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Fix audio not playing during player loading
Regression due to changed audio initialisation logic.
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@ -144,22 +144,6 @@ namespace osu.Game.Screens.Play
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userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
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userAudioOffset.TriggerChange();
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Task.Run(() =>
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{
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adjustableSourceClock.Reset();
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// this is temporary until we have blocking (async.Wait()) audio component methods.
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// then we can call ResetAsync().Wait() or the blocking version above.
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while (adjustableSourceClock.IsRunning)
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Thread.Sleep(1);
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Schedule(() =>
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{
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decoupledClock.ChangeSource(adjustableSourceClock);
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applyRateFromMods();
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});
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});
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Children = new Drawable[]
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{
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storyboardContainer = new Container
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@ -329,10 +313,26 @@ namespace osu.Game.Screens.Play
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.Delay(250)
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.FadeIn(250);
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this.Delay(750).Schedule(() =>
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Task.Run(() =>
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{
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if (!pauseContainer.IsPaused)
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decoupledClock.Start();
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adjustableSourceClock.Reset();
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// this is temporary until we have blocking (async.Wait()) audio component methods.
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// then we can call ResetAsync().Wait() or the blocking version above.
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while (adjustableSourceClock.IsRunning)
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Thread.Sleep(1);
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Schedule(() =>
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{
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decoupledClock.ChangeSource(adjustableSourceClock);
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applyRateFromMods();
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this.Delay(750).Schedule(() =>
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{
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if (!pauseContainer.IsPaused)
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decoupledClock.Start();
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});
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});
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});
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pauseContainer.Alpha = 0;
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