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Show InputSettings on the PlayerLoader screen
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commit
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@ -7,15 +7,15 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play.PlayerSettings;
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using OpenTK;
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namespace osu.Game.Screens.Play
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{
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@ -51,11 +51,19 @@ namespace osu.Game.Screens.Play
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Origin = Anchor.Centre,
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});
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Add(new VisualSettings
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Add(new FillFlowContainer<PlayerSettingsGroup>
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding(25)
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Margin = new MarginPadding { Top = 100, Right = 10 },
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Children = new PlayerSettingsGroup[]
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{
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new VisualSettings(),
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new InputSettings()
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}
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});
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loadTask = LoadComponentAsync(player);
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@ -20,11 +20,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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mouseWheelCheckbox = new PlayerCheckbox
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{
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LabelText = "Disable mouse wheel during gameplay"
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LabelText = "Disable mouse wheel"
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},
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mouseButtonsCheckbox = new PlayerCheckbox
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{
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LabelText = "Disable mouse buttons during gameplay"
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LabelText = "Disable mouse buttons"
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}
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};
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}
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