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mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:35:35 +08:00

MenuOverlay -> GameplayMenuOverlay

This commit is contained in:
smoogipoo 2017-12-18 16:40:50 +09:00
parent cf640d084e
commit 918e7c9a4b
6 changed files with 10 additions and 10 deletions

View File

@ -11,11 +11,11 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("player pause/fail screens")]
internal class TestCaseMenuOverlay : OsuTestCase
internal class TestCaseGameplayMenuOverlay : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
public TestCaseMenuOverlay()
public TestCaseGameplayMenuOverlay()
{
FailOverlay failOverlay;
PauseContainer.PauseOverlay pauseOverlay;

View File

@ -120,7 +120,7 @@
<Compile Include="Visual\TestCaseLeaderboard.cs" />
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
<Compile Include="Visual\TestCaseButtonSystem.cs" />
<Compile Include="Visual\TestCaseMenuOverlay.cs" />
<Compile Include="Visual\TestCaseGameplayMenuOverlay.cs" />
<Compile Include="Visual\TestCaseMods.cs" />
<Compile Include="Visual\TestCaseMusicController.cs" />
<Compile Include="Visual\TestCaseNotificationOverlay.cs" />

View File

@ -10,7 +10,7 @@ using System.Linq;
namespace osu.Game.Screens.Play
{
public class FailOverlay : MenuOverlay
public class FailOverlay : GameplayMenuOverlay
{
public override string Header => "failed";
public override string Description => "you're dead, try again?";

View File

@ -17,7 +17,7 @@ using OpenTK.Input;
namespace osu.Game.Screens.Play
{
public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
{
private const int transition_duration = 200;
private const int button_height = 70;
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
private FillFlowContainer retryCounterContainer;
protected MenuOverlay()
protected GameplayMenuOverlay()
{
RelativeSizeAxes = Axes.Both;
@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play
protected void AddButton(string text, Color4 colour, Action action)
{
var button = new MenuOverlayButton
var button = new Button
{
Text = text,
ButtonColour = colour,
@ -247,7 +247,7 @@ namespace osu.Game.Screens.Play
selectionIndex = Buttons.IndexOf(button);
}
private class MenuOverlayButton : DialogButton
private class Button : DialogButton
{
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{

View File

@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
base.Update();
}
public class PauseOverlay : MenuOverlay
public class PauseOverlay : GameplayMenuOverlay
{
public Action OnResume;

View File

@ -719,7 +719,7 @@
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
<Compile Include="Screens\Play\MenuOverlay.cs" />
<Compile Include="Screens\Play\GameplayMenuOverlay.cs" />
<Compile Include="Screens\Play\PauseContainer.cs" />
<Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />