mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:52:54 +08:00
Merge branch 'master' into exit_replay_button
This commit is contained in:
commit
d18a8ec9f5
@ -0,0 +1,22 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -0,0 +1,22 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -0,0 +1,22 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -0,0 +1,22 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="VisualTests (net461)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe" />
|
||||
<configuration default="false" name="VisualTests (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.6.1" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (net461)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net461/osu!.exe" />
|
||||
<configuration default="false" name="osu! (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net471/osu!.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.6.1" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
16
.vscode/launch.json
vendored
16
.vscode/launch.json
vendored
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -30,13 +30,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "osu! (Debug, net461)",
|
||||
"name": "osu! (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net461/osu!.exe",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net471/osu!.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -44,13 +44,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "osu! (Release, net461)",
|
||||
"name": "osu! (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net461/osu!.exe",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net471/osu!.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
6
.vscode/tasks.json
vendored
6
.vscode/tasks.json
vendored
@ -8,7 +8,7 @@
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -22,7 +22,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -64,7 +64,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -8,7 +8,7 @@ This is still heavily under development and is not intended for end-user use. Th
|
||||
|
||||
# Requirements
|
||||
|
||||
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
|
||||
- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
|
||||
|
||||
# Getting Started
|
||||
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
|
||||
|
51
appveyor.yml
51
appveyor.yml
@ -1,27 +1,26 @@
|
||||
# 2017-09-14
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
configuration: Debug
|
||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
|
||||
- C:\ProgramData\chocolatey\lib -> appveyor.yml
|
||||
- inspectcode -> appveyor.yml
|
||||
- packages -> **\packages.config
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: choco install resharper-clt -y
|
||||
- cmd: choco install nvika -y
|
||||
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.4/CodeFileSanity.exe
|
||||
before_build:
|
||||
- cmd: CodeFileSanity.exe
|
||||
- cmd: nuget restore -verbosity quiet
|
||||
environment:
|
||||
TargetFramework: net461
|
||||
build:
|
||||
project: osu.sln
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
after_build:
|
||||
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
configuration: Debug
|
||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
|
||||
- C:\ProgramData\chocolatey\lib -> appveyor.yml
|
||||
- inspectcode -> appveyor.yml
|
||||
- packages -> **\packages.config
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: choco install resharper-clt -y
|
||||
- cmd: choco install nvika -y
|
||||
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.4/CodeFileSanity.exe
|
||||
before_build:
|
||||
- cmd: CodeFileSanity.exe
|
||||
- cmd: nuget restore -verbosity quiet
|
||||
environment:
|
||||
TargetFramework: net471
|
||||
build:
|
||||
project: osu.sln
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
after_build:
|
||||
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
|
||||
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
@ -1,4 +1,8 @@
|
||||
# 2017-09-14
|
||||
branches:
|
||||
only:
|
||||
- release
|
||||
skip_tags: true
|
||||
skip_branch_with_pr: true
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
@ -17,11 +21,11 @@ after_build:
|
||||
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
|
||||
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
|
||||
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
|
||||
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net461\osu.Desktop.Deploy.exe.config
|
||||
- cd osu.Desktop.Deploy\bin\Debug\net461\
|
||||
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net471\osu.Desktop.Deploy.exe.config
|
||||
- cd osu.Desktop.Deploy\bin\Debug\net471\
|
||||
- osu.Desktop.Deploy.exe %code_signing_password%
|
||||
environment:
|
||||
TargetFramework: net461
|
||||
TargetFramework: net471
|
||||
decode_secret:
|
||||
secure: i67IC2xj6DjjxmA6Oj2jing3+MwzLkq6CbGsjfZ7rdY=
|
||||
code_signing_password:
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 16e6a453db9a8f4454238a2911eb5f1444b7ec2a
|
||||
Subproject commit 0773d895d9aa0729995cd4a23efc28238e35ceed
|
4
osu.Desktop.Deploy/.vscode/launch.json
vendored
4
osu.Desktop.Deploy/.vscode/launch.json
vendored
@ -7,7 +7,7 @@
|
||||
"name": "Deploy (Debug)",
|
||||
"request": "launch",
|
||||
"type": "mono",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Desktop.Deploy.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
"runtimeExecutable": null,
|
||||
@ -18,7 +18,7 @@
|
||||
"name": "Deploy (Release)",
|
||||
"request": "launch",
|
||||
"type": "clr",
|
||||
"program": "${workspaceRoot}/bin/Release/net461/osu.Desktop.Deploy.exe",
|
||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -7,6 +7,7 @@ using System.Configuration;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Management.Automation;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.IO.Network;
|
||||
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
|
||||
@ -99,6 +100,7 @@ namespace osu.Desktop.Deploy
|
||||
|
||||
write("Updating AssemblyInfo...");
|
||||
updateCsprojVersion(version);
|
||||
updateAppveyorVersion(version);
|
||||
|
||||
