:00
smoogipoo
d147683361 Cleanup 2018-01-10 17:39:15 +09:00
smoogipoo
c010b48b29 Remove number format specified from OsuSliderBar, override ToolTipText
Better/cleaner solution.
2018-01-10 17:29:16 +09:00
smoogipoo
17e7f75aca More osu!-side bindable fixes 2018-01-10 15:41:13 +09:00
Dean Herbert
9ec8f130a6 Ensure changes are only applied when we are the current screen 2018-01-10 13:24:26 +09:00
TocoToucan
c48c7b085c Visual settings initial commit 2018-01-10 02:24:51 +03:00
Dean Herbert
fcb197f7b6 Simplify logic 2018-01-09 22:21:15 +09:00
Dean Herbert
2518d16a77 Denote unused variable 2018-01-09 21:34:31 +09:00
Dean Herbert
c2fadcfc1f
Merge branch 'master' into background-blur 2018-01-09 21:20:05 +09:00
Aergwyn
f6c168be27 add skip cutscene as "in game" keybinding 2018-01-08 18:22:43 +01:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
a1d94d7adf
Merge branch 'master' into sliderbar-tooltip-precision 2018-01-05 20:48:30 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
1571c10c42 Fix up replay settings sliderbar formatting 2018-01-05 14:37:32 +09:00
Dean Herbert
c0dd812a4c Merge remote-tracking branch 'upstream/master' into disable-unimplemented-mods 2018-01-02 15:33:08 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
d9a80dae5d Male NoFail use an applicable interface 2017-12-31 04:10:29 +09:00
ColdVolcano
df62ca14b7 Don't unbind when not necessary 2017-12-29 23:41:36 -06:00
ColdVolcano
3845c7ac7d Remove bluring of storyboard 2017-12-28 14:31:34 -06:00
FreezyLemon
998f9c090d select pause buttons after mouse move only 2017-12-28 01:56:10 +01:00
Dan Balasescu
3bfa6bd9fd
Merge branch 'master' into better-notification-delays 2017-12-27 23:26:57 +09:00
Dean Herbert
324a7d6377 Merge remote-tracking branch 'upstream/master' into better-testcase-player 2017-12-27 20:26:38 +09:00
Dan Balasescu
1af7f71c97
Merge branch 'master' into notification-verbosity 2017-12-27 15:01:28 +09:00
Dean Herbert
d17f6cb564 Fix crash when starting play mode with no beatmap
Closes #1767
2017-12-27 11:46:44 +09:00
Dean Herbert
9fb958eadc Make TestCasePlayer more usable
No results screen crash, no unnecessary leadin time.
2017-12-26 14:23:14 +09:00
ColdVolcano
044e4d0acd Add blur to background in Player 2017-12-25 19:11:49 -06:00
Dean Herbert
71a94d6b44 Add a bindable Enabled flag to NotificationManager
Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
Dean Herbert
6f5f4f76e5 Use Logger.Error when exceptions are involved 2017-12-25 18:21:15 +09:00
Dean Herbert
13fee5402a Remove unnecessary using
visual studio doesn't save
2017-12-21 23:20:11 +09:00
Dean Herbert
87e790080b Remove manual audio thread synchronisation logic
No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dean Herbert
abe465358c Fix formatting 2017-12-21 21:46:57 +09:00
Dean Herbert
5b596765c8
Merge branch 'master' into dev-overlay-counter 2017-12-21 21:09:40 +09:00
Seokho Song
6fbd06f967 Fix Not update retry counter on PauseOverlay
I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.

Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Dean Herbert
b6fd5b0f17 Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay 2017-12-21 19:19:08 +09:00
smoogipoo
5e111e14db Make it possible to change the overlay actions beyond instantiation 2017-12-18 19:13:25 +09:00
smoogipoo
a17b2e4c18 Expose buttons for test cases 2017-12-18 19:13:08 +09:00
smoogipoo
918e7c9a4b MenuOverlay -> GameplayMenuOverlay 2017-12-18 16:40:50 +09:00
smoogipoo
5f538f03ea Comments 2017-12-18 16:34:25 +09:00
smoogipoo
59365bbdce Make MenuOverlay support key selections 2017-12-18 16:34:17 +09:00
smoogipoo
f3a5258c5b Reorder file (ctor + bdl) 2017-12-18 14:05:12 +09:00
smoogipoo
ed81ed7c54 Add back HandleInput disable overrides 2017-12-11 15:19:00 +09:00
TocoToucan
219bdbc4e1 Populate HandleInput automatically 2017-12-09 22:21:17 +03:00
Aergwyn
016057ab01 readd storyboard to beatmap + minor cleanup 2017-11-30 16:49:53 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate 2017-11-27 10:42:32 +09:00
Dean Herbert
69e388dd52 Adjust background blur rate 2017-11-26 17:08:14 +09:00
Unknown
7be55df790 fix being stuck in gameplay if exit is pressed too fast
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
Dean Herbert
9565a9c352 Fix TestCasePlayer not working as expected 2017-11-23 20:42:07 +09:00
FreezyLemon
18b0b77f0a Added requested changes. Mainly changing lambdas to direct function references. 2017-11-22 21:41:50 +01:00
FreezyLemon
a033eb46d3 Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance. 2017-11-21 16:12:23 +01:00
smoogipoo
c30d31e037 Remove extra alternateFailConditions function in Player 2017-11-21 17:30:19 +09:00
Brayzure
da30d76f9b Implement Score Processor Mod Interface
- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
Brayzure
de4d8eb196 Implement Sudden Death and Perfect
- Two additional fail conditions
2017-11-18 01:28:09 -05:00
Dean Herbert
62358c0b53
Merge branch 'master' into beatmap_scores 2017-11-16 00:45:17 +09:00
Dean Herbert
f912744acc Fix sizing of ModIcon 2017-11-16 00:15:27 +09:00
Dean Herbert
8011048540 Fix hard crash when clicking play button with no map selected
Resolves #1507.
2017-11-15 20:03:18 +09:00
Dean Herbert
a2cb9d4086 Fix audio not playing during player loading
Regression due to changed audio initialisation logic.
2017-11-13 19:43:00 +09:00
Dean Herbert
49a5af60e2 Fix multiple order-of-execution issues with osu! logo
Also sets better defaults.
2017-11-13 18:43:16 +09:00
EVAST9919
51adea2a60 Convert text to a local variable 2017-11-13 05:58:19 +03:00
EVAST9919
89e9f84753 Add padding to the text container 2017-11-13 05:52:05 +03:00
EVAST9919
ec75837965 Replay speed setting visual improvements 2017-11-13 05:04:21 +03:00
Dean Herbert
7d4e1b6f22 Don't require a local storage variable for restoring playback speed 2017-11-11 13:03:46 +09:00
Dean Herbert
3142832693 Add precision to playback speed 2017-11-11 13:00:29 +09:00
Dean Herbert
3d1d66d886
Merge branch 'master' into replay_speed 2017-11-11 10:41:38 +09:00
EVAST9919
4b21c83f35 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-11-10 17:24:26 +03:00
smoogipoo
5816d25358 Merge remote-tracking branch 'origin/master' into replay-rewinding 2017-11-10 22:19:17 +09:00
Dean Herbert
49731f4c05 Remove unused parmeter 2017-11-10 19:32:09 +09:00
Dean Herbert
bd2de89918 Why weren't these fixed previously 2017-11-10 19:26:25 +09:00
Dean Herbert
4a5a293376 Merge branch 'master' into replay-rewinding 2017-11-10 19:08:13 +09:00
Dean Herbert
bc54d4dd4f Ensure we wait for audio track reset before proceeding with player execution 2017-11-10 18:32:15 +09:00
Dean Herbert
4874371dbf Rename methods back 2017-11-09 17:38:20 +09:00
Dean Herbert
c2d4a213b1 Rename logo-related methods 2017-11-08 16:34:03 +09:00
smoogipoo
2fbd490626 Make RemainingTimeCounter into a Counter 2017-11-06 14:58:05 +09:00
smoogipoo
3b189c1ffe Fix BreakOverlay not properly working with rewinding
In various ways:
* It wouldn't show up if rewound after the break was complete.
* The time would increase backwards if rewind happened during a break.
* Etc.
* Basically the fix is to use transformations everywhere. BreakOverlay could be refactored further, but this is enough to make it work for now.
2017-11-03 21:20:36 +09:00
Dean Herbert
9b2d41f4eb Fix quick retry looking bad 2017-11-02 21:52:01 +09:00
Dean Herbert
b8b05fe8d2 Make the osu! logo shared game-wide
There should only ever be one osu! logo. It is now passed around between screens in a superfluous manner.
