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Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
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@@ -110,7 +110,8 @@ namespace osu.Game.Overlays.Pause
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public PauseOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Depth = -1;
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}
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}
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}
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@@ -177,7 +177,6 @@ namespace osu.Game.Screens.Play
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private void onPause()
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{
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scoreOverlay.KeyCounter.IsCounting = false;
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sourceClock.Stop();
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}
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