mirror of
https://github.com/ppy/osu.git
synced 2025-02-20 23:23:30 +08:00
Add PlayerLoader TestCase and fix dummy beatmap load procedure
This commit is contained in:
parent
de85436534
commit
8bf25542cb
24
osu.Game.Tests/Visual/TestCasePlayerLoader.cs
Normal file
24
osu.Game.Tests/Visual/TestCasePlayerLoader.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePlayerLoader : OsuTestCase
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
|
||||
{
|
||||
InitialBeatmap = new DummyWorkingBeatmap(game),
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false,
|
||||
})));
|
||||
}
|
||||
}
|
||||
}
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play
|
||||
private DrawableStoryboard storyboard;
|
||||
private Container storyboardContainer;
|
||||
|
||||
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
|
||||
@ -86,10 +86,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
if (working is DummyWorkingBeatmap)
|
||||
{
|
||||
Exit();
|
||||
return;
|
||||
}
|
||||
|
||||
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||
|
||||
@ -122,14 +119,15 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
if (!RulesetContainer.Objects.Any())
|
||||
throw new InvalidOperationException("Beatmap contains no hit objects!");
|
||||
{
|
||||
Logger.Error(new InvalidOperationException("Beatmap contains no hit objects!"), "Beatmap contains no hit objects!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Could not load beatmap sucessfully!");
|
||||
|
||||
//couldn't load, hard abort!
|
||||
Exit();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -293,7 +291,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
if (!loadedSuccessfully)
|
||||
if (!LoadedBeatmapSuccessfully)
|
||||
return;
|
||||
|
||||
Content.Alpha = 0;
|
||||
@ -343,7 +341,7 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
if (loadedSuccessfully)
|
||||
if (LoadedBeatmapSuccessfully)
|
||||
pauseContainer?.Pause();
|
||||
|
||||
return true;
|
||||
|
@ -163,7 +163,10 @@ namespace osu.Game.Screens.Play
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
Push(player);
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
Push(player);
|
||||
else
|
||||
Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user