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@ -103,6 +103,9 @@ namespace osu.Game.Screens.Play
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});
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ruleset = Beatmap.BeatmapInfo.Ruleset;
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// Todo: This should be done as early as possible, and should check if the hit renderer
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// can actually convert the hit objects... Somehow...
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HitRenderer = ruleset.CreateHitRendererWith(Beatmap);
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scoreProcessor = HitRenderer.CreateScoreProcessor();
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