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Fix followpoints needing a DelayReset.
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@ -40,8 +40,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
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{
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base.LoadComplete();
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DelayReset();
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Delay(StartTime);
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FadeIn(DrawableOsuHitObject.TIME_FADEIN);
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ScaleTo(1.5f);
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@ -237,11 +237,10 @@ namespace osu.Game.Screens.Play
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{
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base.LoadComplete();
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Delay(250, true);
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Content.Delay(250);
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Content.FadeIn(250);
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Delay(500, true);
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Delay(500);
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Schedule(() =>
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{
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sourceClock.Start();
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