write("Running build process...");
|
||||
foreach (string targetName in TargetNames.Split(','))
|
||||
@ -404,6 +406,25 @@ namespace osu.Desktop.Deploy
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
private static bool updateAppveyorVersion(string version)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (PowerShell ps = PowerShell.Create())
|
||||
{
|
||||
ps.AddScript($"Update-AppveyorBuild -Version \"{version}\"");
|
||||
ps.Invoke();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// we don't have appveyor and don't care
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
|
||||
{
|
||||
if (sw.ElapsedMilliseconds > 0)
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFrameworks>net461</TargetFrameworks>
|
||||
<TargetFrameworks>net471</TargetFrameworks>
|
||||
<OutputType>Exe</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -12,7 +12,8 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net471'" />
|
||||
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
|
||||
<PackageReference Include="System.Management.Automation.dll" Version="10.0.10586" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFrameworks>net461;netcoreapp2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -14,7 +14,7 @@
|
||||
<FileVersion>0.0.0.0</FileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Defines">
|
||||
<DefineConstants Condition="'$(TargetFramework)' == 'net461'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
|
||||
<DefineConstants Condition="'$(TargetFramework)' == 'net471'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>osu.Desktop.Program</StartupObject>
|
||||
@ -31,7 +31,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net471'" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -9,7 +9,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Catch.Tests.csproj",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -24,7 +24,7 @@
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Catch.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -66,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -9,7 +9,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Mania.Tests.csproj",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -24,7 +24,7 @@
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Mania.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -66,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
|
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -9,7 +9,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Osu.Tests.csproj",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -24,7 +24,7 @@
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Osu.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -66,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override bool ProxyApproachCircles => false;
|
||||
protected override bool DisplayJudgements => false;
|
||||
}
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
Background = new SpinnerBackground
|
||||
{
|
||||
|
@ -21,9 +21,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
|
||||
|
||||
// Todo: This should not be a thing, but is currently required for the editor
|
||||
// https://github.com/ppy/osu-framework/issues/1283
|
||||
protected virtual bool ProxyApproachCircles => true;
|
||||
protected virtual bool DisplayJudgements => true;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
@ -59,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
h.OnJudgement += onJudgement;
|
||||
|
||||
var c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (c != null && ProxyApproachCircles)
|
||||
if (c != null)
|
||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||
|
||||
base.Add(h);
|
||||
|
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -9,7 +9,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Taiko.Tests.csproj",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -24,7 +24,7 @@
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Taiko.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -66,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
|
@ -116,8 +116,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
// [TestCase(with_sb)]
|
||||
public void TestParity(string beatmap)
|
||||
{
|
||||
var beatmaps = decode(beatmap);
|
||||
beatmaps.jsonDecoded.ShouldDeepEqual(beatmaps.legacyDecoded);
|
||||
var legacy = decode(beatmap, out Beatmap json);
|
||||
json.ShouldDeepEqual(legacy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -126,15 +126,20 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
/// </summary>
|
||||
/// <param name="filename">The .osu file to decode.</param>
|
||||
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
|
||||
private Beatmap decodeAsJson(string filename) => decode(filename).jsonDecoded;
|
||||
private Beatmap decodeAsJson(string filename)
|
||||
{
|
||||
decode(filename, out Beatmap jsonDecoded);
|
||||
return jsonDecoded;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
|
||||
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
|
||||
/// </summary>
|
||||
/// <param name="filename">The .osu file to decode.</param>
|
||||
/// <param name="jsonDecoded">The <see cref="Beatmap"/> after being decoded by an <see cref="JsonBeatmapDecoder"/>.</param>
|
||||
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
|
||||
private (Beatmap legacyDecoded, Beatmap jsonDecoded) decode(string filename)
|
||||
private Beatmap decode(string filename, out Beatmap jsonDecoded)
|
||||
{
|
||||
using (var stream = Resource.OpenResource(filename))
|
||||
using (var sr = new StreamReader(stream))
|
||||
@ -149,7 +154,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
sw.Flush();
|
||||
|
||||
ms.Position = 0;
|
||||
return (legacyDecoded, new JsonBeatmapDecoder().Decode(sr2));
|
||||
|
||||
jsonDecoded = new JsonBeatmapDecoder().Decode(sr2);
|
||||
return legacyDecoded;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,6 +52,9 @@ namespace osu.Game.Tests.Visual
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
|
||||
// select part is redundant, but wait for load isn't
|
||||
selectBeatmap(beatmap.Value.Beatmap);
|
||||
|
||||
AddWaitStep(3);
|
||||
