mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 23:12:56 +08:00
Merge branch 'master' into mania-beatmap-conversion
This commit is contained in:
commit
da31d129ee
@ -129,8 +129,6 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
};
|
||||
|
||||
Add(clockAdjustContainer);
|
||||
|
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load(mode);
|
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}
|
||||
|
||||
private int depth;
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||||
|
@ -1,15 +1,16 @@
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||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
|
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -18,9 +19,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly Spinner spinner;
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private readonly SpinnerDisc disc;
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private readonly SpinnerTicks ticks;
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||||
|
||||
private readonly Container mainContainer;
|
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|
||||
private readonly SpinnerBackground background;
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private readonly Container circleContainer;
|
||||
private readonly DrawableHitCircle circle;
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private readonly CirclePiece circle;
|
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private readonly GlowPiece glow;
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|
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private readonly TextAwesome symbol;
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|
||||
private Color4 normalColour;
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private Color4 completeColour;
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|
||||
public DrawableSpinner(Spinner s) : base(s)
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{
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@ -29,57 +40,91 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Origin = Anchor.Centre;
|
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Position = s.Position;
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|
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//take up full playfield.
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Size = new Vector2(OsuPlayfield.BASE_SIZE.X);
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RelativeSizeAxes = Axes.Both;
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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Height = 1.3f;
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|
||||
spinner = s;
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|
||||
Children = new Drawable[]
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||||
{
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background = new SpinnerBackground
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{
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Alpha = 0,
|
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Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DiscColour = Color4.Black
|
||||
},
|
||||
disc = new SpinnerDisc
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DiscColour = AccentColour
|
||||
},
|
||||
circleContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new []
|
||||
Children = new Drawable[]
|
||||
{
|
||||
circle = new DrawableHitCircle(s)
|
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glow = new GlowPiece(),
|
||||
circle = new CirclePiece
|
||||
{
|
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Interactive = false,
|
||||
Position = Vector2.Zero,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
},
|
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new RingPiece(),
|
||||
symbol = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
UseFullGlyphHeight = true,
|
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TextSize = 48,
|
||||
Icon = FontAwesome.fa_asterisk,
|
||||
Shadow = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
mainContainer = new AspectContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new SpinnerBackground
|
||||
{
|
||||
Alpha = 0.6f,
|
||||
Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
||||
},
|
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disc = new SpinnerDisc(spinner)
|
||||
{
|
||||
Scale = Vector2.Zero,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
circleContainer.CreateProxy(),
|
||||
ticks = new SpinnerTicks
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
background.Scale = scaleToCircle;
|
||||
disc.Scale = scaleToCircle;
|
||||
}
|
||||
|
||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
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{
|
||||
if (Time.Current < HitObject.StartTime) return;
|
||||
