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Move cancel code to exit paths for screen
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8f71d53c17
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@ -139,8 +139,7 @@ namespace osu.Game.Screens.Play
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{
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// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
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// if we become unready for push during the delay.
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pushDebounce?.Cancel();
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pushDebounce = null;
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cancelLoad();
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return;
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}
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@ -149,7 +148,6 @@ namespace osu.Game.Screens.Play
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pushDebounce = Scheduler.AddDelayed(() =>
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{
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pushDebounce = null;
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contentOut();
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this.Delay(250).Schedule(() =>
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@ -173,10 +171,23 @@ namespace osu.Game.Screens.Play
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}
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}
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private void cancelLoad()
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{
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pushDebounce?.Cancel();
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pushDebounce = null;
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}
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protected override void OnSuspending(Screen next)
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{
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base.OnSuspending(next);
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cancelLoad();
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}
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protected override bool OnExiting(Screen next)
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{
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Content.ScaleTo(0.7f, 150, Easing.InQuint);
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this.FadeOut(150);
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cancelLoad();
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return base.OnExiting(next);
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}
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