|
||||
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
|
||||
@ -63,10 +66,11 @@ namespace osu.Game.Tests.Visual
|
||||
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||
{
|
||||
var ruleset = rulesetInfo.CreateInstance();
|
||||
beatmaps.Add(createTestBeatmap(rulesetInfo));
|
||||
var testBeatmap = createTestBeatmap(rulesetInfo);
|
||||
|
||||
var name = rulesetInfo.ShortName;
|
||||
selectBeatmap(name);
|
||||
beatmaps.Add(testBeatmap);
|
||||
|
||||
selectBeatmap(testBeatmap);
|
||||
|
||||
// TODO: adjust cases once more info is shown for other gamemodes
|
||||
switch (ruleset)
|
||||
@ -108,14 +112,14 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
|
||||
}
|
||||
|
||||
private void selectBeatmap(string name)
|
||||
private void selectBeatmap(Beatmap b)
|
||||
{
|
||||
var infoBefore = infoWedge.Info;
|
||||
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
|
||||
|
||||
AddStep($"select {name} beatmap", () =>
|
||||
AddStep($"select {b.Metadata.Title} beatmap", () =>
|
||||
{
|
||||
beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
infoBefore = infoWedge.Info;
|
||||
infoWedge.UpdateBeatmap(beatmap.Value = new TestWorkingBeatmap(b));
|
||||
});
|
||||
|
||||
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
|
||||
|
24
osu.Game.Tests/Visual/TestCasePlayerLoader.cs
Normal file
24
osu.Game.Tests/Visual/TestCasePlayerLoader.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePlayerLoader : OsuTestCase
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
|
||||
{
|
||||
InitialBeatmap = new DummyWorkingBeatmap(game),
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false,
|
||||
})));
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,9 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Profile;
|
||||
using osu.Game.Overlays.Profile.Header;
|
||||
@ -17,6 +19,7 @@ namespace osu.Game.Tests.Visual
|
||||
public class TestCaseUserProfile : OsuTestCase
|
||||
{
|
||||
private readonly TestUserProfileOverlay profile;
|
||||
private APIAccess api;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -32,6 +35,12 @@ namespace osu.Game.Tests.Visual
|
||||
Add(profile = new TestUserProfileOverlay());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -79,9 +88,10 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
Username = @"peppy",
|
||||
Id = 2,
|
||||
IsSupporter = true,
|
||||
Country = new Country { FullName = @"Australia", FlagName = @"AU" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg"
|
||||
}));
|
||||
}, api.IsLoggedIn));
|
||||
|
||||
checkSupporterTag(true);
|
||||
|
||||
@ -91,7 +101,7 @@ namespace osu.Game.Tests.Visual
|
||||
Id = 3103765,
|
||||
Country = new Country { FullName = @"Japan", FlagName = @"JP" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
||||
}));
|
||||
}, api.IsLoggedIn));
|
||||
|
||||
AddStep("Hide", profile.Hide);
|
||||
AddStep("Show without reload", profile.Show);
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
return output;
|
||||
}
|
||||
|
||||
protected abstract void ParseStreamInto(StreamReader stream, TOutput beatmap);
|
||||
protected abstract void ParseStreamInto(StreamReader stream, TOutput output);
|
||||
}
|
||||
|
||||
public abstract class Decoder
|
||||
|
@ -13,15 +13,15 @@ namespace osu.Game.Beatmaps.Formats
|
||||
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
|
||||
protected override void ParseStreamInto(StreamReader stream, Beatmap output)
|
||||
{
|
||||
stream.BaseStream.Position = 0;
|
||||
stream.DiscardBufferedData();
|
||||
|
||||
stream.ReadToEnd().DeserializeInto(beatmap);
|
||||
stream.ReadToEnd().DeserializeInto(output);
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
foreach (var hitObject in output.HitObjects)
|
||||
hitObject.ApplyDefaults(output.ControlPointInfo, output.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
FormatVersion = version;
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, T beatmap)
|
||||
protected override void ParseStreamInto(StreamReader stream, T output)
|
||||
{
|
||||
Section section = Section.None;
|
||||
|
||||
@ -33,14 +33,21 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
{
|
||||
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
|
||||
Logger.Log($"Unknown section \"{line}\" in {output}");
|
||||
section = Section.None;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ParseLine(beatmap, section, line);
|
||||
try
|
||||
{
|
||||
ParseLine(output, section, line);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Failed to process line \"{line}\" into {output}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,6 +60,9 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.ShowFpsDisplay, false);
|
||||
|
||||
Set(OsuSetting.ShowStoryboard, true);
|
||||
Set(OsuSetting.BeatmapSkins, true);
|
||||
Set(OsuSetting.BeatmapHitsounds, true);
|
||||
|
||||
Set(OsuSetting.CursorRotation, true);
|
||||
|
||||
Set(OsuSetting.MenuParallax, true);
|
||||
@ -133,6 +136,8 @@ namespace osu.Game.Configuration
|
||||
Skin,
|
||||
ScreenshotFormat,
|
||||
ScreenshotCaptureMenuCursor,
|
||||
SongSelectRightMouseScroll
|
||||
SongSelectRightMouseScroll,
|
||||
BeatmapSkins,
|
||||
BeatmapHitsounds
|
||||
}
|
||||
}
|
||||
|
@ -71,9 +71,9 @@ namespace osu.Game.Graphics.Containers
|
||||
switch (linkType)
|
||||
{
|
||||
case LinkAction.OpenBeatmap:
|
||||
// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
|
||||
if (int.TryParse(linkArgument, out int beatmapId))
|
||||
Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
|
||||
// TODO: proper query params handling
|
||||
if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
|
||||
game?.ShowBeatmap(beatmapId);
|
||||
break;
|
||||
case LinkAction.OpenBeatmapSet:
|
||||
if (int.TryParse(linkArgument, out int setId))
|
||||
|
@ -1,14 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.IO.Archives
|
||||
{
|
||||
public abstract class ArchiveReader : IDisposable, IResourceStore<byte[]>
|
||||
public abstract class ArchiveReader : IResourceStore<byte[]>
|
||||
{
|
||||
/// <summary>
|
||||
/// Opens a stream for reading a specific file from this archive.
|
||||
|
@ -5,13 +5,21 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
|
||||
{
|
||||
private readonly int beatmapSetId;
|
||||
private readonly int id;
|
||||
private readonly BeatmapSetLookupType type;
|
||||
|
||||
public GetBeatmapSetRequest(int beatmapSetId)
|
||||
public GetBeatmapSetRequest(int id, BeatmapSetLookupType type = BeatmapSetLookupType.SetId)
|
||||
{
|
||||
this.beatmapSetId = beatmapSetId;
|
||||
this.id = id;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmapsets/{beatmapSetId}";
|
||||
protected override string Target => type == BeatmapSetLookupType.SetId ? $@"beatmapsets/{id}" : $@"beatmapsets/lookup?beatmap_id={id}";
|
||||
}
|
||||
|
||||
public enum BeatmapSetLookupType
|
||||
{
|
||||
SetId,
|
||||
BeatmapId,
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Online.API.Requests
|
||||
public class GetMessagesRequest : APIRequest<List<Message>>
|
||||
{
|
||||
private readonly List<Channel> channels;
|
||||
private long? since;
|
||||
private readonly long? since;
|
||||
|
||||
public GetMessagesRequest(List<Channel> channels, long? sinceId)
|
||||
{
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRequest : APIRequest<User>
|
||||
{
|
||||
private long? userId;
|
||||
private readonly long? userId;
|
||||
|
||||
public GetUserRequest(long? userId = null)
|
||||
{
|
||||
|
@ -166,6 +166,12 @@ namespace osu.Game
|
||||
/// <param name="userId">The user to display.</param>
|
||||
public void ShowUser(long userId) => userProfile.ShowUser(userId);
|
||||
|
||||
/// <summary>
|
||||
/// Show a beatmap's set as an overlay, displaying the given beatmap.
|
||||
/// </summary>
|
||||
/// <param name="beatmapId">The beatmap to show.</param>
|
||||
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
|
||||
|
||||
protected void LoadScore(Score s)
|
||||
{
|
||||
scoreLoad?.Cancel();
|
||||
|
@ -188,6 +188,20 @@ namespace osu.Game
|
||||
FileStore.Cleanup();
|
||||
|
||||
AddInternal(api);
|
||||
|
||||
GlobalActionContainer globalBinding;
|
||||
|
||||
CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
|
||||
CursorOverrideContainer.Child = globalBinding = new GlobalActionContainer(this)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
base.Content.Add(new DrawSizePreservingFillContainer { Child = CursorOverrideContainer });
|
||||
|
||||
KeyBindingStore.Register(globalBinding);
|
||||
dependencies.Cache(globalBinding);
|
||||
}
|
||||
|
||||
private void runMigrations()
|
||||
@ -217,20 +231,6 @@ namespace osu.Game
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
GlobalActionContainer globalBinding;
|
||||
|
||||
CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
|
||||
CursorOverrideContainer.Child = globalBinding = new GlobalActionContainer(this)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
base.Content.Add(new DrawSizePreservingFillContainer { Child = CursorOverrideContainer });
|
||||
|
||||
KeyBindingStore.Register(globalBinding);
|
||||
dependencies.Cache(globalBinding);
|
||||
|
||||
// TODO: This is temporary until we reimplement the local FPS display.
|
||||
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
||||
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
||||
|
@ -17,21 +17,39 @@ using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Overlays.BeatmapSet.Scores;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class BeatmapSetOverlay : WaveOverlayContainer
|
||||
{
|
||||
private const int fade_duration = 300;
|
||||
|
||||
public const float X_PADDING = 40;
|
||||
public const float RIGHT_WIDTH = 275;
|
||||
|
||||
private readonly Header header;
|
||||
private readonly Info info;
|
||||
|
||||
private APIAccess api;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly ScrollContainer scroll;
|
||||
|
||||
private BeatmapSetInfo beatmapSet;
|
||||
|
||||
public BeatmapSetInfo BeatmapSet
|
||||
{
|
||||
get => beatmapSet;
|
||||
set
|
||||
{
|
||||
if (value == beatmapSet)
|
||||
return;
|
||||
|
||||
header.BeatmapSet = info.BeatmapSet = beatmapSet = value;
|
||||
}
|
||||
}
|
||||
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
@ -107,7 +125,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopOut();
|
||||
header.Details.StopPreview();
|
||||
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
|
||||
|
||||
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => BeatmapSet = null);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
@ -116,17 +135,31 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
}
|
||||
|
||||
public void FetchAndShowBeatmap(int beatmapId)
|
||||
{
|
||||
BeatmapSet = null;
|
||||
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
|
||||
req.Success += res =>
|
||||
{
|
||||
ShowBeatmapSet(res.ToBeatmapSet(rulesets));
|
||||
header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
|
||||
};
|
||||
api.Queue(req);
|
||||
Show();
|
||||
}
|
||||
|
||||
public void FetchAndShowBeatmapSet(int beatmapSetId)
|
||||
{
|
||||
// todo: display the overlay while we are loading here. we need to support setting BeatmapSet to null for this to work.