|
||||
disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
|
||||
|
||||
if (Progress >= 1)
|
||||
if (Progress >= 1 && !disc.Complete)
|
||||
{
|
||||
disc.Complete = true;
|
||||
|
||||
const float duration = 200;
|
||||
|
||||
disc.FadeAccent(completeColour, duration);
|
||||
|
||||
background.FadeAccent(completeColour, duration);
|
||||
background.FadeOut(duration);
|
||||
|
||||
circle.FadeColour(completeColour, duration);
|
||||
glow.FadeColour(completeColour, duration);
|
||||
}
|
||||
|
||||
if (!userTriggered && Time.Current >= spinner.EndTime)
|
||||
{
|
||||
if (Progress >= 1)
|
||||
@ -106,26 +151,48 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
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||||
private Vector2 scaleToCircle => circle.Scale * circle.DrawWidth / DrawWidth * 0.95f;
|
||||
[BackgroundDependencyLoader]
|
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private void load(OsuColour colours)
|
||||
{
|
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normalColour = colours.SpinnerBase;
|
||||
|
||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||
background.AccentColour = normalColour;
|
||||
|
||||
completeColour = colours.YellowLight.Opacity(0.6f);
|
||||
|
||||
disc.AccentColour = colours.SpinnerFill;
|
||||
circle.Colour = colours.BlueDark;
|
||||
glow.Colour = colours.BlueDark;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
circle.Rotation = disc.Rotation;
|
||||
ticks.Rotation = disc.Rotation;
|
||||
|
||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, EasingTypes.OutQuint);
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||||
|
||||
symbol.RotateTo(disc.Rotation / 2, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
base.UpdatePreemptState();
|
||||
|
||||
circleContainer.ScaleTo(1, 400, EasingTypes.OutElastic);
|
||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, EasingTypes.OutQuint);
|
||||
|
||||
background.Delay(TIME_PREEMPT - 500);
|
||||
disc.RotateTo(-720);
|
||||
symbol.RotateTo(-720);
|
||||
|
||||
background.ScaleTo(scaleToCircle * 1.2f, 400, EasingTypes.OutQuint);
|
||||
background.FadeIn(200);
|
||||
mainContainer.ScaleTo(0);
|
||||
mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint);
|
||||
|
||||
background.Delay(400);
|
||||
background.ScaleTo(1, 250, EasingTypes.OutQuint);
|
||||
|
||||
disc.Delay(TIME_PREEMPT - 50);
|
||||
disc.FadeIn(200);
|
||||
mainContainer.Delay(TIME_PREEMPT - 150);
|
||||
mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
|
@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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||||
{
|
||||
private readonly Sprite disc;
|
||||
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public CirclePiece()
|
||||
|
@ -1,10 +1,55 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerBackground : SpinnerDisc
|
||||
public class SpinnerBackground : CircularContainer, IHasAccentColour
|
||||
{
|
||||
public override bool HandleInput => false;
|
||||
|
||||
protected Box Disc;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return Disc.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
Disc.Colour = value;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 14,
|
||||
Colour = value.Opacity(0.3f),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public SpinnerBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Disc = new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,13 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
@ -17,104 +12,31 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerDisc : CircularContainer
|
||||
public class SpinnerDisc : CircularContainer, IHasAccentColour
|
||||
{
|
||||
protected Sprite Disc;
|
||||
private readonly Spinner spinner;
|
||||
|
||||
public SRGBColour DiscColour
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return Disc.Colour; }
|
||||
set { Disc.Colour = value; }
|
||||
get { return background.AccentColour; }
|
||||
set { background.AccentColour = value; }
|
||||
}
|
||||
|
||||
private Color4 completeColour;
|
||||
private readonly SpinnerBackground background;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private const float idle_alpha = 0.2f;
|
||||
private const float tracking_alpha = 0.4f;
|
||||
|
||||
public SpinnerDisc(Spinner s)
|
||||
{
|
||||
completeColour = colours.YellowLight.Opacity(0.8f);
|
||||
Masking = true;
|
||||
}
|
||||
spinner = s;
|
||||
|
||||
private class SpinnerBorder : Container
|
||||
{
|
||||
public SpinnerBorder()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
layout();
|
||||
}
|
||||
|
||||
private int lastLayoutDotCount;
|
||||
private void layout()
|
||||
{
|
||||
int count = (int)(MathHelper.Pi * ScreenSpaceDrawQuad.Width / 9);
|
||||
|
||||
if (count == lastLayoutDotCount) return;
|
||||
|
||||
lastLayoutDotCount = count;
|
||||
|
||||
while (Children.Count() < count)
|