2017-11-02 20:38:02 +09:00
Dean Herbert
6fa02ce9bb Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
2017-11-01 17:10:54 +09:00
EVAST9919
a7bcae4869 Add startup value for the slider 2017-10-26 15:18:06 +03:00
EVAST9919
08637253df Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-10-26 15:04:44 +03:00
Shane Woolcock
ea2934d92c Add KeyboardStep values for configuration options 2017-10-23 16:06:08 +10:30
EVAST9919
bae91d7de7 Simplify gradient usage in Letterbox Overlay 2017-10-18 05:06:17 +03:00
EVAST9919
f4428980a6 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-10-15 00:10:15 +03:00
Dean Herbert
cd722e4abb Fix beatmap author being stored in two different places 2017-10-14 11:39:55 +09:00
EVAST9919
7a72f2e3f5 Make sure we restore the clock rate on exiting 2017-10-14 05:15:18 +03:00
EVAST9919
0ec7d2dcf6 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-10-06 15:56:08 +03:00
EVAST9919
95ac4e9265 Remove useless using 2017-10-06 04:57:46 +03:00
EVAST9919
96fcc095eb Apply suggested shrinking bar changes 2017-10-06 04:49:16 +03:00
EVAST9919
5caca1d328 Don't use '#' in RankDisplay for now 2017-10-05 05:27:52 +03:00
EVAST9919
cb0dbc6d9e Fix shrinking bar lingering on the screen for too long 2017-10-05 05:23:18 +03:00
EVAST9919
cc99678a96 Remove useless usings 2017-10-05 05:09:23 +03:00
Dean Herbert
20bf0502ab Use scheduling rather than raw transform delays 2017-10-05 10:03:48 +08:00
EVAST9919
22a59d753b Make all the overlays IStateful 2017-10-05 04:38:13 +03:00
EVAST9919
1c132938df Allow visibility can be toggled only if replay is loaded 2017-10-03 20:26:53 +03:00
EVAST9919
feb0b1852f Remove the dangerous function 2017-10-03 20:05:50 +03:00
EVAST9919
b94c78e993 Hide/Show Replay settings on pressing Ctrl+H 2017-10-02 19:33:58 +03:00
EVAST9919
4a298098c5 CI fixes 2017-10-02 18:19:55 +03:00
EVAST9919
c34cc07fda Remove default bindable from the config manager 2017-10-02 18:09:00 +03:00
EVAST9919
b6ed977e1e Fix hard crash and fix breaks have been initialized twice 2017-10-02 09:04:03 +03:00
EVAST9919
7052462863 Update inline with framework 2017-10-02 08:51:00 +03:00
EVAST9919
c2f487aa3e Add Rank as a property to the Score Processor 2017-10-02 05:56:38 +03:00
EVAST9919
5ce2723719 Don't use linq query 2017-10-02 05:12:56 +03:00
EVAST9919
6d97da8b19 Add replay speed adjustment 2017-10-02 04:42:38 +03:00
EVAST9919
ac6c323f93 Clear all tasks and transforms when resetting Breaks 2017-10-02 00:44:57 +03:00
EVAST9919
b62f2437ac Don't allow counter became 0 2017-10-01 23:38:11 +03:00
EVAST9919
c696f74578 Fix broken testcase and apply suggested changes 2017-09-27 01:10:48 +03:00
EVAST9919
3cd6319ffa Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three 2017-09-27 00:32:38 +03:00
Damnae
2d4616fd43 Apply beatmap settings when creating the DrawableStoryboard. 2017-09-25 11:03:57 +02:00
Damnae
0996867112 Move StoryboardReplacesBackground and StoryboardAspect properties to Storyboard. 2017-09-25 10:40:22 +02:00
EVAST9919
94269e119e Reset text only if it has been changed 2017-09-23 19:59:34 +03:00
EVAST9919
0615f375e1 Show current grade 2017-09-23 19:52:44 +03:00
EVAST9919
a69bef8ec0 Use existing enum instead of my own 2017-09-23 16:51:31 +03:00
EVAST9919
2da3ea00b6 Bind break overlay to accuracy 2017-09-23 16:42:18 +03:00
EVAST9919
ced6204219 oops 2017-09-22 22:10:05 +03:00
EVAST9919
d73b40768e More arrow adjustments to match the design 2017-09-22 21:12:58 +03:00
EVAST9919
92eb8e4fa9 Move blurred icons to a parallax container 2017-09-22 21:00:45 +03:00
EVAST9919
6fe2b64abd Start breakOut animation a bit earlier 2017-09-22 20:50:00 +03:00
EVAST9919
d58e5a6130 Arrows improvements 2017-09-22 20:43:51 +03:00
EVAST9919
56bde64839 Add arrows overlay 2017-09-22 01:16:05 +03:00
EVAST9919
5383e33f3d Remove useless clock assignment 2017-09-21 22:58:49 +03:00
EVAST9919
22ab2c5e5d Apply suggested changes 2017-09-21 22:54:46 +03:00
EVAST9919
9667270336 Remove using 2017-09-21 01:56:50 +03:00
EVAST9919
e051bcc6df Fix wrong arrows position on startup 2017-09-21 01:51:40 +03:00
EVAST9919
c79568135a Add arrows 2017-09-21 01:44:30 +03:00
EVAST9919
18a714df74 Move every class to it's own file 2017-09-20 22:33:07 +03:00
EVAST9919
581689a84d CI fixes 2017-09-20 20:58:20 +03:00
EVAST9919
4699a44608 Add info container 2017-09-20 20:50:14 +03:00
EVAST9919
8d7db52200 Add remaining time counter 2017-09-20 19:45:38 +03:00
EVAST9919
0f04d8c6a7 Add remaining time container 2017-09-20 15:58:28 +03:00
EVAST9919
429e7723b3 Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three 2017-09-15 19:40:30 +03:00
EVAST9919
740e766201 BreakOverlay and LetterboxOverlay implementation 2017-09-15 19:39:55 +03:00
Damnae
757a159516 Display a non-parallax background at the appropriate size when storyboards do not replace it. 2017-09-15 14:31:54 +02:00
Damnae
f5368505ab Load the storyboard asynchronously if it wasn't loaded with the beatmap. 2017-09-15 11:58:37 +02:00
Damnae
4a15762139 Don't create drawables for hidden storyboards. 2017-09-15 11:58:37 +02:00
Damnae
c8cdf6787e Better property name. 2017-09-15 11:58:31 +02:00
Damnae
7c3ce7e830 Unbind events affecting the background after gameplay has ended. 2017-09-15 09:16:56 +02:00
Damnae
cb8029af9e Add a setting to hide storyboards. 2017-09-15 09:16:56 +02:00
Damnae
ddaf28d7f6 Integrate storyboards with gameplay. 2017-09-15 09:16:56 +02:00
Damnae
010a6ec252 Fix player loading. 2017-09-15 09:06:27 +02:00
Dean Herbert
6ea22cc6c7 Add missing return to PlayerLoader
was being a bit too eager previously
2017-09-15 08:15:23 +09:00
Dean Herbert
d330b39db4 Remove max 2017-09-14 13:47:25 +09:00
Dean Herbert
4f09f30b7a Fix incorrect exception 2017-09-14 13:13:54 +09:00
Dean Herbert
b1145272d1 Update code to support new inspectcode analysis rules 2017-09-14 12:58:32 +09:00
smoogipooo
2e0218f388 Move AllObjectsJudged into ScoreProcessor as AllJudged
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
Dean Herbert
eedfbdc0e8 Add nullref check in KeyCounterCollection's Add method 2017-09-11 11:41:09 +09:00
smoogipooo
57678a13d9 Update in-line with framework changes. 2017-09-04 09:32:35 +09:00
Dean Herbert
189988236b Move PlayerInputManager logic inside RulesetInputManager 2017-08-24 15:23:17 +09:00
Dean Herbert
c5a20e3372 Remove permitNulls 2017-08-22 18:28:32 +09:00
Dean Herbert
803cbddfe2 Ensure score's user is set directly from API
Previously would fail in visualtests due to `OsuGame` case.
