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62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[Description("player pause/fail screens")]
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internal class TestCaseGameplayMenuOverlay : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
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public TestCaseGameplayMenuOverlay()
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{
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FailOverlay failOverlay;
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PauseContainer.PauseOverlay pauseOverlay;
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var retryCount = 0;
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Add(pauseOverlay = new PauseContainer.PauseOverlay
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{
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OnResume = () => Logger.Log(@"Resume"),
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OnRetry = () => Logger.Log(@"Retry"),
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OnQuit = () => Logger.Log(@"Quit"),
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});
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Add(failOverlay = new FailOverlay
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{
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OnRetry = () => Logger.Log(@"Retry"),
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OnQuit = () => Logger.Log(@"Quit"),
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});
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AddStep(@"Pause", delegate
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{
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if (failOverlay.State == Visibility.Visible)
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{
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failOverlay.Hide();
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}
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pauseOverlay.Show();
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});
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AddStep("Fail", delegate
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{
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if (pauseOverlay.State == Visibility.Visible)
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{
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pauseOverlay.Hide();
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}
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failOverlay.Show();
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});
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AddStep("Add Retry", delegate
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{
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retryCount++;
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pauseOverlay.Retries = retryCount;
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failOverlay.Retries = retryCount;
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});
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}
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}
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}
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