|
||||
BeatmapSet = null;
|
||||
var req = new GetBeatmapSetRequest(beatmapSetId);
|
||||
req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
|
||||
api.Queue(req);
|
||||
Show();
|
||||
}
|
||||
|
||||
public void ShowBeatmapSet(BeatmapSetInfo set)
|
||||
{
|
||||
header.BeatmapSet = info.BeatmapSet = set;
|
||||
BeatmapSet = set;
|
||||
Show();
|
||||
scroll.ScrollTo(0);
|
||||
}
|
||||
|
@ -307,6 +307,8 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public override bool IsRemovable => false;
|
||||
|
||||
public override bool IsSwitchable => false;
|
||||
|
||||
public ChannelSelectorTabItem(Channel value) : base(value)
|
||||
{
|
||||
Depth = float.MaxValue;
|
||||
|
@ -92,22 +92,18 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
|
||||
public void ShowBadges(Badge[] badges)
|
||||
{
|
||||
switch (badges.Length)
|
||||
if (badges == null || badges.Length == 0)
|
||||
{
|
||||
case 0:
|
||||
Hide();
|
||||
return;
|
||||
case 1:
|
||||
badgeCountText.Hide();
|
||||
break;
|
||||
default:
|
||||
badgeCountText.Show();
|
||||
badgeCountText.Text = $"{badges.Length} badges";
|
||||
break;
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
Show();
|
||||
badgeCount = badges.Length;
|
||||
|
||||
badgeCountText.FadeTo(badgeCount > 1 ? 1 : 0);
|
||||
badgeCountText.Text = $"{badges.Length} badges";
|
||||
|
||||
Show();
|
||||
visibleBadge = 0;
|
||||
|
||||
badgeFlowContainer.Clear();
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
base.UpdateAfterChildrenLife();
|
||||
|
||||
// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
|
||||
speedChangeVisualiser.ComputePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
|
||||
speedChangeVisualiser.UpdatePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,24 +10,23 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
public interface ISpeedChangeVisualiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes the states of <see cref="DrawableHitObject"/>s that are constant, such as lifetime and spatial length.
|
||||
/// Computes the states of <see cref="DrawableHitObject"/>s that remain constant while scrolling, such as lifetime and spatial length.
|
||||
/// This is invoked once whenever <paramref name="timeRange"/> or <paramref name="length"/> changes.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
|
||||
/// <param name="direction">The scrolling direction.</param>
|
||||
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
|
||||
/// <param name="timeRange">The duration required to scroll through one length of the screen before any speed adjustments.</param>
|
||||
/// <param name="length">The length of the screen that is scrolled through.</param>
|
||||
void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length);
|
||||
|
||||
/// <summary>
|
||||
/// Computes the states of <see cref="DrawableHitObject"/>s that change depending on <paramref name="currentTime"/>, such as position.
|
||||
/// This is invoked once per frame.
|
||||
/// Updates the positions of <see cref="DrawableHitObject"/>s, depending on the current time. This is invoked once per frame.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
|
||||
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose positions should be computed.</param>
|
||||
/// <param name="direction">The scrolling direction.</param>
|
||||
/// <param name="currentTime">The current time.</param>
|
||||
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
|
||||
/// <param name="timeRange">The duration required to scroll through one length of the screen before any speed adjustments.</param>
|
||||
/// <param name="length">The length of the screen that is scrolled through.</param>
|
||||
void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length);
|
||||
void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length);
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using OpenTK;
|
||||
|
||||
@ -22,24 +23,45 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var controlPoint = controlPointAt(obj.HitObject.StartTime);
|
||||
obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
|
||||
// The total amount of time that the hitobject will remain visible within the timeRange, which decreases as the speed multiplier increases
|
||||
double visibleDuration = timeRange / controlPointAt(obj.HitObject.StartTime).Multiplier;
|
||||
|
||||
obj.LifetimeStart = obj.HitObject.StartTime - visibleDuration;
|
||||
|
||||
if (obj.HitObject is IHasEndTime endTime)
|
||||
{
|
||||
// At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin.
|
||||
// This results in a negative-position value, and the absolute of it indicates the length of the hitobject.
|
||||
var hitObjectLength = -hitObjectPositionAt(obj, endTime.EndTime, timeRange);
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
obj.Height = (float)(hitObjectLength * length.Y);
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
obj.Width = (float)(hitObjectLength * length.X);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (obj.HasNestedHitObjects)
|
||||
{
|
||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
||||
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var controlPoint = controlPointAt(obj.HitObject.StartTime);
|
||||
|
||||
var position = (obj.HitObject.StartTime - currentTime) * controlPoint.Multiplier / timeRange;
|
||||
var position = hitObjectPositionAt(obj, currentTime, timeRange);
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
@ -59,7 +81,28 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the position of a <see cref="DrawableHitObject"/> at a point in time.