2017-08-22 16:59:54 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert
7e21ddb5eb Remove usage of HideOnEscape 2017-08-16 22:56:32 +09:00
Dean Herbert
2c7f0629ef Merge remote-tracking branch 'upstream/master' into is-alive 2017-08-16 12:11:32 +09:00
Dean Herbert
97ac8e1a64 Update usages of IsAlive/IsLoaded in line with framework changes 2017-08-15 13:57:48 +09:00
Dean Herbert
70f148f0b4 Fix icons on skip button 2017-08-15 09:30:46 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
b88f37de45 Add custom actions for Catch
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
Dean Herbert
e75f438c29 Add difficulty application mods
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Dean Herbert
224de9cc1e Implement NoFail mod 2017-08-07 08:54:54 +09:00
Huo Yaoyuan
62b3540fd6 Merge branch 'master' into fixes 2017-08-04 13:49:03 +08:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Huo Yaoyuan
df3f75b842 Merge branch 'master' into fixes 2017-07-31 17:51:34 +08:00
Dean Herbert
f705589bf2 Rename NotificationManager to NotificationOverlay 2017-07-28 15:03:42 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Huo Yaoyuan
e0b1057b87 Merge branch 'master' into fixes 2017-07-24 20:50:33 +08:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e Address CI concerns and update framework 2017-07-22 11:15:45 +02:00
Thomas Müller
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
Thomas Müller
2cd8f6b30c Merge branch 'master' of github.com:ppy/osu into better-transforms
# Conflicts:
#	osu-framework
2017-07-21 11:15:26 +02:00
Dean Herbert
f7b64a458a Fix incorrect end time calculation in SongProgressGraph 2017-07-21 10:10:25 +09:00
Thomas Müller
ed6478be8b Merge branch 'master' into always-load-storyboard 2017-07-20 20:54:16 +02:00
Dean Herbert
c1a3e4a008 Remove unnecessary using 2017-07-20 20:06:24 +09:00
Dean Herbert
451f92772a Merge branch 'master' into fixes 2017-07-20 19:46:50 +09:00
Dean Herbert
3bdd4d7d02 Centralise TrackManager.AddItem logic to avoid duplicate adds 2017-07-20 17:46:33 +09:00
Dean Herbert
67b95926c4 Remove usage of SetExclusive
Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00
Dean Herbert
d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae Fix TestWorkingBeatmap broken by attempting to load storyboard 2017-07-20 09:22:39 +09:00
Thomas Müller
c4619f614a Merge branch 'master' of github.com:ppy/osu into better-transforms
# Conflicts:
#	osu-framework
2017-07-19 19:15:51 +02:00
smoogipooo
d75e439f94 Fix Player crashing due to null BeatmapInfo (now unused). 2017-07-20 01:27:27 +09:30
Dean Herbert
38431f8555 Fix remaining test case issues 2017-07-19 19:10:04 +09:00
Dean Herbert
64ebc01a3b Remove many now unnecessary null-checks 2017-07-19 15:45:23 +09:00
Dean Herbert
d0dea33faa Make Beatmap (bindable) non-nullable. 2017-07-19 15:16:53 +09:00
Thomas Müller
4d8261fe0b Merge branch 'master' of https://github.com/ppy/osu into better-transforms
# Conflicts:
#	osu-framework
#	osu.Game/Graphics/Cursor/OsuTooltipContainer.cs
#	osu.Game/Overlays/DragBar.cs
2017-07-18 15:16:02 +03:00
Dean Herbert
c5d23daa6b Merge remote-tracking branch 'upstream/master' into remove-dragbar
# Conflicts:
#	osu.Game/Overlays/DragBar.cs
2017-07-18 13:44:23 +09:00
Huo Yaoyuan
cd7c04c54d Simplify misc null-coalescing expression. 2017-07-18 12:30:10 +08:00
Thomas Müller
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
Thomas Müller
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
6063219b72 Update framework 2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
fd58c6e835 Nicer generic rolling counters 2017-07-14 19:14:07 +03:00
Thomas Müller
b5fbb26f8f Merge branch 'master' of https://github.com/ppy/osu into better-transforms 2017-07-14 16:46:18 +03:00
Thomas Müller
c73a1ae058 Use TransformTo in rolling counters 2017-07-14 16:46:00 +03:00
Dan Balasescu
c13dc943f8 Merge branch 'master' into fix-track-rotation 2017-07-14 19:25:54 +10:00
Dean Herbert
95a40e39ec Merge branch 'master' into mods_overlay_fix 2017-07-14 17:31:52 +09:00
Dean Herbert
6c9219856d Add comment 2017-07-14 09:39:40 +09:00
Nabile Rahmani
840cc918ea Use Enabled instead of a private field. 2017-07-13 23:35:19 +02:00
Nabile Rahmani
8014cd55a2 Make the skip button clickable only once. 2017-07-13 21:59:17 +02:00
Dean Herbert
de46f3ab07 Remove all unnecessary parenthesis where object initialisers are used
Enforces at CI.
2017-07-13 15:11:33 +09:00
EVAST9919
0b1db1502d removed useless bool 2017-07-12 09:42:38 +03:00
EVAST9919
ab8fb2edab Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_overlay_fix 2017-07-12 09:31:56 +03:00
Dean Herbert
54f6befd67 Merge branch 'master' into fix-track-rotation 2017-07-12 13:18:16 +09:00
Dean Herbert
0322e66c25 Merge remote-tracking branch 'upstream/master' into container-collection-readonlylist 2017-07-12 13:07:23 +09:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
Thomas Müller
4045083dcd Update sorting comparers in line with framework changes 2017-07-11 21:21:58 +03:00
Dean Herbert
9bbcc0526d Disable beatmap changes in specified screens 2017-07-11 18:39:10 +09:00
Thomas Müller
c4e378571b Update framework 2017-07-10 11:54:23 +03:00
Dean Herbert
0e0c32008b More changes 2017-07-10 15:40:40 +09:00
Dean Herbert
0e2dc9388a More changes in-line with framework changes. 2017-07-10 12:55:47 +09:00
EVAST9919
33206fcf0e Use Hide instead of FadeTo(0) 2017-07-08 12:34:24 +03:00
EVAST9919
adb88a8d49 Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_overlay_fix 2017-07-08 12:28:41 +03:00
Thomas Müller
178685292a Merge branch 'master' of https://github.com/ppy/osu into better-fill-mode 2017-07-08 12:25:08 +03:00
Dean Herbert
3c425dd07f Fix CI issue 2017-07-08 18:06:59 +09:00
Thomas Müller
22a987f6cc Update test cases to new framework and fix old crashes 2017-07-07 15:05:55 +03:00
Thomas Müller
6de9776e05 Update framework with tooltip changes 2017-07-07 08:59:17 +03:00
Jai Sharma
6eaeba5a92 Merge branch 'master' into remove-dragbar 2017-07-06 20:14:08 +01:00
Dean Herbert
724e5aa99e Merge master into better-input 2017-07-05 13:59:40 -07:00
Thomas Müller
2d7eefa6fe Update Cached usage according to framework 2017-07-02 13:00:02 +03:00
Thomas Müller
bb15bc0467 Use ReceiveMouseInputAt whenever possible 2017-06-30 09:54:03 +03:00
Dean Herbert
f3f3952ba5 More unused usings 2017-06-29 12:20:05 -07:00
Dean Herbert
6865f9b231 Remove unused parameters 2017-06-29 12:05:37 -07:00
Dean Herbert
1e50840a8e Fix unused usings 2017-06-29 12:04:04 -07:00
Dean Herbert
ee96d39b93 Shuffle sound samples around and make more conformant 2017-06-28 10:19:04 -07:00
Thomas Müller
40225238d9 Set RelativeSizeAxes for updated FillMode behavior 2017-06-28 12:24:23 +03:00
Dean Herbert
480cdba023 Add OsuClickableContainer with generic sounds 2017-06-27 21:05:49 +09:00
EVAST9919
2ad6d3fa77 Simplify property 2017-06-27 05:41:24 +03:00
EVAST9919
714d53f329 Hide "Unranked" text in ModDisplay if play is ranked 2017-06-27 05:17:21 +03:00
Jai Sharma
a0262e32b1 CI Fixes 2017-06-24 09:15:53 +01:00
Jai Sharma
e073100498 Merge branch 'master' into remove-dragbar 2017-06-24 08:55:02 +01:00
Thomas Müller
e3489928b7 Remove now obsolete InternalContains 2017-06-24 09:21:08 +02:00
Jai Sharma
a327f49d68 Updating progressBar.EndTime is more thread safe 2017-06-23 18:24:46 +01:00
Thomas Müller
f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
Jai Sharma
73c004fb71 Removed DragBar from song progress 2017-06-22 17:42:29 +01:00
smoogipooo
fc0e44b214 Update framework. 2017-06-21 11:28:27 +09:00
paparony03
c8720bc5d5 Oops 2017-06-20 16:00:09 +10:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
Dean Herbert
a454ca606f Merge remote-tracking branch 'upstream/master' into johnneijzen-master 2017-06-08 20:33:39 +09:00
Tom94
5f7270ee4b Use new invalidation rules 2017-06-08 09:53:45 +02:00
John Neijzen
2f7d9655fd More Clean up 2017-06-08 15:27:35 +08:00
John Neijzen
4abad17b92 Fix Black Space after } and Symbol Spacing 2017-06-08 14:48:42 +08:00
John Neijzen
431d225a60 Keyword Spacing and Brackets Fixing 2017-06-08 14:35:10 +08:00
John Neijzen
9b0e1c26a3 Clean Up Code 2017-06-07 19:53:37 +08:00
Dean Herbert
5568df1aee Remove StandardHUDOverlay
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.

