mirror of
https://github.com/ppy/osu.git
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114 lines
2.9 KiB
C#
114 lines
2.9 KiB
C#
using System;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using osu.Game.Screens;
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using osu.Game.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Transformations;
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namespace osu.Game.Overlays.Pause
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{
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public class PauseOverlay : OverlayContainer
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{
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private bool paused = false;
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public event Action OnPause;
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public event Action OnPlay;
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public event Action OnRetry;
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public event Action OnQuit;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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new PauseButton
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{
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Text = @"Resume",
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, -200),
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Action = Play
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},
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new PauseButton
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{
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Text = @"Retry",
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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},
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new PauseButton
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{
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Text = @"Quit",
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, 200)
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}
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};
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}
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protected override void PopIn()
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{
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this.FadeTo(1, 100, EasingTypes.In);
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}
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protected override void PopOut()
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{
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this.FadeTo(0, 100, EasingTypes.In);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Escape:
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paused = !paused;
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(paused ? (Action)Pause : Play)?.Invoke();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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private void Pause()
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{
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paused = true;
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Show();
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OnPause?.Invoke();
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}
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private void Play()
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{
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paused = false;
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Hide();
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OnPlay?.Invoke();
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}
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private void Retry()
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{
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OnRetry?.Invoke();
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}
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private void Quit()
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{
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OnQuit?.Invoke();
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}
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public PauseOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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}
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}
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} |