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Make SongProgress return the actual time value via OnSeek.
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@ -165,9 +165,9 @@ namespace osu.Game.Screens.Play
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hudOverlay.Progress.Objects = HitRenderer.Objects;
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hudOverlay.Progress.AudioClock = decoupledClock;
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hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
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hudOverlay.Progress.OnSeek = progress =>
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hudOverlay.Progress.OnSeek = pos =>
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{
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sourceClock.Seek(progress * track.Length);
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decoupledClock.Seek(pos);
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};
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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@ -35,6 +35,8 @@ namespace osu.Game.Screens.Play
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private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1;
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private double firstHitTime => objects.First().StartTime;
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private IEnumerable<HitObject> objects;
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public IEnumerable<HitObject> Objects
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@ -75,7 +77,7 @@ namespace osu.Game.Screens.Play
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Origin = Anchor.BottomLeft,
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SeekRequested = delegate (float position)
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{
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OnSeek?.Invoke(position);
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OnSeek?.Invoke(firstHitTime + position * (lastHitTime - firstHitTime));
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},
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},
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};
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@ -128,7 +130,7 @@ namespace osu.Game.Screens.Play
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if (objects == null)
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return;
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double progress = (AudioClock?.CurrentTime ?? Time.Current) / lastHitTime;
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double progress = ((AudioClock?.CurrentTime ?? Time.Current) - firstHitTime) / lastHitTime;
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bar.UpdatePosition((float)progress);
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graph.Progress = (int)(graph.ColumnCount * progress);
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