We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
Dean Herbert
2712f49545 Remove bad 2017-06-05 17:06:47 +09:00
Dean Herbert
958cd9f8d8 Don't display in-game
Nothing does anything yet, so we can't display this. Make it functional before adding to game project.
2017-06-05 16:52:09 +09:00
Dean Herbert
af6f8bbd89 Fix namespaces and class names 2017-06-05 16:47:42 +09:00
Dean Herbert
c3c56820fa Fix lots of small issues 2017-06-05 16:43:23 +09:00
EVAST9919
4b624ced36 CI fixes 2017-05-30 12:31:56 +03:00
EVAST9919
e737ded382 Applied suggested changes 2017-05-30 12:23:53 +03:00
smoogipooo
7416952eb3 Fix usings. 2017-05-30 17:36:42 +09:00
smoogipooo
72fa50f944 Make replay settings match design colours. 2017-05-30 17:02:04 +09:00
EVAST9919
08219ccb42 Applied suggested changes 2017-05-29 19:00:29 +03:00
Dan Balasescu
6918368afc Merge branch 'master' into ingame_options 2017-05-29 18:12:02 +09:00
Thomas Müller
a4903e62ba Merge branch 'master' into fix-nullrefs 2017-05-28 16:07:10 +02:00
Dean Herbert
bdeaf2dbb4 Update method names in line with framework changes 2017-05-28 18:34:12 +09:00
EVAST9919
743dfcc130 More xmldoc and few Title text fixes 2017-05-28 00:56:11 +03:00
EVAST9919
b5a6d73104 Toogle visibility without ctrl pressed 2017-05-27 02:38:29 +03:00
EVAST9919
bedcf04043 Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options 2017-05-27 02:25:03 +03:00
Dean Herbert
5eab611255 Fix some possible nullrefs on beatmap load failure 2017-05-26 17:36:38 +09:00
Dean Herbert
4ee11764b8 Merge branch 'master' into osu-direct 2017-05-24 12:16:34 +09:00
Dean Herbert
0842e00f13 Merge branch 'master' into controlpoint-rework 2017-05-24 00:20:15 +09:00
EVAST9919
178f8127b8 overall fixes 2017-05-23 16:01:00 +03:00
EVAST9919
2e28b10c36 CI fixes and removed useless property 2017-05-23 12:24:16 +03:00
EVAST9919
4b23cc47ea Moved KeyCounter visibility logic to it's own class 2017-05-23 11:53:42 +03:00
EVAST9919
eafe215169 Simplify Hud visibility change 2017-05-23 11:53:12 +03:00
Dean Herbert
0634a3a5c5 Merge branch 'master' into osu-direct 2017-05-23 17:33:20 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
EVAST9919
50e3feb761 Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options 2017-05-22 09:12:40 +03:00
EVAST9919
d717ccf85e Settings -> ReplaySettings 2017-05-22 09:07:08 +03:00
EVAST9919
0615f104f0 SettingsContainer -> SettingsDropdownContainer 2017-05-21 18:22:27 +03:00
MrTheMake
57b9ed0f54 Do not pause a running replay if the window is not focused. 2017-05-20 18:56:50 +02:00
Dean Herbert
0b987be600 Merge branch 'master' into osu-direct 2017-05-20 16:17:59 +09:00
DrabWeb
1eb96e07bd Remove unused using directive 2017-05-20 03:01:09 -03:00
DrabWeb
0c5fec975d Change ModDisplay to use ReverseDepthFillFlowContainer 2017-05-20 02:56:00 -03:00
EVAST9919
9f803de9d5 Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options 2017-05-19 19:49:48 +03:00
Dean Herbert
561b517dec Merge branch 'master' into skip-redesign 2017-05-20 00:42:04 +09:00
Dean Herbert
674731f9bb Add sound back to skip action 2017-05-19 22:23:48 +09:00
Dean Herbert
60f960aafd Fix audio clock breakage. 2017-05-19 22:19:20 +09:00
Dean Herbert
20156d26f9 Don't rely on parent's clock 2017-05-19 22:12:09 +09:00
EVAST9919
6f0e1fccdb moved autosize to ctor and whitespace fix 2017-05-19 16:08:33 +03:00
EVAST9919
b2b299a8c3 Fixed the ability to change visibility even not in replay 2017-05-19 15:54:21 +03:00
Dean Herbert
aef82acb0d Update skip button design 2017-05-19 21:54:14 +09:00
EVAST9919
4d0d27aa88 Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options 2017-05-19 15:25:48 +03:00
Dean Herbert
da31d129ee Merge branch 'master' into mania-beatmap-conversion 2017-05-19 18:18:59 +09:00
Dean Herbert
a7d16ac213 Move skip logic to inside SkipButton 2017-05-19 18:18:21 +09:00
smoogipooo
9191c4f3e3 Remove LegacyBeatmapConverter. 2017-05-19 16:31:56 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
bfd37d0350 Fix audio beginning to play when potentially paused due to inactive window
Also removes all usage of Delay() in Player.
Resolves #793.
2017-05-19 13:53:09 +09:00
EVAST9919
91b081f0b2 Change visibility on ctrl+h 2017-05-19 06:41:33 +03:00
EVAST9919
f2af31aceb Naming fixes 2017-05-18 20:21:58 +03:00
EVAST9919
83a89ce22d options -> settings 2017-05-18 11:39:22 +03:00
EVAST9919
d07d94d606 better resizing 2017-05-18 07:09:36 +03:00
EVAST9919
35bc3a42aa Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options 2017-05-18 06:36:15 +03:00
EVAST9919
a9f37d3e78 now button can hide content 2017-05-17 17:24:52 +03:00
EVAST9919
a21343da23 CI fixes 2017-05-17 17:14:09 +03:00
EVAST9919
60ed7a2372 fixed license header 2017-05-17 16:54:49 +03:00
EVAST9919
1e029d05a8 Added bindable to adjust playback speed 2017-05-17 16:10:49 +03:00
Dean Herbert
41c252760d Move all pause logic into PauseContainer 2017-05-17 21:57:01 +09:00
EVAST9919
0867ef814c Visible only in replay 2017-05-17 15:54:12 +03:00
EVAST9919
e0625a9b30 More overlays and overall fixes 2017-05-17 15:39:26 +03:00
Dean Herbert
88a70e407c Fix and simplifty pause logic
Resolves #770
2017-05-17 20:11:41 +09:00
EVAST9919
1a4025ab3c ingame options basic logic 2017-05-17 10:36:57 +03:00
Dean Herbert
6487bf45cf
Eagerly attempt to pause the game when the window is not focused 2017-05-16 17:59:14 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
Dean Herbert
622b155fda OsuConfig -> OsuSetting 2017-05-15 10:56:27 +09:00
EVAST9919
9a04069123 removed useless booleans, using nullables instead 2017-05-12 10:16:31 +03:00
EVAST9919
34b4efc4e9 Applied suggested changes 2017-05-12 08:12:34 +03:00
EVAST9919
79ed92a0d7 Simplified logic 2017-05-12 01:48:28 +03:00
EVAST9919
ea0add2354 Fixed update condition 2017-05-11 02:34:57 +03:00
EVAST9919
d55c97a08a Stop progress as soon as we at 100% 2017-05-11 01:48:46 +03:00
EVAST9919
5b469eff69 Fixes 2017-05-10 10:33:02 +03:00
EVAST9919
d8f9e71b84 Applied suggested changes 2017-05-10 10:14:44 +03:00
EVAST9919
7b17e331c4 cleanups 2017-05-10 03:45:31 +03:00
EVAST9919
315f1f1256 CI fixes 2017-05-09 06:23:03 +03:00
EVAST9919
2c92ee432b Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage 2017-05-09 06:05:46 +03:00
EVAST9919
2826c663fd Apply suggested changes 2017-05-09 06:05:37 +03:00
Dean Herbert
ab1768ef80 Merge branch 'master' into tidy-up 2017-05-09 10:27:29 +09:00
EVAST9919
de2486b8e6 Moved timeLeft recalculation to property 2017-05-08 20:36:02 +03:00
EVAST9919
17d1ecb8f5 Use float type for progress value 2017-05-08 19:42:36 +03:00
EVAST9919
4b5e24cc36 Changed logic a bit 2017-05-08 19:14:19 +03:00
EVAST9919
ae2186970c Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage 2017-05-08 18:16:16 +03:00
Dean Herbert
48368779ab Avoid polluting Player with HUD-specific code. 2017-05-08 11:48:40 +09:00
EVAST9919
f0145c7f4f Trying to woke up AppVeyor 2017-05-08 02:16:56 +03:00
EVAST9919
926ed907c2 CI fixes 2017-05-08 02:00:21 +03:00
EVAST9919
dda25219bc code fixes 2017-05-08 01:54:31 +03:00
EVAST9919
c3a42ded36 Fixed Graph/seeking offset 2017-05-08 01:23:51 +03:00
EVAST9919
531f2c410a removed useless variable 2017-05-08 00:26:34 +03:00
EVAST9919
ea28a9f7ce Adjust values 2017-05-08 00:16:58 +03:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
Dean Herbert
44f06e5423 Add hover expand support. 2017-05-05 13:17:36 +09:00
Dean Herbert
9c4f813da1 Remove unnecessary hide/show logic.
