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Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).

This commit is contained in:
Dean Herbert 2017-03-14 16:00:35 +09:00
parent 0da950beac
commit 1f68731a09
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
7 changed files with 85 additions and 46 deletions

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@ -0,0 +1,56 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Modes.Osu
{
public class OsuKeyConversionInputManager : KeyConversionInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;
private Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.PressedButtons.Remove(MouseButton.Left);
mouse.PressedButtons.Remove(MouseButton.Right);
}
if (leftViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Left);
if (rightViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Right);
}
}
}
}

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@ -7,6 +7,7 @@ using osu.Game.Modes.Osu.Beatmaps;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Modes.Osu.UI
{
@ -21,6 +22,8 @@ namespace osu.Game.Modes.Osu.UI
protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
var circle = h as HitCircle;

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@ -73,6 +73,7 @@
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuAutoReplay.cs" />
<Compile Include="OsuDifficultyCalculator.cs" />
<Compile Include="OsuKeyConversionInputManager.cs" />
<Compile Include="OsuScore.cs" />
<Compile Include="OsuScoreProcessor.cs" />
<Compile Include="UI\OsuHitRenderer.cs" />

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@ -44,6 +44,8 @@ namespace osu.Game.Modes.UI
public abstract class HitRenderer<TObject> : HitRenderer
where TObject : HitObject
{
internal readonly KeyConversionInputManager KeyConversionInputManager;
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
@ -61,12 +63,16 @@ namespace osu.Game.Modes.UI
RelativeSizeAxes = Axes.Both;
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
Playfield = CreatePlayfield(),
KeyConversionInputManager
}
});
@ -102,5 +108,6 @@ namespace osu.Game.Modes.UI
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
protected abstract Playfield<TObject> CreatePlayfield();
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
}
}

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
/// <summary>
/// An InputManager primarily used to map keys to new functions.
/// By default this does nothing; override TransformState to make alterations.
/// </summary>
public class KeyConversionInputManager : PassThroughInputManager
{
}
}

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@ -1,25 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Game.Configuration;
using System.Linq;
using osu.Framework.Timing;
using osu.Game.Input.Handlers;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Screens.Play
{
public class PlayerInputManager : PassThroughInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;
private Bindable<bool> mouseDisabled;
private ManualClock clock = new ManualClock();
private IFrameBasedClock parentClock;
@ -47,40 +36,6 @@ namespace osu.Game.Screens.Play
Clock = new FramedClock(clock);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.PressedButtons.Remove(MouseButton.Left);
mouse.PressedButtons.Remove(MouseButton.Right);
}
if (leftViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Left);
if (rightViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Right);
}
}
protected override void Update()
{
base.Update();

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@ -167,6 +167,7 @@
<Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailDialog.cs" />
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />