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MenuOverlay -> GameplayMenuOverlay
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parent
cf640d084e
commit
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@ -11,11 +11,11 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[Description("player pause/fail screens")]
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internal class TestCaseMenuOverlay : OsuTestCase
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internal class TestCaseGameplayMenuOverlay : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
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public TestCaseMenuOverlay()
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public TestCaseGameplayMenuOverlay()
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{
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FailOverlay failOverlay;
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PauseContainer.PauseOverlay pauseOverlay;
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@ -120,7 +120,7 @@
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<Compile Include="Visual\TestCaseLeaderboard.cs" />
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<Compile Include="Visual\TestCaseMedalOverlay.cs" />
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<Compile Include="Visual\TestCaseButtonSystem.cs" />
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<Compile Include="Visual\TestCaseMenuOverlay.cs" />
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<Compile Include="Visual\TestCaseGameplayMenuOverlay.cs" />
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<Compile Include="Visual\TestCaseMods.cs" />
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<Compile Include="Visual\TestCaseMusicController.cs" />
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<Compile Include="Visual\TestCaseNotificationOverlay.cs" />
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@ -10,7 +10,7 @@ using System.Linq;
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namespace osu.Game.Screens.Play
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{
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public class FailOverlay : MenuOverlay
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public class FailOverlay : GameplayMenuOverlay
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{
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public override string Header => "failed";
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public override string Description => "you're dead, try again?";
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@ -17,7 +17,7 @@ using OpenTK.Input;
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namespace osu.Game.Screens.Play
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{
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public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
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public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
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{
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private const int transition_duration = 200;
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private const int button_height = 70;
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
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private FillFlowContainer retryCounterContainer;
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protected MenuOverlay()
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protected GameplayMenuOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play
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protected void AddButton(string text, Color4 colour, Action action)
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{
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var button = new MenuOverlayButton
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var button = new Button
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{
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Text = text,
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ButtonColour = colour,
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@ -247,7 +247,7 @@ namespace osu.Game.Screens.Play
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selectionIndex = Buttons.IndexOf(button);
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}
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private class MenuOverlayButton : DialogButton
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private class Button : DialogButton
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{
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
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base.Update();
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}
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public class PauseOverlay : MenuOverlay
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public class PauseOverlay : GameplayMenuOverlay
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{
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public Action OnResume;
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@ -719,7 +719,7 @@
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<Compile Include="Screens\Play\KeyCounterCollection.cs" />
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<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
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<Compile Include="Screens\Play\KeyCounterMouse.cs" />
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<Compile Include="Screens\Play\MenuOverlay.cs" />
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<Compile Include="Screens\Play\GameplayMenuOverlay.cs" />
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<Compile Include="Screens\Play\PauseContainer.cs" />
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<Compile Include="Screens\Play\Player.cs" />
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<Compile Include="Screens\Play\PlayerLoader.cs" />
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