Also change the way the overlay appears when actually playing.
2017-05-05 13:14:44 +09:00
Dean Herbert
b547dd6893 CI Fixes. 2017-05-05 13:06:54 +09:00
Dean Herbert
c9ba1ac4f6 Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
EVAST9919
95f6c999bd Adjust scale and CI fixes 2017-05-04 17:59:01 +03:00
EVAST9919
475eb6fe5f Cleanup 2017-05-04 17:29:52 +03:00
EVAST9919
57c4232416 Added testcase 2017-05-04 11:58:37 +03:00
EVAST9919
6063231e40 float value fix 2017-05-03 16:58:10 +03:00
EVAST9919
5f2f1d2763 CI fixes 2017-05-03 14:01:43 +03:00
EVAST9919
9e35eb8d97 Fixes 2017-05-03 13:53:45 +03:00
EVAST9919
e7a8619f01 ModIcon refactor 2017-05-03 09:48:10 +03:00
EVAST9919
6ea3629c9a Adjust the size 2017-05-03 08:23:52 +03:00
EVAST9919
2e30a69b67 removed using 2017-05-02 23:04:36 +03:00
EVAST9919
a955f9cbfd Simplify hiding logic 2017-05-02 22:59:36 +03:00
EVAST9919
37c3133981 Fixes 2017-05-02 22:46:18 +03:00
EVAST9919
7e1efcc20b Added ModsContainer 2017-05-02 22:34:07 +03:00
EVAST9919
698ae0832f Move string formatting inside the class 2017-05-01 07:00:44 +03:00
EVAST9919
ba0fbacda0 Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage 2017-05-01 06:33:04 +03:00
EVAST9919
0386e96573 applied requested changes 2017-05-01 05:38:51 +03:00
EVAST9919
668262ed06 Applied requested changes 2017-05-01 04:53:46 +03:00
EVAST9919
e9094bac51 Added suggested changes 2017-04-30 17:05:00 +03:00
EVAST9919
a8c918f7bf Removed empty line 2017-04-28 21:12:48 +03:00
EVAST9919
d5c56aab7a Initial commit 2017-04-28 21:05:00 +03:00
EVAST9919
f8faea8da2 Removed unnecessary nested class 2017-04-28 16:02:00 +03:00
EVAST9919
c4bd21914d warning fixes 2017-04-28 15:37:22 +03:00
EVAST9919
b409a22309 Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage 2017-04-28 15:29:24 +03:00
EVAST9919
c27909d53c CI fixes 2017-04-28 05:02:25 +03:00
EVAST9919
eacf2045f0 Initial commit 2017-04-28 04:56:34 +03:00
Dean Herbert
59a3e23879 Ensure PlayerInputManager's initial time is transferred at load. 2017-04-27 17:38:00 +09:00
Dan Balasescu
a243729a54 Merge branch 'master' into fix-mouse-button-disable 2017-04-26 20:43:56 +09:00
Dan Balasescu
f261a077d2 General fixes/cleanup in Player. 2017-04-26 20:37:47 +09:00
Dan Balasescu
08b1d5beb9 Use const where it was inteded. 2017-04-26 20:15:34 +09:00
Dean Herbert
e826f17eb0 Fix get-set mismatch. 2017-04-26 19:25:41 +09:00
Dean Herbert
f48d497737 Fix disabling mouse buttons causing auto to stop working. 2017-04-26 18:56:20 +09:00
Dean Herbert
c2108b7706 Use object initialiser. 2017-04-26 18:32:47 +09:00
Dean Herbert
b6f838f536 Fix potential nullref. 2017-04-26 18:32:40 +09:00
Dean Herbert
4656a7170a Add very basic lead-in support. 2017-04-26 18:17:25 +09:00
Dean Herbert
9d14b6e1e9 Make SongProgress return the actual time value via OnSeek. 2017-04-26 18:17:17 +09:00
Dean Herbert
01caaf44f3 Add a decoupled clock to allow for lead-in and lead-out time. 2017-04-26 18:16:55 +09:00
Dean Herbert
e003d9fc3c Add basic replay frame accurate "seeking".
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
2017-04-25 22:59:58 +09:00
Dean Herbert
d476482493 Add basic seeking support when a replay is loaded. 2017-04-25 22:59:51 +09:00
Dean Herbert
eb5d334838 Add non-toggle support for showing seek bar in SongProgress. 2017-04-25 22:59:46 +09:00
Dean Herbert
30e2e7bfe4 Merge branch 'master' into slider-stuff 2017-04-25 19:42:46 +09:00
Dean Herbert
2d6fa711d1 Remove unnecessary base.Update() in PlayerInputManager. 2017-04-24 20:22:21 +09:00
Jorolf
1d2f19b5a2 change background dim from integer to double 2017-04-22 18:34:03 +02:00
Dean Herbert
caf3d311cd
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods 2017-04-21 20:55:20 +09:00
Dean Herbert
d94035e9da Merge branch 'master' into general-fixes 2017-04-21 20:42:46 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
Dean Herbert
5fdc9819cf
Add basic UO support (now called Audio Offset). 2017-04-21 16:20:05 +09:00
Dean Herbert
5aa90df819
Allow OsuScreens to decide whether ruleset switching should be allowed.
Tidies up ToolbarModeSelector a lot by using DI.
2017-04-21 16:03:59 +09:00
Dean Herbert
1707c2458e
Update exception name. 2017-04-20 12:11:03 +09:00
Dean Herbert
873599b359
Fix conversion regression. 2017-04-20 11:36:50 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation. 2017-04-20 11:16:08 +09:00
Dean Herbert
3e48a57e9a Merge branch 'master' into score-statistics 2017-04-19 20:36:14 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!). 2017-04-19 16:29:27 +09:00
Dean Herbert
2783f49267
Fix incorrect EndTimes when processing has not been run on HitObjects before the SongProgressGraph is displayed. 2017-04-19 16:05:14 +09:00
Dean Herbert
49f4981f1c
Fix CI issues. 2017-04-18 22:28:16 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play. 2017-04-18 22:22:14 +09:00
Dean Herbert
d51b37cb44
Add a basic implementation of the new design results screen. 2017-04-18 22:22:14 +09:00
Dean Herbert
b0f1851e88
Adjust visuals slightly. 2017-04-18 20:52:57 +09:00
Dean Herbert
1071645dca
Flexible cube count (and thus graph height).
This also scaled the graph to the height of the maximum value. And much tidying.
2017-04-18 19:25:52 +09:00
Dean Herbert
3b21340e1b
Split SquareGraph out and make SongProgressGraph also able to take a list of Objects. 2017-04-18 18:40:02 +09:00
Dean Herbert
417a5ca713
A bit of renaming. 2017-04-18 18:29:24 +09:00
Dean Herbert
66865c50ad
Remove explicit RelativeSize setting. 2017-04-18 18:10:13 +09:00
Dean Herbert
784ca2300b
Add safety check for when no objects have been assigned. 2017-04-18 18:09:37 +09:00
Dean Herbert
5ba85818db
Combine push logic and adjust transitions a bit more. 2017-04-18 17:07:02 +09:00
Dean Herbert
ddff26d167
Show metadata when loading between retries.
Also speeds up the display a bit.
2017-04-18 17:00:58 +09:00
Dean Herbert
edd71c0560
Tidy up and comment PlayerLoader logic. 2017-04-18 16:56:01 +09:00
Dean Herbert
2ccb8b154f
Change conditional ordering to allow player to always run its fadeOut sequence. 2017-04-18 16:47:30 +09:00
Dean Herbert
24deaf05b6 Merge branch 'master' into player-loader-restart 2017-04-18 16:36:25 +09:00
Dean Herbert
64a8992153 Merge branch 'master' into general-fixes 2017-04-18 16:19:52 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
ocboogie
1f7373db8f Removed unneeded restarting variable 2017-04-17 23:52:38 -07:00
ocboogie
2bd89e922f Removed unneeded newPlayer 2017-04-17 23:48:21 -07:00
ocboogie
c0f4cbcba6 Added back PlayerLoader overlays 2017-04-17 23:36:11 -07:00
Dean Herbert
727086c0b2
Updates in-line with framework. 2017-04-18 15:34:53 +09:00
ocboogie
be8d32688b Fixed HotkeyRetryOverlay just going to a black screen 2017-04-17 22:36:03 -07:00
ocboogie
5c48fa6cb1 Removed testing line 2017-04-17 21:35:48 -07:00
ocboogie
aa466d0e84 PlayerLoader creates a new instance of the Player class on Restart 2017-04-17 21:32:38 -07:00
smoogipooo
786446354e Fix post-rebase errors. 2017-04-18 09:00:53 +09:00
smoogipooo
2767fbd81a Implement Beatmap conversion testing. 2017-04-18 08:57:09 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase. 2017-04-17 17:43:48 +09:00
ocboogie
78273d76e3 Added basic loading screen and test case 2017-04-16 20:18:41 -07:00
smoogipooo
3845ab2a72 Add comment. 2017-04-15 05:55:38 +09:00
smoogipooo
0a1376c2db Remove PlayMode game-wide. 2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be Make BeatmapInfo expose Ruleset instead of PlayMode. 2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad Move statics to RulesetCollection to avoid conflicts later on. 2017-04-15 04:53:37 +09:00
Dean Herbert
9d753a7798 Merge branch 'master' into song-progress-graph 2017-04-14 19:24:13 +09:00
Dean Herbert
ea0631ede8
Encapsulate progress update logic better. 2017-04-14 18:23:34 +09:00
Dean Herbert
acd7a5b254
Hook up beatmap object density to progress display. 2017-04-14 17:58:37 +09:00
Dean Herbert
6421f040dd
Fix SongProgress handling escape. 2017-04-14 15:27:24 +09:00
Dean Herbert
8c41707ac7
Fix incorrect default state. Handle input better. 2017-04-14 14:40:52 +09:00
Dean Herbert
09195a03a2
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
#	osu.Game/Overlays/DragBar.cs
2017-04-14 11:25:00 +09:00
Dean Herbert
9bf861d0a4 Merge remote-tracking branch 'upstream/master' into peppy/pause-clean-up
# Conflicts:
#	osu.Game/Screens/Play/FailOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
2017-04-14 01:07:34 +09:00
Dean Herbert
262a2c9f0e
Add exception for failing. 2017-04-13 19:13:09 +09:00
Dean Herbert
5f8baf874d
Use interpolatedSourceClock's IsRunning value for consistency. 2017-04-13 18:31:23 +09:00
Dean Herbert
1f4e0b0251
Fix MosueUp and HighResolution events not being handled by MenuOverlays. 2017-04-13 13:03:07 +09:00
Dean Herbert
359fea7e25
Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
Dean Herbert
94bf1d65b6
Fix thread race conditions on pausing close to a fail. 2017-04-13 11:41:08 +09:00
ocboogie
32b87d12b5 Removed unneeded using 2017-04-12 04:54:24 -07:00
ocboogie
6c6ef946bd Some more clean up 2017-04-12 04:01:52 -07:00
ocboogie
d250dde537 Fixed repeat keys working for retrying 2017-04-12 02:50:03 -07:00
ocboogie
348dd71406 Fixed repeat keys working for resuming 2017-04-12 02:43:42 -07:00
ocboogie
8cad09370d Fixed pause and fail screen overlap 2017-04-12 00:20:41 -07:00
Dan Balasescu
bc98e53aff I helped. 2017-04-12 00:09:45 +09:00
Dean Herbert
1a1607aaaa
Improve the look of the transition on hotkey retry (and retry in general). 2017-04-11 19:58:57 +09:00
Dean Herbert
43a4657540
Remove unnecessary AlwaysPresent. 2017-04-10 17:26:05 +09:00
Dean Herbert
3a01cfccee
Adjust fade length and easing. 2017-04-10 17:25:56 +09:00
Dean Herbert
15c1013f5b
Don't schedule event, it's unreliable and doesn't match the fade. 2017-04-10 17:25:46 +09:00
Andrey Zavadskiy
1879a05c7b Removed using 2017-04-10 06:10:12 +03:00
Andrey Zavadskiy
e73f543c4f Applied suggestions 2017-04-10 06:06:10 +03:00
Andrey Zavadskiy
a7264aa84c Warning fix 2017-04-09 17:53:16 +03:00
Andrey Zavadskiy
425e96c45c Moved logic to it's own class 2017-04-09 17:44:19 +03:00
Andrey Zavadskiy
4ab4f65c83 Retry on Tilde key 2017-04-09 16:26:31 +03:00
Dean Herbert
0d4f457265
Improve transitions when exiting play mode. 2017-04-07 20:46:35 +09:00
Dean Herbert
54d1afb655
Fade in HitRenderer post entering animation. 2017-04-07 20:38:57 +09:00
Dean Herbert
39175905e4
Fix crashes on completing a taiko map (where a strong his is the last hit in the map). 2017-04-07 16:56:09 +09:00
Dean Herbert
7e99fc47e2
wip 2017-04-07 16:54:54 +09:00
Dean Herbert
1842d80e28
Update test case. 2017-04-07 09:43:08 +09:00
Dean Herbert
12d2102a88
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Modes/UI/HudOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-04-07 09:22:18 +09:00
Dean Herbert
7c63c8394b
Remove unnecessary depth setting. 2017-04-06 15:36:03 +09:00
Dean Herbert
a18367454d
InGameOverlay -> MenuOverlay. 2017-04-06 15:34:52 +09:00
Dean Herbert
856696b17e
Fix incorrect verbatim strings. 2017-04-06 15:31:21 +09:00
Dean Herbert
6285f3eea8 Merge branch 'master' into pause_buttons_refactor 2017-04-06 15:00:48 +09:00
Andrey Zavadskiy
0946e42363 removed useless stuff 2017-04-05 22:51:43 +03:00
Andrey Zavadskiy
6a510097df InGameOverlay fixes 2017-04-05 22:36:03 +03:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not. 2017-04-05 17:38:57 +09:00
Andrey Zavadskiy
f2a9ec0f24 Converted constructor to protected 2017-04-04 19:02:36 +03:00
Andrey Zavadskiy
7b95f2d46a InGameOverlay now is abstract 2017-04-04 18:53:13 +03:00
Andrey Zavadskiy
62655b70c9 Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor 2017-04-04 18:41:37 +03:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
Dean Herbert
6f1fff4ee7 Update async load usage to new style. 2017-04-02 15:56:12 +09:00
Andrey Zavadskiy
1ecff1b32c Fix naming and testcase 2017-04-01 21:50:25 +03:00
Andrey Zavadskiy
f70de7439b Moved title and description to each class 2017-04-01 21:42:12 +03:00
Andrey Zavadskiy
bd123fa906 Better inheritance 2017-04-01 21:29:17 +03:00
Andrey Zavadskiy
e3a8a14281 Removed unnecessary using 2017-04-01 21:19:49 +03:00
Andrey Zavadskiy
ebc814f06a Typos fix 2017-04-01 21:17:24 +03:00
Andrey Zavadskiy
3574dac780 Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor 2017-04-01 21:03:19 +03:00
Dean Herbert
fa7c72a099
Refactor ReplayInputHandler creation for more flexibility. 2017-03-31 15:59:53 +09:00
smoogipooo
eed50784ba Make player work with TaikoHitRenderer. 2017-03-29 11:35:57 +09:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
Andrey Zavadskiy
91e18cc63e Fix usings 2017-03-28 12:12:35 +03:00
Andrey Zavadskiy
cf3db49631 Inherit Pause/Fail overlay from InGameOverlay 2017-03-28 12:09:26 +03:00
Andrey Zavadskiy
687f71e410 Fixes 2017-03-28 11:45:48 +03:00
Andrey Zavadskiy
60be69d3b0 Fixes 2017-03-28 11:41:08 +03:00
Andrey Zavadskiy
85c2184170 Fixes 2017-03-28 11:33:56 +03:00
Andrey Zavadskiy
62693a6a59 Again separate classes 2017-03-28 10:49:58 +03:00
Andrey Zavadskiy
9774f826ab Pause and fail overlays -> StopOverlay 2017-03-28 06:08:31 +03:00
Andrey Zavadskiy
c4500fa270 fixes 2017-03-28 05:19:32 +03:00
Andrey Zavadskiy
110d43bc25 fixes 2017-03-28 05:12:04 +03:00
Andrey Zavadskiy
457f5c6a89 Removed unised using statement 2017-03-28 04:58:30 +03:00
Andrey Zavadskiy
5461c6516a Refactor PauseOverlay, FailDialog -> FailOverlay 2017-03-28 04:53:57 +03:00
Andrey Zavadskiy
2f9a15092b Refactor pause buttons 2017-03-28 04:52:11 +03:00
DrabWeb
f0035659db Unused using 2017-03-24 00:45:19 -03:00
DrabWeb
a6dfed9668 Formatting 2017-03-24 00:41:56 -03:00
DrabWeb
0edee04200 Use OsuColour instead of static colours 2017-03-24 00:41:14 -03:00
DrabWeb
f1f6f2041f Null track handling in player 2017-03-23 23:57:33 -03:00
DrabWeb
b56fb310bf More cleanup 2017-03-23 23:38:23 -03:00
