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Abstract follow points into a separate class.
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@ -9,7 +9,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
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{
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public class FollowPoint : Container
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{
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@ -0,0 +1,65 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class FollowPointConnection : HitObjectConnection
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{
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public int PointDistance = 32;
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public int PreEmpt = 800;
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public override void AddConnections(IEnumerable<DrawableHitObject> drawableHitObjects, int startIndex = 0, int endIndex = -1)
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{
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var hitObjects = new List<OsuHitObject>(drawableHitObjects
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.Select(d => (OsuHitObject)d.HitObject)
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.OrderBy(h => h.StartTime));
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if (endIndex < 0)
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endIndex = hitObjects.Count - 1;
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for (int i = startIndex + 1; i <= endIndex; i++)
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{
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var prevHitObject = hitObjects[i - 1];
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var currHitObject = hitObjects[i];
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if (!currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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{
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Vector2 startPosition = prevHitObject.EndPosition;
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Vector2 endPosition = currHitObject.Position;
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double startTime = prevHitObject.EndTime;
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double endTime = currHitObject.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
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double duration = endTime - startTime;
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for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
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{
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float fraction = ((float)d / distance);
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - PreEmpt;
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Add(new FollowPoint()
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{
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StartTime = fadeInTime,
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EndTime = fadeOutTime,
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Position = pointStartPosition,
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EndPosition = pointEndPosition,
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Rotation = rotation,
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});
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,14 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
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{
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public abstract class HitObjectConnection : Container
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{
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public abstract void AddConnections(IEnumerable<DrawableHitObject> drawableHitObjects, int startIndex = 0, int endIndex = -1);
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}
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}
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@ -7,10 +7,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using osu.Game.Modes.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -18,7 +16,7 @@ namespace osu.Game.Modes.Osu.UI
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{
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private Container approachCircles;
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private Container judgementLayer;
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private Container followPointsLayer;
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private HitObjectConnection hitObjectConnection;
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public override Vector2 Size
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{
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@ -40,7 +38,7 @@ namespace osu.Game.Modes.Osu.UI
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Add(new Drawable[]
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{
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followPointsLayer = new Container
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hitObjectConnection = new FollowPointConnection
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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@ -74,7 +72,7 @@ namespace osu.Game.Modes.Osu.UI
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public override void PostProcess()
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{
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AddFollowPoints();
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hitObjectConnection.AddConnections(HitObjects.Children);
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}
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private void judgement(DrawableHitObject h, JudgementInfo j)
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@ -83,58 +81,5 @@ namespace osu.Game.Modes.Osu.UI
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judgementLayer.Add(explosion);
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}
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public void AddFollowPoints(int startIndex = 0, int endIndex = -1)
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{
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var followLineDistance = 32;
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var followLinePreEmpt = 800;
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var hitObjects = new List<OsuHitObject>(HitObjects.Children
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.Select(d => (OsuHitObject)d.HitObject)
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.OrderBy(h => h.StartTime));
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if (endIndex < 0)
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endIndex = hitObjects.Count - 1;
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for (int i = startIndex + 1; i <= endIndex; i++)
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{
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var prevHitObject = hitObjects[i - 1];
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var currHitObject = hitObjects[i];
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if (prevHitObject.StartTime > currHitObject.StartTime)
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throw new Exception();
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if (!currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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{
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Vector2 startPosition = prevHitObject.EndPosition;
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Vector2 endPosition = currHitObject.Position;
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double startTime = prevHitObject.EndTime;
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double endTime = currHitObject.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
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double duration = endTime - startTime;
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for (int d = (int)(followLineDistance * 1.5); d < distance - followLineDistance; d += followLineDistance)
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{
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float fraction = ((float)d / distance);
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - followLinePreEmpt;
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followPointsLayer.Add(new FollowPoint()
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{
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StartTime = fadeInTime,
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EndTime = fadeOutTime,
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Position = pointStartPosition,
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EndPosition = pointEndPosition,
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Rotation = rotation,
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});
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}
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}
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}
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}
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}
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}
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@ -44,10 +44,12 @@
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<Compile Include="Objects\BezierApproximator.cs" />
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<Compile Include="Objects\CircularArcApproximator.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\HitObjectConnection.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointConnection.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSlider.cs" />
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<Compile Include="Objects\Drawables\FollowPoint.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPoint.cs" />
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<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
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