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Move PlayerInputManager to own file.
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parent
d17bef12b6
commit
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@ -167,50 +167,5 @@ namespace osu.Game.Screens.Play
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{
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Background?.FadeTo((100f - dimLevel) / 100, 800);
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}
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class PlayerInputManager : UserInputManager
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{
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public PlayerInputManager(BasicGameHost host)
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: base(host)
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{
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}
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bool leftViaKeyboard;
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bool rightViaKeyboard;
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Bindable<bool> mouseDisabled;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
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?? new Bindable<bool>(false);
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}
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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if (state.Keyboard != null)
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{
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leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
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rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
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}
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MouseState mouse = (MouseState)state.Mouse;
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if (state.Mouse != null)
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{
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if (mouseDisabled.Value)
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{
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
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}
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if (leftViaKeyboard)
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
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if (rightViaKeyboard)
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
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}
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}
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}
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}
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}
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56
osu.Game/Screens/Play/PlayerInputManager.cs
Normal file
56
osu.Game/Screens/Play/PlayerInputManager.cs
Normal file
@ -0,0 +1,56 @@
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Input;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using System;
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using System.Linq;
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namespace osu.Game.Screens.Play
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{
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class PlayerInputManager : UserInputManager
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{
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public PlayerInputManager(BasicGameHost host)
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: base(host)
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{
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}
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bool leftViaKeyboard;
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bool rightViaKeyboard;
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Bindable<bool> mouseDisabled;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
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?? new Bindable<bool>(false);
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}
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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if (state.Keyboard != null)
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{
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leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
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rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
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}
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var mouse = (Framework.Input.MouseState)state.Mouse;
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if (state.Mouse != null)
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{
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if (mouseDisabled.Value)
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{
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
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}
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if (leftViaKeyboard)
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
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if (rightViaKeyboard)
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
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}
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}
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}
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}
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@ -116,6 +116,7 @@
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<Compile Include="Screens\Multiplayer\Lobby.cs" />
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<Compile Include="Screens\Multiplayer\Match.cs" />
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<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
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<Compile Include="Screens\Play\PlayerInputManager.cs" />
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<Compile Include="Screens\Select\CarouselContainer.cs" />
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<Compile Include="Screens\Select\MatchSongSelect.cs" />
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<Compile Include="Screens\OsuGameMode.cs" />
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