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Remove unnecessary Dispose logic.

This commit is contained in:
Dean Herbert 2017-02-25 10:44:19 +09:00
parent 4aecd59c74
commit 7483b69477

View File

@ -222,12 +222,6 @@ namespace osu.Game.Screens.Play
if (IsPaused) Pause(); else Resume();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
playerInputManager?.Dispose();
}
public void Restart()
{
sourceClock.Stop(); // If the clock is running and Restart is called the game will lag until relaunch