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Resolve "Pressing escape on continuing causes the game to return to song select" problem without removing Delay

This commit is contained in:
TocoToucan 2018-02-09 21:20:49 +03:00
parent 77a8b36529
commit a86a4f49cf
2 changed files with 8 additions and 2 deletions

View File

@ -36,6 +36,7 @@ namespace osu.Game.Screens.Play
public int Retries { set { pauseOverlay.Retries = value; } }
public bool CanPause => (CheckCanPause?.Invoke() ?? true) && Time.Current >= lastPauseActionTime + pause_cooldown;
public bool IsResuming { get; private set; }
public Action OnRetry;
public Action OnQuit;
@ -54,7 +55,11 @@ namespace osu.Game.Screens.Play
AddInternal(pauseOverlay = new PauseOverlay
{
OnResume = () => Schedule(Resume),
OnResume = () =>
{
IsResuming = true;
this.Delay(400).Schedule(Resume);
},
OnRetry = () => OnRetry(),
OnQuit = () => OnQuit(),
});
@ -100,6 +105,7 @@ namespace osu.Game.Screens.Play
pauseOverlay.Hide();
AudioClock.Start();
IsResuming = false;
}
private OsuGameBase game;

View File

@ -351,7 +351,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next)
{
if (!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false)
if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? false))
{
// In the case of replays, we may have changed the playback rate.
applyRateFromMods();