|
||||
/// <para>
|
||||
/// At t < startTime, position > 0. <br />
|
||||
/// At t = startTime, position = 0. <br />
|
||||
/// At t > startTime, position < 0.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="obj">The <see cref="DrawableHitObject"/>.</param>
|
||||
/// <param name="time">The time to find the position of <paramref name="obj"/> at.</param>
|
||||
/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
|
||||
/// <returns>The position of <paramref name="obj"/> in the scrolling area at time = <paramref name="time"/>.</returns>
|
||||
private double hitObjectPositionAt(DrawableHitObject obj, double time, double timeRange)
|
||||
=> (obj.HitObject.StartTime - time) / timeRange * controlPointAt(obj.HitObject.StartTime).Multiplier;
|
||||
|
||||
private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="MultiplierControlPoint"/> which affects the speed of hitobjects at a specific time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time which the <see cref="MultiplierControlPoint"/> should affect.</param>
|
||||
/// <returns>The <see cref="MultiplierControlPoint"/>.</returns>
|
||||
private MultiplierControlPoint controlPointAt(double time)
|
||||
{
|
||||
if (controlPoints.Count == 0)
|
||||
|
@ -25,23 +25,25 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
// To reduce iterations when updating hitobject positions later on, their initial positions are cached
|
||||
var startPosition = hitObjectPositions[obj] = positionAt(obj.HitObject.StartTime, timeRange);
|
||||
|
||||
// Todo: This is approximate and will be incorrect in the case of extreme speed changes
|
||||
obj.LifetimeStart = obj.HitObject.StartTime - timeRange - 1000;
|
||||
|
||||
if (obj.HitObject is IHasEndTime endTime)
|
||||
{
|
||||
var diff = positionAt(endTime.EndTime, timeRange) - startPosition;
|
||||
var hitObjectLength = positionAt(endTime.EndTime, timeRange) - startPosition;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
obj.Height = (float)(diff * length.Y);
|
||||
obj.Height = (float)(hitObjectLength * length.Y);
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
obj.Width = (float)(diff * length.X);
|
||||
obj.Width = (float)(hitObjectLength * length.X);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -49,12 +51,14 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
if (obj.HasNestedHitObjects)
|
||||
{
|
||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
||||
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
||||
{
|
||||
var timelinePosition = positionAt(currentTime, timeRange);
|
||||
|
||||
@ -80,21 +84,38 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the position which corresponds to a point in time.
|
||||
/// This is a non-linear operation that depends on all the control points up to and including the one active at the time value.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the position at.</param>
|
||||
/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
|
||||
/// <returns>A positive value indicating the position at <paramref name="time"/>.</returns>
|
||||
private double positionAt(double time, double timeRange)
|
||||
{
|
||||
double length = 0;
|
||||
|
||||
// We need to consider all timing points until the specified time and not just the currently-active one,
|
||||
// since each timing point individually affects the positions of _all_ hitobjects after its start time
|
||||
for (int i = 0; i < controlPoints.Count; i++)
|
||||
{
|
||||
var current = controlPoints[i];
|
||||
var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null;
|
||||
|
||||
// We don't need to consider any control points beyond the current time, since it will not yet
|
||||
// affect any hitobjects
|
||||
if (i > 0 && current.StartTime > time)
|
||||
continue;
|
||||
|
||||
// Duration of the current control point
|
||||
var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime;
|
||||
|
||||
length += Math.Min(currentDuration, time - current.StartTime) * current.Multiplier / timeRange;
|
||||
// We want to consider the minimal amount of time that this control point has affected,
|
||||
// which may be either its duration, or the amount of time that has passed within it
|
||||
var durationInCurrent = Math.Min(currentDuration, time - current.StartTime);
|
||||
|
||||
// Figure out how much of the time range the duration represents, and adjust it by the speed multiplier
|
||||
length += durationInCurrent / timeRange * current.Multiplier;
|
||||
}
|
||||
|
||||
return length;
|
||||
|
@ -26,14 +26,14 @@ namespace osu.Game.Screens
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool Push(Screen screen)
|
||||
public override void Push(Screen screen)
|
||||
{
|
||||
// When trying to push a non-loaded screen, load it asynchronously and re-invoke Push
|
||||
// once it's done.
|
||||
if (screen.LoadState == LoadState.NotLoaded)
|
||||
{
|
||||
LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure the in-progress loading is complete before pushing the screen.
|
||||
@ -41,8 +41,6 @@ namespace osu.Game.Screens
|
||||
Thread.Sleep(1);
|
||||
|
||||
base.Push(screen);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -178,7 +178,7 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
|
||||
currentScreen.Beatmap.BindTo(Beatmap);
|
||||
screenContainer.Add(currentScreen);
|
||||
LoadComponentAsync(currentScreen, screenContainer.Add);
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
var dragLayer = new DragLayer(maskContainer.Select);
|
||||
dragLayer.DragEnd += () => maskSelection.UpdateVisibility();
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
dragLayer,
|
||||
maskSelection,
|
||||
|
@ -43,6 +43,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
public override void Add(HitObjectMask drawable)
|
||||
{
|
||||
if (drawable == null) throw new ArgumentNullException(nameof(drawable));
|
||||
|
||||
base.Add(drawable);
|
||||
|
||||
drawable.Selected += onMaskSelected;
|
||||
@ -53,6 +55,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
public override bool Remove(HitObjectMask drawable)
|
||||
{
|
||||
if (drawable == null) throw new ArgumentNullException(nameof(drawable));
|
||||
|
||||
var result = base.Remove(drawable);
|
||||
|
||||
if (result)
|
||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Screens.Menu
|
||||
private Bindable<bool> menuVoice;
|
||||
private Bindable<bool> menuMusic;
|
||||
private Track track;
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||
@ -69,9 +70,8 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
|
||||
track = Beatmap.Value.Track;
|
||||
beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
track = beatmap.Track;
|
||||
|
||||
welcome = audio.Sample.Get(@"welcome");
|
||||
seeya = audio.Sample.Get(@"seeya");
|
||||
@ -81,6 +81,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Game.Beatmap.Value = beatmap;
|
||||
|
||||
if (menuVoice)
|
||||
welcome.Play();
|
||||
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play
|
||||
private DrawableStoryboard storyboard;
|
||||
private Container storyboardContainer;
|
||||
|
||||
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
|
||||
@ -86,10 +86,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
if (working is DummyWorkingBeatmap)
|
||||
{
|
||||
Exit();
|
||||
return;
|
||||
}
|
||||
|
||||
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||
|
||||
@ -122,14 +119,15 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
if (!RulesetContainer.Objects.Any())
|
||||
throw new InvalidOperationException("Beatmap contains no hit objects!");
|
||||
{
|
||||
Logger.Error(new InvalidOperationException("Beatmap contains no hit objects!"), "Beatmap contains no hit objects!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Could not load beatmap sucessfully!");
|
||||
|
||||
//couldn't load, hard abort!