smoogipooo
2074812f46 Move ScoreProcessor and Score to Scoring/. 2017-03-24 09:51:52 +09:00
DrabWeb
0a11d035fe Formatting 2017-03-23 09:07:13 -03:00
DrabWeb
b429d8f1b3 More proper fix 2017-03-23 09:05:53 -03:00
DrabWeb
3364801221 Fix for the fix 2017-03-23 08:32:24 -03:00
DrabWeb
bbca6cf602 Fix bottom square being clipped 2017-03-23 08:13:03 -03:00
DrabWeb
938f5eaf58 Dragging 2017-03-23 07:38:08 -03:00
DrabWeb
ca2816f9c8 Formatting 2017-03-23 07:24:43 -03:00
DrabWeb
3923892863 Delete SongProgressGraphColumn.cs 2017-03-23 07:20:16 -03:00
DrabWeb
546a3d0914 Merge branch 'song-progress-graph' of https://github.com/DrabWeb/osu into song-progress-graph 2017-03-23 07:15:53 -03:00
DrabWeb
0337f18fb9 Cleaning 2017-03-23 06:37:12 -03:00
Dean Herbert
b5d661b53a
some fixing and restyling. 2017-03-23 18:20:00 +09:00
Dean Herbert
4d61424abd Merge branch 'master' into song-progress-graph 2017-03-23 17:44:22 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
DrabWeb
5ebbc2c0ba Formatting 2017-03-22 09:33:01 -03:00
DrabWeb
818bdd8e88 SongProgress in HudOverlay 2017-03-22 09:27:04 -03:00
DrabWeb
333008e26d Formatting 2017-03-22 08:59:44 -03:00
DrabWeb
340ddb59cd License headers 2017-03-22 08:54:21 -03:00
DrabWeb
29c54d4d8b Merge https://github.com/ppy/osu into song-progress-graph 2017-03-22 08:50:17 -03:00
Dean Herbert
f9f31ca092
Add statefulness to MenuCursor. 2017-03-17 20:45:27 +09:00
Dean Herbert
7110ab8e17
Stop cursor moving when paused. 2017-03-17 20:45:27 +09:00
smoogipooo
9a4af8f194 GetScore -> CreateScore. 2017-03-17 02:03:12 +09:00
smoogipooo
2394e7ff78 Make CheckFailed not actually trigger internal things, and make private. 2017-03-17 01:36:30 +09:00
Dean Herbert
ea642e5ef4 Merge branch 'master' into scoreprocessor_failing_improvements 2017-03-17 00:52:30 +09:00
smoogipooo
b13340c3c8 Move CheckFailed outside of Schedule(). 2017-03-17 00:30:23 +09:00
Dean Herbert
271dddc9a7 Merge branch 'master' into generic_scoreprocessor 2017-03-16 23:04:19 +09:00
Dean Herbert
110bdbd0c1
Make everything share DropDown implementations again. Remove unnecessary files. 2017-03-16 21:17:14 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains. 2017-03-16 17:38:36 +09:00
smoogipooo
2a2caeba32 Add better failing support to ScoreProcessor. 2017-03-16 13:39:57 +09:00
smoogipooo
c82ae011fb Make ScoreProcessors take generic judgements. 2017-03-16 12:45:23 +09:00
Dean Herbert
14b22445fa
Merge remote-tracking branch 'upstream/master' into general-fixes
# Conflicts:
#	osu.Game/Modes/UI/HitRenderer.cs
2017-03-14 16:15:26 +09:00
Dean Herbert
1f68731a09
Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter). 2017-03-14 16:00:35 +09:00
Dan Balasescu
879a78156d Merge branch 'master' into mod_application 2017-03-14 12:38:55 +09:00
Dean Herbert
0da950beac
Fix KeyCounter M1 M2 display. 2017-03-14 12:31:09 +09:00
Dean Herbert
4fa037c0b2
Update framework. 2017-03-14 12:01:58 +09:00
smoogipooo
c0e29652a6 Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5 Instantiate HitRenderer with WorkingBeatmap. 2017-03-12 18:03:13 +09:00
smoogipooo
529cabb001 Make HudOverlay not dependent on Ruleset. 2017-03-10 16:16:07 +09:00
smoogipooo
4015b87965 General fixes. 2017-03-10 13:09:50 +09:00
smoogipooo
31f6cbd8cf Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets. 2017-03-10 12:14:13 +09:00
Dean Herbert
d7497330b2
Reduce warning/suggestion count to zero. 2017-03-09 15:52:40 +09:00
Dean Herbert
da751804b6
Reduce error count. 2017-03-09 14:24:16 +09:00
Dean Herbert
02cab41d34
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections. 2017-03-07 14:31:54 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Desktop/OsuGameDesktop.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game/Database/BeatmapDatabase.cs
#	osu.Game/Graphics/Cursor/OsuCursorContainer.cs
#	osu.Game/IPC/BeatmapImporter.cs
#	osu.Game/Modes/Mod.cs
#	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
#	osu.Game/Modes/UI/Playfield.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Dean Herbert
57cbecba83
Required changes for framework merge (https://github.com/ppy/osu-framework/pull/554). 2017-03-06 22:08:02 +09:00
Dean Herbert
76ef8c1a6c
Add bindable mods and autoplay support. 2017-03-06 14:52:37 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere. 2017-03-06 13:59:11 +09:00
Dean Herbert
7afcac3660 Move PreferredPlayMode to WorkingBeatmap. 2017-03-05 17:45:40 +09:00
Dean Herbert
4e4408cd20 Merge branch 'master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2017-03-05 17:45:03 +09:00
Thomas Müller
a14bdf8624 Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
Dean Herbert
00fdffe9c8
Update framework (and fix non-conforming anchors in FillFlowContainers). 2017-03-04 23:24:13 +09:00
Dean Herbert
7a6a614358
Don't show pause menu when watching replays. 2017-03-04 21:35:26 +09:00
Thomas Müller
a2317e5a1e Update usage of FillDirection 2017-03-04 11:00:17 +01:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage. 2017-03-04 15:32:41 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Game.Modes.Catch/CatchRuleset.cs
#	osu.Game.Modes.Mania/ManiaRuleset.cs
#	osu.Game.Modes.Taiko/TaikoRuleset.cs
#	osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Seth
1891bdf51e Merge branch 'master' into mod-overlay 2017-03-03 01:11:15 -04:00
Dean Herbert
3a8246f56d
Move PauseOverlay to correct namespace. 2017-03-03 10:17:39 +09:00
DrabWeb
223962121e Refactor not just rename 2017-03-02 09:26:29 -04:00
DrabWeb
1eeb4aa875 Missed some 2017-03-02 09:21:16 -04:00
DrabWeb
536925c77a Comply to naming conventions 2017-03-02 09:15:53 -04:00
Dean Herbert
471b9daa93
Merge branch 'master' into mod-overlay
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/osu.Game.csproj
2017-03-02 20:27:04 +09:00
Dean Herbert
435e845067
Merge branch 'master' into DrabWeb/song-progress-graph
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Overlays/Pause/PauseProgressBar.cs
#	osu.Game/Overlays/Pause/PauseProgressGraph.cs
#	osu.Game/osu.Game.csproj
2017-03-02 20:20:27 +09:00
Dean Herbert
c4ca18eeba
Remove references to PassThrough. 2017-03-02 16:28:51 +09:00
DrabWeb
367d6d694c Merge https://github.com/ppy/osu into mod-overlay 2017-03-02 01:44:18 -04:00
Thomas Müller
4d28696479 FlowDirection -> FillDirection 2017-03-01 20:15:38 +01:00
Thomas Müller
9c853b0465 Update framewörk 2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
# Conflicts:
#	osu-framework
#	osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
Dean Herbert
b6e7e054c3
wankoz 2017-03-01 22:56:20 +09:00
Dean Herbert
58ae9e888d
Basic partial replay support. 2017-03-01 22:04:20 +09:00
Jorolf
522034020e Moved Bindable init 2017-02-28 11:44:12 +01:00
DrabWeb
570c95cb98 Merge https://github.com/ppy/osu into mod-overlay 2017-02-28 02:22:59 -04:00
Jorolf
8b3477820f Disable mousewheel while playing 2017-02-28 00:08:34 +01:00
default0
03889e6ca6 Update References to FlowStrategies
References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
Dean Herbert
68dd3c02aa
Fix failing testcase (nullref). 2017-02-27 17:05:12 +09:00
Dean Herbert
47997c20ad
Weld -> BindWith. 2017-02-27 12:24:53 +09:00
default0
8d91519d59 Update usage of FlowContainer and its subclasses 2017-02-26 21:32:43 +01:00
Dean Herbert
bc231c6bd4
Remove dispose which is no longer necessary. 2017-02-26 22:08:29 +09:00
Dean Herbert
c227eb1be5
Welded bindables. 2017-02-26 22:08:21 +09:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Dean Herbert
17a28cd3b6 Don't push Player if we aren't still current. 2017-02-25 11:46:19 +09:00
Dean Herbert
7483b69477 Remove unnecessary Dispose logic. 2017-02-25 10:44:19 +09:00
Dean Herbert
c4fbfb5a8f
Update comment with new knowledge. 2017-02-24 21:46:34 +09:00
Dean Herbert
5096f6b83d
Fix memory leak from Player's InputManager. 2017-02-24 21:01:05 +09:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings 2017-02-24 11:29:34 +09:00
Thomas Müller
0264c44a20 Do not shadow Colour in TwoLayerButton
Renames Colour to BackgroundColour instead.