||||
{
|
||||
Add(new CircularContainer
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
var size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000);
|
||||
|
||||
int i = 0;
|
||||
foreach (var d in Children)
|
||||
{
|
||||
d.Size = size;
|
||||
d.Position = new Vector2(
|
||||
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2,
|
||||
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2
|
||||
);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
layout();
|
||||
}
|
||||
}
|
||||
|
||||
public SpinnerDisc()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Disc = new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
},
|
||||
new SpinnerBorder()
|
||||
background = new SpinnerBackground { Alpha = idle_alpha },
|
||||
};
|
||||
}
|
||||
|
||||
@ -125,10 +47,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
set
|
||||
{
|
||||
if (value == tracking) return;
|
||||
|
||||
tracking = value;
|
||||
|
||||
Disc.FadeTo(tracking ? 0.5f : 0.2f, 100);
|
||||
background.FadeTo(tracking ? tracking_alpha : idle_alpha, 100);
|
||||
}
|
||||
}
|
||||
|
||||
@ -139,31 +60,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
set
|
||||
{
|
||||
if (value == complete) return;
|
||||
|
||||
complete = value;
|
||||
|
||||
Disc.FadeColour(completeColour, 200);
|
||||
|
||||
updateCompleteTick();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Tracking = true;
|
||||
Tracking |= state.Mouse.HasMainButtonPressed;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Tracking = false;
|
||||
Tracking &= state.Mouse.HasMainButtonPressed;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
Tracking |= state.Mouse.HasMainButtonPressed;
|
||||
mousePosition = state.Mouse.Position;
|
||||
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
@ -177,13 +95,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
|
||||
|
||||
private bool rotationTransferred;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
if (tracking)
|
||||
|
||||
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
|
||||
if (validAndTracking)
|
||||
{
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (thisAngle - lastAngle > 180)
|
||||
lastAngle += 360;
|
||||
else if (lastAngle - thisAngle > 180)
|
||||
@ -192,17 +121,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
currentRotation += thisAngle - lastAngle;
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
|
||||
}
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
||||
if (Complete && updateCompleteTick())
|
||||
{
|
||||
Disc.Flush(flushType: typeof(TransformAlpha));
|
||||
Disc.FadeTo(0.75f, 30, EasingTypes.OutExpo);
|
||||
Disc.Delay(30);
|
||||
Disc.FadeTo(0.5f, 250, EasingTypes.OutQuint);
|
||||
background.Flush(flushType: typeof(TransformAlpha));
|
||||
background.FadeTo(tracking_alpha + 0.4f, 60, EasingTypes.OutExpo);
|
||||
background.Delay(60);
|
||||
background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
RotateTo(currentRotation, 100, EasingTypes.OutExpo);
|
||||
RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,71 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerTicks : Container
|
||||
{
|
||||
private Color4 glowColour;
|
||||
|
||||
public SpinnerTicks()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
glowColour = colours.BlueDarker.Opacity(0.4f);
|
||||
layout();
|
||||
}
|
||||
|
||||
private void layout()
|
||||
{
|
||||
const int count = 18;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.4f,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 20,
|
||||
Colour = glowColour,
|
||||
},
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Size = new Vector2(60, 10),
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(
|
||||
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2 * 0.86f,
|
||||
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2 * 0.86f
|
||||
),
|
||||
Rotation = -(float)i / count * 360 + 90,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -91,25 +91,25 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
|
||||
if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.Position.X, h.Position.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.Position.X, h.Position.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100) > endTime + h.HitWindowFor(OsuScoreResult.Hit100) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.Position.X, h.Position.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
}
|
||||
|
||||
private void addHitObjectReplay(OsuHitObject h)
|
||||
{
|
||||
// Default values for circles/sliders
|
||||
Vector2 startPosition = h.Position;
|
||||
Vector2 startPosition = h.StackedPosition;
|
||||
EasingTypes easing = preferredEasing;
|
||||
float spinnerDirection = -1;
|
||||
|
||||
@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
// TODO: Why do we delay 1 ms if the object is a spinner? There already is KEY_UP_DELAY from hEndTime.
