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Use const where it was inteded.

This commit is contained in:
Dan Balasescu 2017-04-26 20:15:34 +09:00 committed by GitHub
parent c5afb4b2a0
commit 08b1d5beb9

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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Play
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < 50)
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
if (!base.UpdateSubTree())
return false;