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smoogipooo 2017-04-15 05:55:38 +09:00
parent 6dbc75283c
commit 3845ab2a72

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@ -103,6 +103,9 @@ namespace osu.Game.Screens.Play
});
ruleset = Beatmap.BeatmapInfo.Ruleset;
// Todo: This should be done as early as possible, and should check if the hit renderer
// can actually convert the hit objects... Somehow...
HitRenderer = ruleset.CreateHitRendererWith(Beatmap);
scoreProcessor = HitRenderer.CreateScoreProcessor();