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SkipButton -> SkipOverlay
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parent
d1a115f4ec
commit
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@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
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{
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base.LoadComplete();
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Add(new SkipButton(Clock.CurrentTime + 5000));
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Add(new SkipOverlay(Clock.CurrentTime + 5000));
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}
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}
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}
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@ -183,7 +183,7 @@ namespace osu.Game.Screens.Play
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Alpha = 0,
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},
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RulesetContainer,
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new SkipButton(firstObjectTime)
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new SkipOverlay(firstObjectTime)
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{
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Clock = Clock, // skip button doesn't want to use the audio clock directly
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ProcessCustomClock = false,
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@ -21,7 +21,7 @@ using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Play
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{
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public class SkipButton : OverlayContainer, IKeyBindingHandler<GlobalAction>
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public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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private readonly double startTime;
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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play
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protected override bool BlockPassThroughMouse => fadeContainer.IsHovered;
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public SkipButton(double startTime)
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public SkipOverlay(double startTime)
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{
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this.startTime = startTime;
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@ -801,7 +801,7 @@
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<Compile Include="Screens\Play\PlayerSettings\PlayerCheckbox.cs" />
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<Compile Include="Screens\Play\PlayerSettings\PlayerSettingsGroup.cs" />
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<Compile Include="Screens\Play\PlayerSettings\PlayerSliderBar.cs" />
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<Compile Include="Screens\Play\SkipButton.cs" />
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<Compile Include="Screens\Play\SkipOverlay.cs" />
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<Compile Include="Screens\Play\SongProgress.cs" />
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<Compile Include="Screens\Play\SongProgressBar.cs" />
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<Compile Include="Screens\Play\SongProgressGraph.cs" />
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