|
||||
double hEndTime = ((h as IHasEndTime)?.EndTime ?? h.StartTime) + KEY_UP_DELAY;
|
||||
int endDelay = h is Spinner ? 1 : 0;
|
||||
ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.EndPosition.X, h.EndPosition.Y, ReplayButtonState.None);
|
||||
ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.StackedEndPosition.X, h.StackedEndPosition.Y, ReplayButtonState.None);
|
||||
|
||||
// Decrement because we want the previous frame, not the next one
|
||||
int index = FindInsertionIndex(startFrame) - 1;
|
||||
|
@ -64,6 +64,7 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerTicks.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
@ -103,9 +104,7 @@
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="Replays\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Database
|
||||
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Author,
|
||||
Artist,
|
||||
ArtistUnicode,
|
||||
Title,
|
||||
|
@ -87,5 +87,8 @@ namespace osu.Game.Graphics
|
||||
public readonly Color4 RedDarker = FromHex(@"870000");
|
||||
|
||||
public readonly Color4 ChatBlue = FromHex(@"17292e");
|
||||
|
||||
public readonly Color4 SpinnerBase = FromHex(@"002c3c");
|
||||
public readonly Color4 SpinnerFill = FromHex(@"005b7c");
|
||||
}
|
||||
}
|
||||
|
@ -241,8 +241,8 @@ namespace osu.Game.Screens.Play
|
||||
skipButton.Action = null;
|
||||
};
|
||||
|
||||
skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time);
|
||||
skipButton.FadeOut(fade_time);
|
||||
using (skipButton.BeginDelayedSequence(firstHitObject - skip_required_cutoff - fade_time))
|
||||
skipButton.FadeOut(fade_time);
|
||||
skipButton.Expire();
|
||||
}
|
||||
|
||||
@ -263,18 +263,20 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
Delay(1000);
|
||||
onCompletionEvent = Schedule(delegate
|
||||
using (BeginDelayedSequence(1000))
|
||||
{
|
||||
var score = new Score
|
||||
onCompletionEvent = Schedule(delegate
|
||||
{
|
||||
Beatmap = Beatmap.BeatmapInfo,
|
||||
Ruleset = ruleset
|
||||
};
|
||||
scoreProcessor.PopulateScore(score);
|
||||
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
||||
Push(new Results(score));
|
||||
});
|
||||
var score = new Score
|
||||
{
|
||||
Beatmap = Beatmap.BeatmapInfo,
|
||||
Ruleset = ruleset
|
||||
};
|
||||
scoreProcessor.PopulateScore(score);
|
||||
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
||||
Push(new Results(score));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void onFail()
|
||||
@ -299,17 +301,19 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Content.ScaleTo(0.7f);
|
||||
|
||||
Content.Delay(250);
|
||||
Content.FadeIn(250);
|
||||
using (Content.BeginDelayedSequence(250))
|
||||
Content.FadeIn(250);
|
||||
|
||||
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
|
||||
|
||||
Delay(750);
|
||||
Schedule(() =>
|
||||
{
|
||||
decoupledClock.Start();
|
||||
initializeSkipButton();
|
||||
});
|
||||
using (BeginDelayedSequence(750))
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!pauseContainer.IsPaused)
|
||||
decoupledClock.Start();
|
||||
|
||||
initializeSkipButton();
|
||||
});
|
||||
|
||||
pauseContainer.Alpha = 0;
|
||||
pauseContainer.FadeIn(750, EasingTypes.OutQuint);
|
||||
|
@ -198,8 +198,11 @@ namespace osu.Game.Screens.Select
|
||||
var pendingSelection = selectionChangedDebounce;
|
||||
selectionChangedDebounce = null;
|
||||
|
||||
pendingSelection?.RunTask();
|
||||
pendingSelection?.Cancel(); // cancel the already scheduled task.
|
||||
if (pendingSelection?.Completed == false)
|
||||
{
|
||||
pendingSelection?.RunTask();
|
||||
pendingSelection?.Cancel(); // cancel the already scheduled task.
|
||||
}
|
||||
|
||||
if (Beatmap == null) return;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user