diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index d45216a5f7..35154b2f45 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -222,12 +222,6 @@ namespace osu.Game.Screens.Play if (IsPaused) Pause(); else Resume(); } - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - playerInputManager?.Dispose(); - } - public void Restart() { sourceClock.Stop(); // If the clock is running and Restart is called the game will lag until relaunch