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Replace incorrectly removed background logic

I had earlier thought that removing this would solve the weirdness with
starting the beatmap on any but the first difficulty, and forgot to
replace it when I found the actual cause.
This commit is contained in:
Drew DeVault
2017-02-01 19:32:30 -05:00
Unverified
parent 9f9245cee3
commit c88a2fbf8a
+3
View File
@@ -251,6 +251,9 @@ namespace osu.Game.Screens.Play
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
Background?.FadeTo((100f- dimLevel)/100, 1000);
Content.Alpha = 0;
dimLevel.ValueChanged += dimChanged;