2017-02-23 22:33:37 +01:00
Thomas Müller
37bc75a7b6 Remove unused variables 2017-02-23 22:32:49 +01:00
Thomas Müller
2689de0c0c Update framework and add "Async" suffix to asynchronous methods 2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Seth
b4b88712ad Merge branch 'master' into mod-overlay 2017-02-23 08:00:24 -04:00
Dean Herbert
6701cd9016 Merge branch 'master' into general-fixes 2017-02-23 17:04:53 +09:00
Dean Herbert
f812641696 Merge pull request #383 from peppy/player-loading-screen
Add loading screen.
2017-02-23 17:04:44 +09:00
Dean Herbert
da2bfe6d3c
Framework updates. 2017-02-23 16:42:12 +09:00
Dean Herbert
9746877903
Merge remote-tracking branch 'upstream/master' into mod-overlay 2017-02-23 11:11:52 +09:00
Dean Herbert
7e7bf07d03
Remove unused whitebox. 2017-02-23 11:11:46 +09:00
Dean Herbert
aef0eb49a1
Add loading screen. 2017-02-22 21:53:59 +09:00
Dean Herbert
7cda82d016
Space to skip. 2017-02-22 21:28:40 +09:00
Dean Herbert
2d2660c1c5
Improve transition when retrying a beatmap. 2017-02-22 14:14:37 +09:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes. 2017-02-18 17:35:04 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen. 2017-02-17 19:23:58 +09:00
Dean Herbert
9a2beb5979
Update Key Counter font. 2017-02-16 22:43:49 +09:00
Dean Herbert
d570a6d308
Handle cases where HitObjects were not parsed. 2017-02-15 12:38:10 +09:00
Dean Herbert
343e48c195 Merge branch 'master' into followpoints 2017-02-13 22:23:57 +09:00
Dean Herbert
1aeb48b920
Merge remote-tracking branch 'upstream/master' into osb_loading 2017-02-13 18:22:29 +09:00
Thomas Müller
aaaf7163e0
Update framework. 2017-02-13 17:46:50 +09:00
Damnae
2d155f6a5c Bring back the delay to what it was before. 2017-02-10 10:48:25 +01:00
Damnae
6f37c02868 Fix followpoints needing a DelayReset. 2017-02-10 10:07:52 +01:00
DrabWeb
c61052d62e Added toggling the progress bar, added buttons to the visual test 2017-02-09 20:12:15 -04:00
DrabWeb
0327c46d36 Fixed columns not being able to have zero fill 2017-02-09 19:29:12 -04:00
DrabWeb
843b58c8f4 Moved random graph values to test case, added null handling for graph values 2017-02-09 19:08:23 -04:00
DrabWeb
ac6726ee2e Fixed setting column filled values not updating visually, added gray background to visual test 2017-02-09 18:56:50 -04:00
DrabWeb
4d7766b92b Added displaying given values to the graph 2017-02-09 18:51:05 -04:00
DrabWeb
7fea233181 Removed gradient from test case, modified DragBar to allow access to what's needed in the progress bar, styled the progress bar 2017-02-09 16:28:40 -04:00
Damnae
a504c73f33 Load beatmap data from an optional osb file. 2017-02-09 15:19:09 +01:00
Andrey Zavadskiy
e06aa44c4c Warning Fixes 2017-02-09 16:18:08 +03:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
DrabWeb
50f93bc215 Refactoring to SongProgress in osu.Game.Screens.Play, moving out progress bar into it's own class 2017-02-08 16:22:31 -04:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
16a01abc4d Merge remote-tracking branch 'upstream/master' into options-refactor
# Conflicts:
#	osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
4f89cc0784 Merge pull request #298 from peppy/skip-button
Make skip button work.
2017-02-03 12:47:53 +09:00
Drew DeVault
52fb345e79 Merge branch 'master' into song-select-filtering 2017-02-02 09:25:27 -08:00
Drew DeVault
c88a2fbf8a Replace incorrectly removed background logic
I had earlier thought that removing this would solve the weirdness with
starting the beatmap on any but the first difficulty, and forgot to
replace it when I found the actual cause.
2017-02-01 19:32:30 -05:00
Dean Herbert
90fd9d9132 Merge branch 'master' into options-refactor 2017-02-01 14:07:49 +09:00
Dean Herbert
7ce5fc08ee Merge branch 'master' into skip-button
# Conflicts:
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
0d53d3c4ff Fixed quitting not working 2017-01-31 22:33:28 -04:00
Dean Herbert
046732b7e3 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-02-01 10:09:14 +09:00
DrabWeb
c92418e000 Made Player.canPause one line 2017-01-31 21:02:58 -04:00
DrabWeb
13da75f149 Fixed a bug where the user can double press escape to exit the song 2017-01-31 20:44:59 -04:00
DrabWeb
bcd41a2c8f Moved pause overlay action setting to the initialiser in Player, moved pause overlay displaying be handled in OnExiting instead of OnKeyDown, removed clockWasStarted and used sourceClock.IsRunning instead 2017-01-31 20:28:50 -04:00
Drew DeVault
624d51204f Fix issue with background on player
Not sure why this only happens on my branch, I didn't touch this code.
2017-01-31 19:14:54 -05:00
DrabWeb
91a5d0b3cf Made requested changes 2017-01-31 09:17:47 -04:00
Dean Herbert
6b66ecc131 Global shadows and more sane font size setting. 2017-01-31 18:53:52 +09:00
DrabWeb
740f6e5595 Moved delaying resuming to Player 2017-01-30 09:06:26 -04:00
DrabWeb
ad33ae9431 Removed unnecessary change 2017-01-30 06:24:44 -04:00
DrabWeb
015832f242 Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause 2017-01-30 06:14:28 -04:00
DrabWeb
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
DrabWeb
28967cf77a Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups 2017-01-29 05:04:48 -04:00
DrabWeb
582599a8de Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar 2017-01-28 16:55:42 -04:00
DrabWeb
feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
DrabWeb
601a5ed39c Reverted Player to upstream 2017-01-27 14:29:51 -04:00
Dean Herbert
3e7503e860 Make skip button work. 2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97 TwoLayerButton 2017-01-27 21:08:36 +09:00
DrabWeb
3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
DrabWeb
81de5a2097 Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top) 2017-01-27 06:36:43 -04:00
DrabWeb
f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
Dean Herbert
5787b43586 wip 2017-01-27 19:14:44 +09:00
DrabWeb
fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00
Dean Herbert
139cac5e57 Add fail dialog and flow. 2017-01-27 00:41:34 +09:00
Dean Herbert
8c7bb4990c Add support for failing. 2017-01-27 00:38:21 +09:00
Dean Herbert
70271fee35 Move PlayerInputManager to own file. 2017-01-27 00:38:21 +09:00
Dean Herbert
1853bbdda8 Move window/volume configuration to framework level. 2017-01-25 18:44:51 +09:00
TocoToucan
259c0964fd Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations 2017-01-16 23:14:35 +03:00
Drew DeVault
e81073695f Implement disable mouse buttons 2017-01-13 17:17:04 -05:00
n4b3l
aebe87fefc better implementation 2016-12-19 16:09:29 +01:00
n4b3l
09f9f86b06 check if dimLevel is null on exit 2016-12-19 14:03:10 +01:00
n4b3l
df305989d0 use config bindable directly 2016-12-18 10:48:59 +01:00
n4b3l
0fbd2d8bc8 removed random enter 2016-12-17 21:03:14 +01:00
n4b3l
224e6a877a responsive to dim changes 2016-12-17 20:59:41 +01:00
n4b3l
36049cc493 smoother transition 2016-12-17 20:29:20 +01:00
n4b3l
c73fbe6e42 Remove unnecessary casts 2016-12-17 15:06:56 +01:00
n4b3l
ba81222af6 basic background dim 2016-12-16 17:13:24 +01:00
Dean Herbert
6cfb174f02 Fix exiting results screen returning to player. 2016-12-08 20:03:18 +09:00
Dean Herbert
bbc11c77ca Add (temporary) transitions to songselect and player. 2016-12-07 20:47:28 +09:00