|
||||
Exit();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -295,7 +293,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
if (!loadedSuccessfully)
|
||||
if (!LoadedBeatmapSuccessfully)
|
||||
return;
|
||||
|
||||
Content.Alpha = 0;
|
||||
@ -345,7 +343,7 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
if (loadedSuccessfully)
|
||||
if (LoadedBeatmapSuccessfully)
|
||||
pauseContainer?.Pause();
|
||||
|
||||
return true;
|
||||
|
@ -159,14 +159,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
loadTask = null;
|
||||
|
||||
if (!Push(player))
|
||||
Exit();
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
Push(player);
|
||||
else
|
||||
{
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
}
|
||||
Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
|
@ -15,6 +15,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
private readonly PlayerSliderBar<double> dimSliderBar;
|
||||
private readonly PlayerSliderBar<double> blurSliderBar;
|
||||
private readonly PlayerCheckbox showStoryboardToggle;
|
||||
private readonly PlayerCheckbox beatmapSkinsToggle;
|
||||
private readonly PlayerCheckbox beatmapHitsoundsToggle;
|
||||
|
||||
public VisualSettings()
|
||||
{
|
||||
@ -34,7 +36,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
Text = "Toggles:"
|
||||
},
|
||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" }
|
||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
|
||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
|
||||
};
|
||||
}
|
||||
|
||||
@ -44,6 +48,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
showStoryboardToggle.Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
beatmapSkinsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapHitsoundsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -223,11 +223,11 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private class DateTimeDisplay : Container
|
||||
{
|
||||
private DateTime datetime;
|
||||
private readonly DateTime date;
|
||||
|
||||
public DateTimeDisplay(DateTime datetime)
|
||||
public DateTimeDisplay(DateTime date)
|
||||
{
|
||||
this.datetime = datetime;
|
||||
this.date = date;
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
@ -251,7 +251,7 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = datetime.ToShortDateString(),
|
||||
Text = date.ToShortDateString(),
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
|
||||
Colour = Color4.White,
|
||||
},
|
||||
@ -259,7 +259,7 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Text = datetime.ToShortTimeString(),
|
||||
Text = date.ToShortTimeString(),
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
|
||||
Colour = Color4.White,
|
||||
}
|
||||
|
@ -16,11 +16,22 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
|
||||
|
||||
/// <summary>
|
||||
/// Used to assign a monotonically increasing ID to children as they are added. This member is
|
||||
/// incremented whenever a child is added.
|
||||
/// </summary>
|
||||
private ulong currentChildID;
|
||||
|
||||
public override List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var drawables = base.Drawables;
|
||||
|
||||
// if we are explicitly not present, don't ever present children.
|
||||
// without this check, children drawables can potentially be presented without their group header.
|
||||
if (DrawableRepresentation.Value?.IsPresent == false) return drawables;
|
||||
|
||||
foreach (var c in InternalChildren)
|
||||
drawables.AddRange(c.Drawables);
|
||||
return drawables;
|
||||
@ -39,6 +50,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
public virtual void AddChild(CarouselItem i)
|
||||
{
|
||||
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
|
||||
i.ChildID = ++currentChildID;
|
||||
InternalChildren.Add(i);
|
||||
}
|
||||
|
||||
|
@ -24,16 +24,18 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
var items = new List<DrawableCarouselItem>();
|
||||
|
||||
var self = drawableRepresentation.Value;
|
||||
var self = DrawableRepresentation.Value;
|
||||
if (self?.IsPresent == true) items.Add(self);
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
|
||||
private int creationOrder;
|
||||
|
||||
protected CarouselItem()
|
||||
{
|
||||
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
|
||||
DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
|
||||
|
||||
Filtered.ValueChanged += v =>
|
||||
{
|
||||
@ -42,15 +44,23 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
};
|
||||
}
|
||||
|
||||
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
|
||||
protected readonly Lazy<DrawableCarouselItem> DrawableRepresentation;
|
||||
|
||||
/// <summary>
|
||||
/// Used as a default sort method for <see cref="CarouselItem"/>s of differing types.
|
||||
/// </summary>
|
||||
internal ulong ChildID;
|
||||
|
||||
/// <summary>
|
||||
/// Create a fresh drawable version of this item. If you wish to consume the current representation, use <see cref="DrawableRepresentation"/> instead.
