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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Added current work on pause overlay

This commit is contained in:
DrabWeb 2017-01-27 05:24:49 -04:00
parent f3e9da609e
commit fe265c01cb
4 changed files with 232 additions and 3 deletions

View File

@ -0,0 +1,28 @@
using System;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK.Input;
using osu.Game.Overlays.Pause;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
class TestCasePauseOverlay : TestCase
{
public override string Name => @"PauseOverlay";
public override string Description => @"Tests the pause overlay";
private PauseOverlay pauseOverlay;
public override void Reset()
{
base.Reset();
Children = new[] { pauseOverlay = new PauseOverlay() };
pauseOverlay.ToggleVisibility();
}
}
}

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@ -0,0 +1,54 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
namespace osu.Game.Overlays.Pause
{
public class PauseButton : Button
{
private float height = 100;
private float width = 300;
private float expandedWidth = 350;
private AudioSample sampleClick;
private AudioSample sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
// Placeholder till the actual samples are added to osu-resources
sampleClick = audio.Sample.Get(@"Menu/menuhit");
sampleHover = audio.Sample.Get(@"Menu/menuclick");
}
protected override bool OnMouseDown(Framework.Input.InputState state, Framework.Graphics.MouseDownEventArgs args)
{
sampleClick.Play();
return true;
}
protected override bool OnHover(Framework.Input.InputState state)
{
sampleHover.Play();
ResizeTo(new Vector2(expandedWidth, height), 500, EasingTypes.OutElastic);
return true;
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
ResizeTo(new Vector2(width, height), 500, EasingTypes.OutElastic);
}
public PauseButton()
{ Size = new Vector2(width, height);
Colour = Color4.Black;
Shear = new Vector2(0.1f, 0);
}
}
}

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@ -0,0 +1,114 @@
using System;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
using osu.Game.Screens;
using osu.Game.Graphics;
using osu.Framework.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics.Transformations;
namespace osu.Game.Overlays.Pause
{
public class PauseOverlay : OverlayContainer
{
private bool paused = false;
public event Action OnPause;
public event Action OnPlay;
public event Action OnRetry;
public event Action OnQuit;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
new PauseButton
{
Text = @"Resume",
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Position = new Vector2(0, -200),
Action = Play
},
new PauseButton
{
Text = @"Retry",
Origin = Anchor.Centre,
Anchor = Anchor.Centre
},
new PauseButton
{
Text = @"Quit",
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Position = new Vector2(0, 200)
}
};
}
protected override void PopIn()
{
this.FadeTo(1, 100, EasingTypes.In);
}
protected override void PopOut()
{
this.FadeTo(0, 100, EasingTypes.In);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
paused = !paused;
(paused ? (Action)Pause : Play)?.Invoke();
return true;
}
return base.OnKeyDown(state, args);
}
private void Pause()
{
paused = true;
Show();
OnPause?.Invoke();
}
private void Play()
{
paused = false;
Hide();
OnPlay?.Invoke();
}
private void Retry()
{
OnRetry?.Invoke();
}
private void Quit()
{
OnQuit?.Invoke();
}
public PauseOverlay()
{
RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.Both;
}
}
}

View File

@ -15,6 +15,7 @@ using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Backgrounds;
using osu.Game.Overlays.Pause;
using OpenTK.Input;
using MouseState = osu.Framework.Input.MouseState;
using OpenTK;
@ -39,7 +40,7 @@ namespace osu.Game.Screens.Play
public BeatmapInfo BeatmapInfo;
public PlayMode PreferredPlayMode;
private IAdjustableClock sourceClock;
private Ruleset ruleset;
@ -48,6 +49,9 @@ namespace osu.Game.Screens.Play
private HitRenderer hitRenderer;
private Bindable<int> dimLevel;
private PauseOverlay pauseOverlay;
private ScoreOverlay scoreOverlay;
[BackgroundDependencyLoader]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game, OsuConfigManager config)
{
@ -92,9 +96,13 @@ namespace osu.Game.Screens.Play
ruleset = Ruleset.GetRuleset(usablePlayMode);
var scoreOverlay = ruleset.CreateScoreOverlay();
scoreOverlay = ruleset.CreateScoreOverlay();
scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
pauseOverlay = new PauseOverlay();
pauseOverlay.OnPause += onPause;
pauseOverlay.OnPlay += onPlay;
hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
@ -119,6 +127,7 @@ namespace osu.Game.Screens.Play
}
},
scoreOverlay,
pauseOverlay
};
}
@ -163,12 +172,25 @@ namespace osu.Game.Screens.Play
});
}
private void onPause()
{
scoreOverlay.KeyCounter.IsCounting = false;
sourceClock.Stop();
}
private void onPlay()
{
scoreOverlay.KeyCounter.IsCounting = true;
sourceClock.Start();
}
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
Background?.FadeTo((100f- dimLevel)/100, 1000);
Background?.FadeTo((100f - dimLevel) / 100, 1000);
Content.Alpha = 0;
dimLevel.ValueChanged += dimChanged;
@ -181,6 +203,17 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key != Key.Escape)
{
return base.OnKeyDown(state, args);
}
else {
return pauseOverlay.TriggerKeyDown(state, args);
}
}
private void dimChanged(object sender, EventArgs e)
{
Background?.FadeTo((100f - dimLevel) / 100, 800);