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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Screens/Play
Dean Herbert 9bf861d0a4 Merge remote-tracking branch 'upstream/master' into peppy/pause-clean-up
# Conflicts:
#	osu.Game/Screens/Play/FailOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
2017-04-14 01:07:34 +09:00
..
Pause fixes 2017-03-28 05:19:32 +03:00
FailOverlay.cs Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
HotkeyRetryOverlay.cs Remove unnecessary AlwaysPresent. 2017-04-10 17:26:05 +09:00
KeyConversionInputManager.cs Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter). 2017-03-14 16:00:35 +09:00
KeyCounter.cs Reduce error count. 2017-03-09 14:24:16 +09:00
KeyCounterCollection.cs Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
KeyCounterKeyboard.cs Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
KeyCounterMouse.cs Make everything share DropDown implementations again. Remove unnecessary files. 2017-03-16 21:17:14 +09:00
MenuOverlay.cs Fix MosueUp and HighResolution events not being handled by MenuOverlays. 2017-04-13 13:03:07 +09:00
PauseOverlay.cs Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
Player.cs Add exception for failing. 2017-04-13 19:13:09 +09:00
PlayerInputManager.cs Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
PlayerLoader.cs Update async load usage to new style. 2017-04-02 15:56:12 +09:00
ReplayPlayer.cs Refactor ReplayInputHandler creation for more flexibility. 2017-03-31 15:59:53 +09:00
SkipButton.cs Do not shadow Colour in TwoLayerButton 2017-02-23 22:33:37 +01:00