|
||||
/// </summary>
|
||||
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
|
||||
public virtual void Filter(FilterCriteria criteria)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
|
||||
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID);
|
||||
}
|
||||
|
||||
public enum CarouselItemState
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -35,6 +36,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
private Triangles triangles;
|
||||
private StarCounter starCounter;
|
||||
|
||||
private BeatmapSetOverlay beatmapOverlay;
|
||||
|
||||
public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
|
||||
{
|
||||
beatmap = panel.Beatmap;
|
||||
@ -42,8 +45,10 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(SongSelect songSelect, BeatmapManager manager)
|
||||
private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
|
||||
{
|
||||
this.beatmapOverlay = beatmapOverlay;
|
||||
|
||||
if (songSelect != null)
|
||||
{
|
||||
startRequested = songSelect.FinaliseSelection;
|
||||
@ -171,6 +176,10 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Details", MenuItemType.Standard, () =>
|
||||
{
|
||||
if (beatmap.OnlineBeatmapID.HasValue) beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value);
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -113,6 +113,31 @@ namespace osu.Game.Skinning
|
||||
string path = getPathForFile(name);
|
||||
return path == null ? null : underlyingStore.Get(path);
|
||||
}
|
||||
|
||||
#region IDisposable Support
|
||||
|
||||
private bool isDisposed;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!isDisposed)
|
||||
{
|
||||
isDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
~LegacySkinResourceStore()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ParseLine(SkinConfiguration output, Section section, string line)
|
||||
protected override void ParseLine(SkinConfiguration skin, Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
@ -22,17 +22,17 @@ namespace osu.Game.Skinning
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Name":
|
||||
output.SkinInfo.Name = pair.Value;
|
||||
skin.SkinInfo.Name = pair.Value;
|
||||
break;
|
||||
case @"Author":
|
||||
output.SkinInfo.Creator = pair.Value;
|
||||
skin.SkinInfo.Creator = pair.Value;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
base.ParseLine(output, section, line);
|
||||
base.ParseLine(skin, section, line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,9 +4,11 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -14,17 +16,37 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public event Action SourceChanged;
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName) => source.GetDrawableComponent(componentName) ?? fallbackSource?.GetDrawableComponent(componentName);
|
||||
private Bindable<bool> beatmapSkins = new Bindable<bool>();
|
||||
private Bindable<bool> beatmapHitsounds = new Bindable<bool>();
|
||||
|
||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName) ?? fallbackSource.GetTexture(componentName);
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
{
|
||||
Drawable sourceDrawable;
|
||||
if (beatmapSkins && (sourceDrawable = source.GetDrawableComponent(componentName)) != null)
|
||||
return sourceDrawable;
|
||||
return fallbackSource?.GetDrawableComponent(componentName);
|
||||
}
|
||||
|
||||
public SampleChannel GetSample(string sampleName) => source.GetSample(sampleName) ?? fallbackSource?.GetSample(sampleName);
|
||||
public Texture GetTexture(string componentName)
|
||||
{
|
||||
Texture sourceTexture;
|
||||
if (beatmapSkins && (sourceTexture = source.GetTexture(componentName)) != null)
|
||||
return sourceTexture;
|
||||
return fallbackSource.GetTexture(componentName);
|
||||
}
|
||||
|
||||
public SampleChannel GetSample(string sampleName)
|
||||
{
|
||||
SampleChannel sourceChannel;
|
||||
if (beatmapHitsounds && (sourceChannel = source.GetSample(sampleName)) != null)
|
||||
return sourceChannel;
|
||||
return fallbackSource?.GetSample(sampleName);
|
||||
}
|
||||
|
||||
public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct
|
||||
{
|
||||
TValue? val = null;
|
||||
var conf = (source as Skin)?.Configuration as TConfiguration;
|
||||
if (conf != null)
|
||||
if ((source as Skin)?.Configuration is TConfiguration conf)
|
||||
val = query?.Invoke(conf);
|
||||
|
||||
return val ?? fallbackSource?.GetValue(query);
|
||||
@ -33,8 +55,7 @@ namespace osu.Game.Skinning
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class
|
||||
{
|
||||
TValue val = null;
|
||||
var conf = (source as Skin)?.Configuration as TConfiguration;
|
||||
if (conf != null)
|
||||
if ((source as Skin)?.Configuration is TConfiguration conf)
|
||||
val = query?.Invoke(conf);
|
||||
|
||||
return val ?? fallbackSource?.GetValue(query);
|
||||
@ -60,6 +81,18 @@ namespace osu.Game.Skinning
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapSkins.ValueChanged += val => onSourceChanged();
|
||||
beatmapSkins.TriggerChange();
|
||||
|
||||
beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
beatmapHitsounds.ValueChanged += val => onSourceChanged();
|
||||
beatmapHitsounds.TriggerChange();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -15,18 +15,14 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
protected override string MainResourceFile => File.Exists(base.MainResourceFile) ? base.MainResourceFile : Assembly.GetExecutingAssembly().Location;
|
||||
|
||||
private readonly TestCaseTestRunner.TestRunner runner;
|
||||
private TestCaseTestRunner.TestRunner runner;
|
||||
|
||||
public OsuTestCaseTestRunner()
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
runner = new TestCaseTestRunner.TestRunner();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Add(runner);
|
||||
// this has to be run here rather than LoadComplete because
|
||||
// TestCase.cs is checking the IsLoaded state (on another thread) and expects
|
||||
// the runner to be loaded at that point.
|
||||
Add(runner = new TestCaseTestRunner.TestRunner());
|
||||
}
|
||||
|
||||
public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
|
||||
|
Loading…
Reference in New Issue
Block a user