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Move definition inline
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@ -149,8 +149,6 @@ namespace osu.Game.Screens.Play
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scoreProcessor = RulesetContainer.CreateScoreProcessor();
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Drawable rulesetCursor = RulesetContainer.Cursor?.CreateProxy() ?? new Container();
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Children = new Drawable[]
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{
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pauseContainer = new PauseContainer(offsetClock, adjustableClock)
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@ -190,7 +188,7 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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rulesetCursor,
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RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
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new SkipOverlay(firstObjectTime)
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{
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Clock = Clock, // skip button doesn't want to use the audio clock directly
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